Valorant has added its newest agent to the game with Episode 6 Act 2.
Gekko is the spritely young agent who is bringing his four friends with him too... Thrash, Wingman, Dizzy, and Mosh Pit.
With some new mechanics added to Valorant, Gekko can be a little awkward to play with in his early release stage.
As a self-sufficient agent, Gekko can do a multitude of tasks, this is especially helped with his initiator agent role.
So, if you're looking for a new way to play Valorant with some adorable little buddies, then Gekko is for you.
Let's look at a guide for Gekko in Valorant with his abilities, playstyle, best weapons, and more.
Here are the full abilities for Gekko in Valorant...
- EQUIP Dizzy FIRE to send Dizzy soaring forward through the air. Dizzy charges and then unleashes plasma blasts at enemies in line of sight. Enemies hit by her plasma are blinded. When Dizzy expires she reverts into a dormant globule INTERACT to reclaim the globule and gain another Dizzy charge after a short cooldown.
- EQUIP Wingman FIRE to send Wingman forward seeking enemies. Wingman unleashes a concussive blast toward the first enemy he sees ALT FIRE when targeting a Spike site or planted Spike to have Wingman defuse or plant the Spike. To plant, Gekko must have the Spike in his inventory. When Wingman expires he reverts into a dormant globule INTERACT to reclaim the globule and gain another Wingman charge after a short cooldown.
Mosh Pit (C)
- EQUIP Mosh FIRE to throw Mosh like a grenade ALT FIRE to throw underhand. Upon landing Mosh duplicates across a large area then after a short delay explodes.
- EQUIP Thrash FIRE to link with Thrash’s mind and steer her through enemy territory ACTIVATE to lunge forward and explode, detaining any enemies in a small radius. When Thrash expires she reverts into a dormant globule INTERACT to reclaim the globule and gain another Thrash charge after a short cooldown. Thrash can be reclaimed once.
READ MORE: Valorant Gekko Full Abilities - abilities, playstyle, and more
Gekko Playstyle in Valorant
Gekko's Q ability is really useful if used at the perfect time. Initiating with this will just make Wingman an easy target and waste the ability.
So, using this q ability just after a fight starts or there's been a kill is the best time to let him free as the enemy will be distracted.
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Defending with Mosh Pit is great to ensure the enemy doesn't push too far with the Spike.
Throwing him as an enemy advances is the best way to use Mosh. but, of course, he can also be used to push themselves. It's a very versatile ability.
Thrash is great for not only gaining vision on the enemy but also packing a mighty punch of damage to foes.
Using these to deter people from trying to stop the spike from being planted is great.
But, the key thing to remember about Gekko is the versatility of all of his abilities.
Working out how you best like to play him is really the way to get those wins under your belt.
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