Assassin’s Creed games have always been known for its parkour mechanics and revolutionary free-flowing movement.
Can the next episode in the Assassin’s Creed franchise make as much of an impact as it did 13 years ago?
We will find out soon, as Assassin’s Creed: Ragnarok is poised to be officially announced in the next few weeks.
However, if youre here for more information on the upcoming game’s gameplay, you’ve come to the right place.
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Assassins Creed Ragnarok is said to be releasing across all platforms (Xbox One, PS4, Xbox Series X, PS5 and PC).
But like most games, the look and feel of the game will change drastically between each console and PC.
Like most of the previous titles, PC players will probably switch to using a controller due to the game being optimised for this experience (but the game is still playable on mouse and keyboard).
The game is set to release late in 2020, by which time we may be used to seeing cross-platform in most AAA titles.
Will we see Cross-platform in the next instalment of the Assassins Creed Saga? Only time will tell.
So far, there have been no announcements as to how long the main story may be.
However, we do know that it will feature a Viking theme!
But with Ubisoft doing a much better job of ensuring their games have a more in-depth story, we hope that Ragnarok will live up to these expectations with a story to remember and gameplay mechanics that makes the experience enjoyable.
Assasin’s Creed Unity (2014) only had around 16 hours of gameplay, as did Syndicate (2015).
However, the more recent Assasin’s Creed Origins (2017) featured 29 hours of playtime, with Odyssey (2018) featuring a whole 40 hours!
If the pattern set by previous titles is anything to go by, Ragnarok could feature up to 50 hours of gameplay!
Ragnarok has been leaked to have an in-depth armour system.
The player will, therefore, be able to customise and improve their character as the game progresses with minimal locks behind story progress where appropriate.
From what we know so far, the player can choose the gender of the character too.
These small changes put the story in the hands of the player, similar to an RPG game.
A feature from AC: Origins will also be included in the game with ‘dialogue options.
However, we are unsure whether these options will affect how you interact with characters in the future (similar to Fallout 4).
The world around the player is fully explorable without any restrictions, unlike earlier Assassin’s Creed games.
The player will be able to enter every area of the map without having to unlock it by playing the main story.
The biggest RPG element of Ragnarok is the skill tree. From posts on Reddit, we have heard the game will take a lot of inspiration from The Elder Scrolls V: Skyrim, in their method of tackling a skill tree.
Meaning the player should focus on certain elements of their play style and character build to create a character tailored to the way they want to play.
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