Today, Sony has revealed the new controllers that will come with the next-gen PlayStation VR system that was announced a couple of weeks ago.
As Hideaki Nishino, Senior Vice President, Platform Planning & Management says, "our new VR controller speaks to our mission of achieving a much deeper sense of presence and stronger feeling of immersion in VR experiences."
Next-Gen PSVR Controller Features
You can see what they look like below, but Sony has revealed what the main features of it will be.
It will feature adaptive triggers, much like the ones you'll find on your DualSense PS5 controller, as well as similar Haptic Feedback functionality.
It will also change the tracking system of the headset and controllers, moving away from the Move Controllers and Camera reliability that let current PSVR headsets down.
You can check the official descriptions of the next-gen PSVR controller features below:
- Adaptive triggers: Each VR controller (Left and Right) includes an adaptive trigger button that adds palpable tension when pressed, similar to what’s found in the DualSense controller. If you’ve played a PS5 game, you’ll be familiar with the tension in the L2 or R2 buttons when you press them, such as when you’re drawing your bow to fire an arrow. When you take that kind of mechanic and apply it to VR, the experience is amplified to the next level.
- Haptic feedback: The new controller will have haptic feedback optimized for its form factor, making every sensation in the game world more impactful, textured and nuanced. When you’re traversing through rocky desert or trading blows in melee combat, you’ll feel the difference, magnifying the extraordinary visual and audio experience that’s so central to VR.
- Finger touch detection: The controller can detect your fingers without any pressing in the areas where you place your thumb, index, or middle fingers. This enables you to make more natural gestures with your hands during gameplay.
- Tracking: The VR controller is tracked by the new VR headset through a tracking ring across the bottom of the controller.
- Action buttons / analog sticks: The Left controller contains one analog stick, the triangle and square buttons, a “grip” button (L1), trigger button (L2) and Create button. The Right controller contains one analog stick, the cross and circle buttons, a “grip” button (R1), trigger button (R2) and Options button. The “grip” button can be used to pick up in-game objects, as one example.
When it comes to design, Sony wanted to create a controller that's comfortable and gives developers the freedom to develop unique experiences and ways to play.
"There are no constraints with how you’re moving your hands, providing developers with the ability to create unique gameplay experiences," Sony say.
"Prototypes of our new VR controller will be in the hands of the development community soon," so hopefully more news on the headset isn't too far away.