Points of discussion will revolve around Microsft's next-gen console, Xbox Series X, as well as DirectX raytracing's impact on the graphical style of next-gen.
The Schedule has already been announced so you can check it out here to make sure that you are sat behind a screen when you need to be.
With so much being cancelled, postponed or delayed last week, March was looking like an extremely quiet month for next-gen news.
A LOOK INTO THE FUTURE: Microsoft Game Stack is a look at the future of Microsoft in gaming
Starting at 10 am, a whole host of talks and discussions will be available on the Mixer live stream.
Day 1 - 17 March, 2020
10:00 Welcome to Game Stack Live!
10:25 How The Coalition built Gears 5 to be more accessible
10:45 Building accessibility into your game - the Xbox Accessibility Guidelines
11:00 Panel: The changing nature of today’s game industry
11:35 Panel: How to be intentionally inclusive in your game design
12:15 What is Microsoft Game Stack?
12:30 The Importance of LiveOps
13:00 Rare: Building Sea of Thieves with a LiveOps Mentality
13:35 What it means to run a game studio – a conversation with Turn 10
14:00 Maximizing impact and reach for your independent games with the ID@Xbox team
Day 2 - 18 March, 2020
10:00 Previously on Game Stack Live 10:15 How inXile used creative iteration to drive Wasteland's development
10:40 Panel: How online services are defining the next generation of game development
11:40 Xbox Series X + Project xCloud = New Chapter in Gaming
12:40 The spark of creativity that drives Double Fine
13:20 What’s new in DirectX: Raytracing, mesh shading, and more
Other points of discussion will include:
Video game accessibility, indie dev support through ID@Xbox, lessons on operating a ‘live service’ style game, how Double Fine manages to stay creative and a talk from InXile on creative iteration during development on Wasteland.
It would be great if there was a way for attendees to participate via chat, creating some form of Q&A session, but we don't know what to expect.