Star Wars Squadrons marked EA's epic return to a Galaxy Far, Far Away - and just a couple of months in, the title is receiving a new map - along with some new fighter planes.
Two updates will arrive in the game before the end of the year, as stated on the game's official blog.
The first update arrives on Wednesday, 25 November as Update 3.0.
New Map - Fostar Haven
A new map - Fostar Haven arrives as part of the update.
You may recognise the map from the single-player story, and according to EA has been requested for multiplayer.
In the update, the map arrives to Fleet Battles and Dogfight.
The official Squadrons post reads: "Set in a remote, lawless area of space under the light of twin stars, this map has been updated from its story mode counterpart to provide a new experience that should fit well with the other six maps."
Additional fixes, balancing changes, and tuning will also arrive in the November update.
For Fighters and Bombers, you’ll be able to use the Boost Extension Kit, used, gives your starfighter a full boost.
It’ll then recharge over time and can be used again.
This will help these starfighters be able to change the pace of the battle in a new way, such as by giving them the ability to change the tide of dogfights or to get out of engagements with flagships if used wisely.
Interceptors and Fighters will now have a way to provide more assistance against capital ships and flagships.
They’ll be getting the Ion Rockets, not unlike the Barrage Rockets they currently have.
These will be great for hit-and-run attacks to strip enemy shields.
Bombers and Fighters will also be receiving the Prototype Piercing Torpedoes, providing these two ships with a new tactic for taking on capital ships.
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Though these torpedoes do less overall damage than others of their class, they have the ability to bypass capital ship and flagship shields, making them very well-suited for striking enemy flagship subsystems before shields have been taken down.
The U-wing and TIE reaper will be getting a new way to support their allies when taking on enemy capital ships and flagships with the Anti-Material Rocket Turret.
Though this turret doesn’t target enemy starfighters, it’s very well poised to take on flagship subsystems, capital ships, and even turrets and other deployables from enemy support ships.
December will bring some of the "most requested content to date", providing a nice, final thank you gift for the holidays via Update 4.0.
It’ll also be host to bug fixes and other changes, all detailed in its own release notes.
Two new starfighters arrive - one for the New Republic and the Galactic Empire each to round out your squadron. Let’s start with what’s deploying into the New Republic’s hangar first.
A cosmetic variant of the B-wing as seen in Episode VI will also be available!
Custom matches will allow one-to-five players per side across two teams to play on any of the (now) seven maps in both Dogfight and Fleet Battles.
There will also be some additional restrictions and modifiers that you can change.
These include things like hull/shield/damage modifiers, changing capital ship health, restricting certain starfighters, and other tools to help you change how you play.
With this, there will also be a custom matches server browser for you to search through private matches made by your friends as well as public ones made by strangers.
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