LoL 12.23b Patch Notes REVEALED - Lux buffs, jungle nerfs & more

LoL 12.23b Patch notes


LoL 12.23b Patch notes

Although LoL 12.23 was scheduled to be League of Legends' last update of the year, the developers at Riot Games decided to give one final nod before the holidays with LoL 12.23b

This mid-patch update mainly deals with tanks in the jungle, items such as the recently added Jak'Sho, numerous champion nerfs, and even some Lux buffs.

That being said, here are the LoL 12.23b patch notes revealed.

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LoL 12.23b Patch Notes REVEALED

Champions

A total of 10 other champions will be buffed, nerfed, or changed in patch 12.23b.

Buffs

Lux

E - Lucent Singularity

  • AP Ratio: 70% ⇒ 80%

R - Final Spark

  • AP Ratio: 100% ⇒ 120%

Nerfs

Dr. Mundo

Base Stats

  • Health Regeneration Growth: 0.75 ⇒ 0.55

Passive - Goes Where He Pleases

  • Health Loss: 3% of Current Health ⇒ 4% of Current Health
  • Additional Maximum Health Regeneration: 0.4 - 2.5 ⇒ 0.4 - 2.3

Q - Infected Bonesaw

  • 60 at all ranks ⇒ 50/60/70/80/90

E - Blunt Force Trauma

  • 20/30/40/50/60 ⇒ 10/25/40/55/70

R - Maximum Dosage

  • 110 seconds ⇒ 120 seconds

Janna

P - Tailwind

  • Bonus Move Speed 8% ⇒ 6%

Q - Howling Gale

  • Bonus AD: 10/17.5/25/32.5/40 (+10% AP) ⇒ 10/15/20/25/30 (+10% AP)

Hecarim

Q - Rampage

  • Damage Amplification Per Stack: 4% (+5% per 100 bAD) ⇒ 3% (+4% per 100 bAD)

Lillia

Passive - Dream-Laden Bough

  • Base Damage: 6% Maximum Health ⇒ 5% maximum health

Q - Blooming Blows

  • Base Damage: 40/50/60/70/80 ⇒ 35/45/55/65/75

Mordekaiser

Passive - Darkness Rise

  • Bug Fix: No longer applies stacks to jungle camps

W - Indestructible

  • Damage Taken To Shield: 15% ⇒ 10%

Nilah

Q - Formless Blade

  • AD Ratio: 90/100/110/120/130% ⇒ 90/97.5/105/112.5/120%
  • Crit Amplifier: 100% Crit Chance ⇒ 120% crit chance
  • Healing: 15% Crit Chance ⇒ 20% crit chance

R - Apotheosis

  • AD Ratio: 140% bAD ⇒ 112% bAD
  • Healing: 30% (+15% of crit chance) of Champion Damage ⇒ 20% (+10% of crit chance) of champion damage

Rammus

W - Defensive Ball Curl

  • Base Armor: 50 ⇒ 40
  • Base Magic Resist: 15 ⇒ 10
  • Cooldown: 6 seconds ⇒ 7 seconds

Zed

Q - Razor Shuriken

  • Base Damage: 80/115/150/185/220 ⇒ 70/105/140/175/210

E - Shadow Slash

  • Base Damage: 70/90/110/130/150 ⇒ 65/85/105/125/145
  • Cooldown: 5/4.5/4/3.5/3 seconds ⇒ 5/4.75/4.5/4.25/4 seconds

Champion Adjustments

Udyr

Q - Wilding Claw

  • Base Damage: 3-10% (+6% per 100 bAD) maximum health ⇒ 3-8% (+5% per 100 bAD) maximum health
  • Additional Empowered Damage: 2-5% (+3% per 100 bAD) maximum health ⇒ 2-4% (+2% per 100 bAD) maximum health
  • On-hit Damage: 5-45 (+20% bAD) ⇒ 5-35 (+30% bAD)

W - Iron Mantle

  • Mana Cost: 45-28 ⇒ 40-23

E - Blazing Stampede

  • Mana Cost: 45-28 ⇒ 40-23

R - Wingborne Storm

  • Mana Cost: 45-28 ⇒ 40-23
  • Base Damage Per Second: 10/18/26/34/42/50 ⇒ 10/20/30/40/50/60

Items

Jak’Sho, the Protean

  • Total Cost: 3000 gold ⇒ 3100 gold
  • Resists Per Stack: 3 ⇒ 2 (Max 24 to 16)

Tiamat

  • Cleave AD Ratio: 50%/25% ⇒ 40%/20%

Ravenous Hydra

  • Stacks Lost On Death: 50% ⇒ 60%
  • Cleave AD Ratio: 50% (melee) / 25% (ranged) ⇒ 40% / 20%

System Adjustments

Epic Monster Damage

  • Damage Reduction: 30% ⇒ 20%

Mossstomper

  • Shield: 75-330 ⇒ 60-281

Small Jungle Gold

  • Gold Per Treat: 35 ⇒ 30
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