New Valorant Patch Notes leaked ahead of update


The next Valorant update, for Valorant 2.07, is almost here and we have everything you need to know about the latest title update and its Patch Notes ahead of Act 3.

UPDATE - Patch Notes To Release Soon

We still don't have full confirmation on the next Valorant patch or any news of any Patch Notes, but we can make a pretty good guess as to when the next update is dropping.

Riot Games tends to release updates every two weeks, on a Tuesday, for Valorant. With this in mind, we're pretty confident that the next Valorant patch will drop on April 13th.

This means that we should get the 2.07 update Patch Notes from Valorant pretty soon. No changes to the leaked Patch Notes have been found and shared since, so we're under the assumption that the leaks below will largely be accurate.

Leaked Valorant Patch Notes

Riot Games don't usually divulge the details of their upcoming updates until the day of the update, so leaks are few and far between.

Floxayy, who is known to dabble in a Valorant leak here and there, has shared an image of what appears to be the next set of Patch Notes for Riot Games' tactical shooter.

READ MORE: Early League of Legends Patch Notes Reveal Huge Changes

It details changes to Astra, Viper, and Raze in addition to a number of smaller Agent changes across the roster. You can check out a compressed image in a tweet below:

As you might imagine, the Valorant Patch Notes leak also details a few Bug Fixes and Quality of Life changes that should help to refine the Valorant experience just that little bit further.

Release Date

When it comes to updates, Riot Games are fairly regular with them and although this Valorant Patch Notes leak doesn't explicitly detail a release date... We have a pretty good guess as to when it's due to launch.

Valorant 2.07 should be released on April 13th, going by the previous timeline of updates.

READ MORE: Is Wild Rift The Future For League of Legends?

That being said, it could quite easily be pushed back in favour of a beefier update if Riot Games deem it necessary. However, we know riot Games aren't strangers to small, frequent, updates so this is most likely not the case.

Full Patch Notes

Anyway, onto what we all came to see: the leak of the Valorant Patch Notes. Take everything below with a grain of salt as it could change, or be added to, ahead of the official announcement. However, usually, these things are pretty accurate.

AGENT UPDATES

  • ASTRA
    • GRAVITY WELL
      • / Now pulls Agents that are defusing the Spike
      • / If they are pulled out of defuse range, the defuse will be interrupted
Valorant Patch Notes Leak Astra
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ASTRA CHANGES - How are you finding Astra fits with the current meta?
  • RAZE
    • / Audio cues added to indicate when she’s boosted in the air from Blast Pack
    • / Explosion and Showstopper launching VFX updated so they are less obscuring and clear out of the play space faster
  • VIPER
    • Fixed a bug when calculating if damage taken while decayed should be lethal for players with armour
    • / Most noticeably, this was causing Marshal shots when the target was decayed 50 to reduce the enemy to 1 health instead of killing them

QUALITY OF LIFE

  • / Improved feel of ping wheel selection tool; this should now feel more predictable to use
  • / Cypher Tripwires now display to Observers with associated team colour

BUGS

  • / Fixed issue where spectators and observers could sometimes see incorrect aim vectors for scoped-in sniper rifles when switching between views. The incorrect view would settle to the correct position over about 1 second. The correct view now immediately shows.

AGENTS

  • / Yoru Can no longer plant the Spike after using Gatecrash while his Dimensional Shift is active
  • / Fixed an unintended dome in the sky that Astra saw if she came out of Astral form while Omen is ulting
  • / Fixed a bug where placing Killjoy’s turret next to Sage’s Barrier Orb would sometimes break it
  • / Cypher can no longer place Spycam in Cyber Cage projectiles
  • / Fixed issue where Killjoy’s disabled Alarmbots would chase far away targets that ran by them when it was re-enabled
  • / Fixed issue where Skye’s Guiding Light appeared to go underground when thrown directly down

COMPETITIVE

  • / Fixed various localization issues with the server selector and the promotion screen
  • / Fixed a bug that was causing the Match History filter to function incorrectly

SOCIAL

  • / Fixed a bug where players would have to restart client to rid themselves of their competitive queue restriction after their restriction ended
  • / Fixed a bug where some players were not penalized for being AFK after a match ended during remakes
  • / Fixed a bug where players using Russian keyboard were having issues with party push to talk
  • / Fixed a bug where players who swapped to Thai keyboard had their voice chat settings reset
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