Cyberpunk 2077 recovered some momentum after the release of the massive 1.1 Update, but after the recent hack, things may be derailed.
Here's what we know about so far about Cyberpunk 2077 Update 1.2.
LATEST - Delayed Until March
Following the recent Cyber Attack on CDPR's internal systems, it has come to light that the workflow disruption was so major that it has actually forced the Cyberpunk 2077 developers to delay the planned update.
Below, the official Cyberpunk 2077 Twitter account shared the following:
We don't have a specific date, but all we know is that it will be released in the "second half of March" if things stay to the newly updated schedule.
Cyberpunk Update 1.12 Revealed
While it's quite small (and much smaller than what we expect with Cyberpunk 1.2), the hotfix brings some important updates on the technical side for PC performance.
These are the new minor hotfix update's patch notes:
This update addresses the vulnerability that could be used as part of remote code execution (including save files):
- Fixed a buffer overrun issue.
- Removed/replaced non-ASLR DLLs.
1.2 Update Release Date
Cyberpunk 2077 Update 1.2 has no official release date, but we do have a good idea of when it will arrive thanks to a roadmap released by CD Projekt Red.
According to the timeline, Cyberpunk 1.2 is expected to drop very early in 2021, not long after the 1.1 Update which arrived on 22 January.
Based on the spacing on the roadmap, we expect Cyberpunk Update 1.2 will release in late February.
Cyberpunk Update 1.2 has no official patch notes just yet, but we have some high expectations after the massive 1.1 Update.
We expect plenty of bug fixes as well as performance improvements for each platform, PC, Xbox One, Xbox Series X, PS4, and PS5.
Cyberpunk 1.1 did a great job addressing performance issues by introducing different solutions for each platform, but there's certainly more work to be done here in Cyberpunk 1.2.
You can read over the latest Cyberpunk update patch notes below:
Various stability improvements including:
- Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
- Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).
- Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
- Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
- Fixed an issue where the objective could get stuck on "Answer the call from Mr. Hands" in M'ap Tann Pèlen.
- Fixed an issue where Judy could teleport underground in Pyramid Song.
- Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
- Fixed an issue where Takemura wouldn't call in Down on the Street.
- Fixed an issue where Jackie could disappear in The Pickup.
- Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
- Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
- Fixed an issue where opening the package wouldn't update Space Oddity.
- Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
- Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
- Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.
- Fixed an issue where prompt for exiting braindance could be missing.
- Removed an invalid item from loot.
- Fixed an issue where a grenade's trajectory could be displayed in photo mode.
- Fixed particles' hue appearing pink when viewed close up.
- Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.
- Fixed an issue where completing one of theassaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.
- Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
- Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
- Fixed an issue where the "Continue" button in the Main Menu could load an end game save.
- Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
- Various crash fixes on PlayStation 4.
- Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.
- It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
- Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.
- Concert audio should no longer be inaudible in Never Fade Away.
- Fixed corrupted textures on several melee weapons.
- Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.
Each new Cyberpunk 2077 update is a different size depending on content, but tend to be around 18GB each.
To make sure you have space for the Cyberpunk 1.2 Update, be sure to clear at least 30GB of hard drive space just in case.