Microsoft Flight Simulator: “Seamless” Multiplayer – Air Traffic, Airports, Screenshots, Specifications & more
With Flight Sim right around the corner, more news regarding multiplayer has been released!
Microsoft Flight Simulator is set to release later this year, and it’s shaping up to be a revelation to the simulator genre.
Showing off high capacity servers and ultra-realism, you’ll be fully immersed in the flight simulator universe.
Thanks to AI, this universe seems to look an awful lot like ours!
Whether you want to play with your friends or journey the world on your own, you will be able to do so with the almost infinite capacity servers.
Continue on below to find out more about Microsoft’s cloud servers, as well as it’s top features and requirements.
Azure Cloud Computing
Microsoft’s Azure cloud computing has been used in Microsoft’s Flight Simulator to allow the developers to cram as many people into the servers as possible.
No limit to these servers has been announced, but they have said there can be upwards of 1000 people on one server.
You’ll be able to communicate and work together with others in the server as well as interact with real-world traffic.
It seems Flight Simulator will extremely immersive and interactive with the amount of freedom given to the player because of the Cloud Computing technology.
Filters and Modes
The game will include a few game modes and filters to allow each player to change the rules on the server.
This can be ‘Live’ where you need to obey the rules of flying and play sensibly. This also involves real-world traffic programmed by an AI to ensure all the planes are in the right place.
There is ‘All Players’ which allows you to fly alongside everyone playing flight simulator with no rules. It manages this by only rendering the planes that are less than 200km away.
Finally, there is ‘Group Only’ which will be a dedicated server for only you and your friends. Here, you can fly freely with no rules and no other planes.
Real World Air traffic
The Real-World Traffic will only be available in the ‘Live Servers’. This allows players to render and fly alongside real-time flights.
This will be managed by an AI which can track flights that go offline and decide where the flight will go dependant on its target and take-off locations.
This adds another level of immersion to Flight Simulator, something fans of this Genre have been wanting and waiting for, for a long time.
Developer Asobo Studio did not provide resolution or frame rate targets for each set of specifications, but it’s fair to believe the ideal specification will be for 4K resolution.
CPU: Ryzen 3 1200 / Intel i5-4460
GPU: Radeon RX 570 / NVIDIA GTX 770
Bandwidth: 5 Mbps
CPU: Ryzen 5 1500X / Intel i5-8400
GPU: Radeon RX 590 / Nvidia GTX 970
Bandwidth: 20 Mbps
CPU: Ryzen 7 Pro 2700X / Intel i7-9800X
GPU: Radeon VII / Nvidia RTX 2080
HDD: 150GB (SSD recommended)
Bandwidth: 50 Mbps