UFC 4 has received its first major gameplay-focused patch with Update 3.0, and EA aren't pulling any punches!
Let's go over all the details of UFC 4 Update 3.0, which is live now.
Update 3.0 Patch Notes
There's something for everyone in UFC 4's newest update!
Here are all the biggest changes.
The first thing players will notice with Update 3.0 is a couple new fighters have joined the roster!
These fighters are #7 ranked UFC Bantamweight Pedro Munhoz, and #7 ranked UFC Featherweight Calvin Kattar.
Both of these fighters are long overdue for the UFC 4 roster, and bring some exciting skills to the table.
There are several fighters on the UFC 4 roster that will become available in other weight classes with Update 3.0.
This includes Jon Jones infamously moving up to Heavyweight (after relinquishing the Light Heavyweight Championship), Frankie Edgar making the step up to Bantamweight, Alexander Gustafsson joining the Heavyweight ranks, and Omari Ahkmedov becoming a Middleweight.
On the new content side, UFC 4 Update 3.0 brings new cosmetics for Create A Fighter, and a new main menu section, Learn, which will give access to Practice, Training Manual, and Tutorials.
Some big gameplay changes are coming in UFC 4, many centered around grappling.
The biggest changes are the ability to deny spear takedowns, new ground transitions, increased damage for ground and pound (and increased damage from Knee on Belly), and tuning for ground and pound stamina costs, clinch stamina costs, submissions, slip counters, clinch striking, and takedown finishes/denials.
There is a massive amount of bug fixes in UFC 4 Update 3.0.
While we won't go into detail on all of them, the most noticeable include visual damage not showing from ground and pound strikes, incorrect priorities with certain ground transitions, and issues around posting.
Along with these changes, players will notice some general improvements in UFC 4 after Update 3.0.
This includes new visuals for the stamina HUD, tattoo updates, and general stability improvements.