The release of World of Warcraft Shadowlands is just days away!
With four covenants to choose from that offer each class a unique ability, decisions will be tough.
So which covenant should you choose for Rogues?
What are Covenants
Covenants are one of the major systems that have been implemented into the latest WoW expansion.
There are four Covenants, with each occupying one of the major zones within the Shadowlands.
Each of the four Covenants has their own specific class and signature ability, so it's key that you make the correct choice for your character.
Rogue Covenant Choices
Rogues have four different covenant abilities to choose from.
Let's break them down.
The first Covenant on offering is Kyrian.
- Rogue Ability: Echoing Reprimand
- Signature Ability: Summon Steward
The Kyrian Rogue class ability Echoing Reprimand deals 110% of Attack Power Arcane damage to an enemy, extracting their anima to Animacharge a combo point for 45 sec.
The Kyrian's signature ability is Summon Steward, which summons a steward to bring you a Phial of Serenity that, once consumed, restores 20% health and removes all curse, disease, poison and bleed effects.
You can access the rest of your Steward's amenities for four minutes following your call.
The second Covenant on offer is the Night Fae.
- Rogue Ability: Sepsis
- Signature Ability: Soulshape
The Night Fae's Rogue class ability is Sepsis.
This ability infects the target's blood, dealing 162.89% of Attack Power Nature damage over 10 sec. If the target survives its full duration, they suffer an additional 77.57% of Attack Power damage and you gain 1 use of any Stealth ability for 5 sec.
The signature ability of the Night Fae - Soulshape - helps you to transform in order to teleport.
By using Soulshape you will turn into a Vulpin and teleport 15 yards forward, also increasing your movement speed by 50%.
This signature ability will last 12 seconds unless you are in a rest area, where it can last indefinitely.
The third Covenant option is the Necrolords.
- Rogue Ability: Serrated Bone Spike
- Signature Ability: Fleshcraft
The Necrolords' covenant ability is Serrated Bone Spike.
This ability embeds a bone spike in the target, dealing 10% of Attack Power Physical damage every 3 sec until they die.
Attacking with Serrated Bone Spike causes all of your active bone spikes to fracture and strike your current target, increasing initial damage by 100% per spike.
The Necrolords have a nice Signature Ability too, Fleshcraft.
This ability forms a shield that absorbs up to 20% of your max health, lasting for 2 minutes. When channeled near a corpse, the shield will grow up to 50% of your maximum health, growing more for larger enemies.
The fourth and final Covenant on offering is Venthyr.
- Rogue Ability: Flagellation
- Signature Ability: Door of Shadows
The Venthyr Rogue class ability is Flagellation.
Flagellation hits the target with Anima 3 times, each dealing 68% of Attack Power Shadow damage, condemning them for 60 sec. Each combo point you spend causes an additional lash.
The Venthyr's signature ability is Door of Shadows.
This 1.5 second cast has a 35 yard range and allows you to wend through the shadows to appear at a targeted location without being spotted.