FIFA 23 AcceleRATE: Changes made to new movement archetypes


FIFA 23 is here and we're getting used to the new features and innovations in the latest game.

Brand new to the title is AcceleRATE, a system designed to display varying movement types for different players.

Find out all you need to know about the AcceleRATE system in FIFA 23 below.

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LATEST - Changes Implemented

There has been a slight change to how the AcceleRATE archetypes are calculated, with EA announcing via their FIFA Direct Communication account on Twitter that the Pitch Notes have been updated to reflect this.

We have also updated the information below to match the change.

Simply put, the Acceleration stat to gain the Explosive and Lengthy archetypes has been increased, and there has also been a change to the (Strength - Agility) calculation for the Lengthy category.

You can take a more in-depth look at the change to AcceleRATE here.

AcceleRATE

AcceleRATE is a new feature coming to FIFA 23 for next-gen only.

It is designed to distinguish between different running styles for players, splitting them into three categories depending on how fast they can get off the mark, and how long they can maintain a high speed.

Not only will this provide more realistic gameplay, but it should also highlight player personalities on the pitch and create more diverse player types.

Check out the Gameplay Reveal Trailer to see it in action:

Pitch Notes

Now you know the basics and thinking behind the AcceleRATE system, here is what EA had to say about it in their deep-dive:

AcceleRATE is an expansion to our player movement system, dividing players into unique archetypes. This enables us to showcase personality in player acceleration with the goal of improving the viability of different player types in FIFA 23.
This feature is inspired by real life differences between footballers, where even players with similar speeds can move very differently across the pitch. Most players will fit into the default acceleration type we are calling Controlled, however, we have two new types called Explosive and Lengthy.

Acceleration Types:

  • Controlled - most players in FIFA 23 will fall into the Controlled type as they accelerate uniformly in a controlled manner.
  • Explosive - these are shorter and more agile players who are able to quickly cover short distances and get ahead of their opponents, even if that means slowing down after the initial burst of acceleration.
    • These players are quicker to start but their acceleration rate slows down.
  • Lengthy - taller and stronger, these players need a bit more time to get going, but are able to catch up to anyone and even surpass them, provided they have enough distance.
    • These players start slower but will thrive over longer distances.

In short, Explosive players can likely do better at short distances and one on one situations as opposed to Lengthy players who will do better over long distances such as in breakaways after a through ball for example.

AcceleRATE is assigned automatically to players based on a combination of their Height, Agility, and Strength Attributes. With that being said, Acceleration and Sprint Speed are still the main factors in determining how fast a player is overall.

This is how the AcceleRATE categories are assigned:

  • Explosive
    • Agility >= 65
    • (Agility - Strength) >= 15
    • Acceleration >= 74
    • Height <= 180 cm (~ 5’11”)
    • Example player: Vinicius Jr.
  • Lengthy
    • Strength >= 65
    • (Strength - Agility) >= 14
    • Acceleration >= 55
    • Height >= 174 cm (~ 5’9”)
    • Example player: Virgil van Dijk
  • Controlled - any player that does not meet the other two requirements above.
    • Example player: Son Heung-min

You can find which Acceleration Type your player has on the Team Management screen during a match.

The Acceleration Type is calculated right before the kick-off, so it’s important to note that it is affected by Attribute changes that can happen before the match (Chemistry, Morale, etc.), but it is not impacted by Attribute changes that happen once the game has started (loss of stamina, Perks, etc).

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