LoL 12.10 Patch Notes REVEALED: Durability Update coming soon to Summoner's Rift

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League of Legends' biggest patch of the year and perhaps ever is finally here!

With the Durability Update as its main feature, all of the 159 champions will be affected via base stat boosts, healing and shielding changes, and plenty more. Additionally, tons of items will be getting looked at as well as a number of Runes, Summoner Spells, and systems.

Table of Contents

So strap on tight because LoL 12.10 is gonna be a good one - and we're getting right into the newly revealed patch notes.

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LoL 12.10 Patch Notes

This is one tremendous patch, so let's cut right to the chase.

Champions

Over 90 champions will receive individual changes in the Durability Update, and further, all champions will receive base stat changes as well.

Base stats

  • Base health increased by 70
  • Health per level increased by 14
  • Armor per level increased by 1.2
  • Magic resist per level increased by 0.8
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Healing

  • Reduced by 10-28%, depending on champion

Shielding

  • Reduced by 10% on average
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Aatrox

  • E - Healing Against Champions: 20/22.5/25/27.5/30% ⇒ 18/20/22/24/26% of damage dealt
  • E (Empowered During R) - Healing Against Champions: 26/32/38/44/50% ⇒ 25/30/35/40/45% of damage dealt
  • R - Increased Self-Healing :: 30/45/60% ⇒ 25/40/55%
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Ahri

  • Passive - Heal Upon Full Stacks (From Minions & Monsters): 40-120 (levels 1-18) (+25% AP) ⇒ 35-95 (levels 1-18) (+20% AP)
  • Passive - Heal Upon Champion Takedowns: 80-200 (levels 1-18) (+35% AP) ⇒ 75-165 (levels 1-18) (+30% AP)

Akshan

  • Passive - Shield: 40-300 (levels 1-18) (+40% bonus AD) ⇒ 40-280 (levels 1-18) (+35% bonus AD)
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Alistar

  • Passive - Self-Heal: 25-161 ⇒ 23-142 (levels 1-18) (note: still doubled for allies)

Annie

  • E - Shield: 40/90/140/190/240 (+40% AP) ⇒ 40/85/130/175/220 (+35% AP)
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Aphelios

  • Severum - Healing From Basic Attacks: 3-10% ⇒ 2.5-9% (levels 1-18) of damage dealt
  • Severum - Healing From Attacks From Abilities: 9-30% ⇒ 8.3-30% (levels 1-18) of damage dealt
  • Severum - Overheal Shielding: Unchanged
  • R (Severum) - Heal Upon Champion Hit: 275/400/525 ⇒ 250/350/450 (levels 6/11/16)
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READ MORE: LoL 12.10 Skins: High Noon Skins & Animations Revealed

Azir

  • E - Shield: 80/120/160/200/240 (+70% AP) ⇒ 70/110/150/190/230 (+60% AP)

Bard

  • W - Minimum Heal: 30/60/90/120/150 (+30% AP) ⇒ 25/50/75/100/125 (+30% AP)
  • W - Maximum Heal: 60/105/150/195/240 (+60% AP) ⇒ 50/80/110/140/170/200 (+60% AP)
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Camille

  • Passive - Adaptive Shield: 20% ⇒ 17% maximum health

Cassiopeia

  • E - Healing Against Poisoned Targets: 12/14/16/18/20% AP ⇒ 10/11.5/13/14.5/16% AP (still reduced by 75% against minions and small monsters)
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Cho'Gath

  • Passive - Heal :: 20-71 ⇒ 18-52 (levels 1-18)

Darius

  • Q - Healing Against Champions and Large Monsters: 15% ⇒ 13% of missing health per enemy hit by blade, up to 3
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Diana

  • W - Shield :: 30/45/60/75/90 (+30% AP) (+10% bonus health) ⇒ 25/40/55/70/85 (+25% AP) (+9% bonus health)

Dr. Mundo

  • R - Increased Base Health: 15/20/25% ⇒ 10/15/20% missing health
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Ekko

  • W - Shield :: 80/100/120/140/160 (+150% AP) ⇒ 70/90/110/130/150 (+150% AP)

Elise

  • Passive (Spider Form) - Healing From Basic Attacks: 4/6/8/10 (+10% AP) ⇒ 4/6/8/10 (+8% AP)
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Fiora

  • Passive - Healing Against Vitals: 40-115 ⇒ 35-100 (levels 1-18)
  • R - Heal Per Second: 80/110/140 (+60% bonus AD) ⇒ 75/110/125 (+60% bonus AD)

Fiddlesticks

  • W - Healing Against Monsters: 50% ⇒ 45% of damage dealt <em>(still 15% against minions)
  • W - Healing Against Champions: 30/40/50/60/70% ⇒ 25/32.5/40/47.5/55% of damage dealt
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Galio

  • W - Magic Damage Shield: 8/9.75/11.5/13.25/15% ⇒ 7.5/9/10.5/11/13.5% maximum health

Gangplank

  • W - Heal: 50/75/100/125/150 (+15% missing health) ⇒ 45/70/95/120/145 (+13% missing health)
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Garen

  • Passive - Health Regeneration :: 1.5-10.1% ⇒ 1.2-9% (levels 1-18) maximum health every 5 seconds
  • W - Shield: 70/95/120/145/170 (+20% bonus health) ⇒ 65/85/105/125/145 (+18% bonus health)

Gragas

  • Passive - Heal: 8% ⇒ 6.5% maximum health
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Gwen

  • Passive - Healing Against Champions: 70% ⇒ 60% of damage dealt
  • Passive - Maximum Healing Against Champions: 12-30 (levels 1-18) (+7% AP) ⇒ 10-25 (levels 1-18) (+6.5% AP) per instance

Illaoi

  • Passive - Heal: Tentacles heal Illaoi for 5% ⇒ 4% of her missing health upon hitting at least one enemy champion
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Irelia

  • Q - Heal: 8/10/12/14/16% AD ⇒ 7/8/9/10/11% AD

Ivern

  • E - Shield: 80/115/150/185/220 (+80% AP) ⇒ 70/100/130/160/190 (+75% AP)
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Janna

  • E - Shield: 80/110/140/179/200 (+65% AP) ⇒ 75/100/125/150/175 (+60% AP)
  • R - Heal Per Second: 100/150/200 (+50% AP) ⇒ 90/145/200 (+45% AP)

Jarvan IV

  • W - Base Shield: 60/85/110/135/160 ⇒ 60/80/100/120/140
  • W - Shield Increase: 1.5% ⇒ 1.3% maximum health per enemy champion hit
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Kai'Sa

  • R - Shield: 75/100/125 (+100/150/200% AD) (+100% AP) ⇒ 70/90/110 (90/130/180% AD) (+90% AP)

Karma

  • W (R-Empowered) - Heal: 20% (+1% per 100 AP) ⇒ 17% (+1% per 100 AP) missing health
  • E - Shield: 90/135/180/225/270 (+50% AP) ⇒ 80/120/160/200/240 (+45% AP)
  • E (R-Empowered) - Primary Shield: 25/80/135/190 (+50% AP) ⇒ 25/70/120/170 (+45% AP)
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Katarina

  • R - Grievous Wounds Applied: 60% ⇒ 50%

Kayle

  • W - Heal: 60/90/120/150/180 (+30% AP) ⇒ 55/80/105/130/155 (+25% AP)
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Kayn

  • Passive (Darkin Slayer) - Healing From Abilities Against Champions: 30-40% (levels 1-18) ⇒ 25-35% (levels 1-18) of physical damage dealt
  • E - Heal: 100/115/130/145/160 (+40% bonus AD) ⇒ 90/100/110/120/130 (+35% bonus AD)
  • R (Darkin Slayer) - Heal: 10.5% (+9.1% per 100 bonus AD) ⇒ 9.75% (+8.45% per 100 bonus AD) of target's maximum health (70% 65% of damage amount)
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READ MORE: League of Legends Bel'Veth: All Abilites, Lore & more

Kha'Zix

  • W - Heal: 60/85/110/135/160 (+50% AP) ⇒ 55/75/95/115/135 (+50% AP)

Kindred

  • W (Passive) - Healing Upon Full Stacks: 49-100 ⇒ 47-81 (based on missing health)
  • R - Heal: 250/325/400 ⇒ 225/300/375
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Kled

  • Passive - Skaarl's Health Upon Returning: 50/60/70/80% ⇒ 45/55/65/75% (levels 1/6/11/16) of Skaarl's maximum health
  • Q (Mounted) - Grievous Wounds Upon Pull: 60% ⇒ 50%

Lee Sin

  • W1 - Shield: 55/110/165/220/275 (+80% AP) ⇒ 50/100/150/200/250 (+80% AP)
  • W2 - Bonus Life Steal & Spell Vamp: 5/10/15/20/25% ⇒ 5/9.5/14/18.5/23%
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Lillia

  • Passive - Healing Against Large Monsters: 27-104 (levels 1-18) (+6% AP) ⇒ 24-75 (levels 1-18) (+5.4% AP)
  • Passive - Healing Against Champions: 12-140 (levels 1-18) (+20% AP) ⇒ 11-125 (levels 1-18) (+18% AP)

Lissandra

  • R - Minimum Self-Heal: 100/150/200 (+30% AP) ⇒ 90/140/190 (+25% AP)
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Lulu

  • E - Shield: 80/120/160/200/240 (+40% AP) ⇒ 75/110/145/180/215 (+35% AP)
  • R - Bonus Health: 300/450/600 (+50% AP) ⇒ 275/425/575 (+45% AP)

Lux

  • W - Shield: 45/65/85/105/125 (+35% AP) ⇒ 40/55/70/85/100 (+35% AP)
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Malphite

  • Passive - Shield: 10% ⇒ 9% maximum health

Maokai

  • Passive - Healing From Empowered Basic Attacks: 5-65 (+5-15% maximum health) by level 17 ⇒ 5-45 (+4.5-11% maximum health) by level 15
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Mordekaiser

  • W - Shield to Heal: 40/42.5/45/47.5/50% ⇒ 35/37.5/40/42.5/45%

Morgana

  • Passive - Healing From Abilities: 20% ⇒ 18% of damage dealt against champions, large minions, and medium & large monsters
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Nami

  • W - Heal: 60/85/110/135/160 (+30% AP) ⇒ 55/75/95/115/135 (+25% AP)

Nasus

  • Passive - Life Steal: 10/16/22% ⇒ 9/14/19% (levels 1/7/13)
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Nautilus

  • W - Shield: 45/55/65/75/85 (+9/10/11/12/13% maximum health) ⇒ 40/50/60/70/80 (+8/9/10/11/12% maximum health)

Nidalee

  • E - Base Heal: 35/55/75/95/115 (+32.5% AP) ⇒ 35/50/65/80/95 (+27.5% AP)
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Nocturne

  • Passive - Healing From Empowered Basic Attacks: 15-40 (levels 1-18) (+15% AP) ⇒ 13-30 (levels 1-18) (+30% AP) per enemy hit (still reduced by 50% against minions)

Nunu & Willump

  • Q - Base Healing Against Non-Champion: 75/110/145/180/215 (+90% AP) (+10% bonus health) ⇒ 65/95/125/155/185 (+70% AP) (+6% bonus health)(still reduced to 60% against champions)
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Olaf

  • Passive Life Steal: 10-30% (levels 1-18) ⇒ 9-22.5% (levels 1-18)
  • W Shield: 10/45/80/115/150 (+25% missing health) ⇒ 10/40/70/100/130 (+22.5% missing health)

Orianna

  • E - Shield: 60/100/140/180/220 (+50% AP) ⇒ 55/90/125/160/195 (+45% AP)
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Poppy

Q - Shield: 15/17.5/20% ⇒ 13/15.5/18% maximum health (levels 1/7/13)

Pyke

  • Passive - Grey Health Upper Cap: 60% ⇒ 55% maximum health
  • Passive - Damage to Grey Health: 10% (+0.25% per 1 Lethality) ⇒ 9% (+0.2% per 1 Lethality)
  • Passive - Empowered Damage to Grey Health: 45% (+0.5% per 1 Lethality) ⇒ 40% (+0.4% per 1 Lethality)
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Rakan

  • Passive - Shield: 33-254 (levels 1-18) (+90% AP) ⇒ 30-225 (levels 1-18) (+85% AP)
  • Q - Heal: 18-120 (levels 1-18) (+70% AP) ⇒ 18-90 (levels 1-18) (+55% AP)
  • E - Shield: 40/65/90/115/140 (+80% AP) ⇒ 35/60/85/110/135 (+70% AP)
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Rell

  • Q - Heal Per Champion Hit: 10/15/20/25/30 (+5% missing health) ⇒ 10/15/20/25/30 (+4% missing health)
  • W (Crash Down) - Shield: 40/70/100/130/160 (+13% maximum health) ⇒ 35/60/85/110/135 (+12% maximum health)

Renata Glasc

  • E - Shield: 50/70/90/110/130 (+50% AP) ⇒ 50/65/80/95/110 (+50% AP)
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Renekton

  • Q - Healing Against Non-Champions: 2/3/4/5/6 (+3% bonus AD) ⇒ 2/3/4/5/6 (+2% bonus AD)
  • Q - Healing Against Champions: 12/18/24/30/36 (+16% bonus AD) ⇒ 10/14/18/22/26 (+15% bonus AD)
  • Q (Empowered) - Healing Against Non-Champions: 6/9/12/15/18 (+9% bonus AD) ⇒ 6/9/12/15/18 (+6% bonus AD)
  • Q (Empowered) Healing Against Champions: 36/54/72/90/108 (+48% bonus AD) ⇒ 30/42/54/66/78 (+45% bonus AD)
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Riven

  • E - Shield: 85/115/145/175/205 (+120% bonus AD) ⇒ 80/105/130/155/180 (+110% bonus AD)

Rumble

  • E - Shield: 60/95/130/165/200 (+50% AP) ⇒ 60/90/120/150/180 (+45% AP)
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Senna

  • Q - Heal: 40/60/80/100/120 (+40% bonus AD) (+40% AP) (+1.6 per 1 Lethality) ⇒ 40/55/70/85/100 (+30% bonus AD) (+40% AP) (+1.6 per 1 Lethality)
  • R - Shield: 120/160/200 (+40% AP) (+1.5 per Soul) ⇒ 100/150/200 (+40% AP) (+1.5 per Soul)

Seraphine

  • W - Shield: 60/80/100/120/140 (+40% AP) ⇒ 50/70/90/110/130 (+35% AP)
  • W - Heal Per Ally: 5/5.5/6/6.5/7% (+0.75% per 100 AP) ⇒ 5/5.5/6/6.5/7% (+0.6% per 100 AP) of target's missing health
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Shen

  • Passive - Shield: 50-101 (levels 1-18) (+14% bonus health) ⇒ 50-101 (levels 1-18) (+12% bonus health)
  • R - Shield: 140/320/500 (+17.5% bonus health) ⇒ 130/290/450 (+16% bonus health)

Singed

  • Q (During R) - Grievous Wounds Applied By Poison Trail: 40% ⇒ 30%
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Sion

  • W - Shield: 60/85/110/135/160 (+10/11/12/13/14% maximum health) ⇒ 60/85/110/135/160 (+8/9/10/11/12% maximum health)

Skarner

  • W - Shield: 10/11/12/13/14% maximum health (+80% AP) ⇒ 9/10/11/12/13% maximum health (+80% AP)
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Sona

  • W - Shield: 25/50/75/100/125 (+30% AP) ⇒ 25/45/65/85/105 (+25% AP)
  • W - Heal: 30/50/70/90/110 (+20% AP) ⇒ 30/45/60/75/90 (+15% AP)

Soraka

  • W - Heal: 100/130/160/200/220 (+65% AP) ⇒ 90/110/130/150/170 (+50% AP)
  • R - Heal: 130/215/300 (+55% AP) ⇒ 125/205/ 285 (+50% AP)
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Swain

  • Passive - Heal Per Soul Fragment: 4/5.5/7/9% ⇒ 3.5/4.5/5.5/7% (levels 1/6/11/16) maximum health
  • R - Drain Heal Per Second: 15/40/65 (+25% AP) ⇒ 15/30/45 (+20% AP)

Sylas

  • W - Heal: 25/50/75/100/125 (+40% AP) ⇒ 20/40/60/80/100 (+35% AP)
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Tahm Kench

  • Q - Heal: 10/15/20/25/30 (+4/4.5/5/5.5/6% missing health) ⇒ 10/12.5/15/17.5/20 (+3/3.5/4/4.5/5% missing health)
  • E - Damage Stored Into Grey Health: 15/25/35/45/55% ⇒ 13/21/29/37/45%
  • E - Increased Damage Stored Into Grey Health: 45/50/55/60/65% ⇒ 40/42.5/45/47.5/50%
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Talon

  • Q - Heal: 10-70 (levels 1-18) ⇒ 9-55 (levels 1-18)

Taric

  • Q - Heal: 30 (+20% AP) (+1% Taric's maximum health) ⇒ 25 (+15% AP) (+0.75% Taric's maximum health)
  • W - Shield: 8/9/10/11/12% ⇒ 7/8/9/10/11% of target's maximum health
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Thresh

  • Health Growth: 95 ⇒ 115
  • Armor Growth: Unchanged (does NOT receive Durability Base Stat Package)
  • W - Shield: 60/90/120/150/180 (+2 per Soul) ⇒ 50/75/100/125/150 (+2 per Soul)
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Trundle

  • Passive - Heal: 2-7% ⇒ 1.8-5.5% (levels 1-18) of enemy's maximum health

Tryndamere

  • Q - Minimum Heal: 30/40/50/60/70 (+30% AP) ⇒ 25/33/41/49/57 (+30% AP)
  • Q - Additional Heal Per Fury: 0.5/0.95/1.4/1.85/2.3 (+1.2% AP) ⇒ 0.45/0.75/1.05/1.35/1.65 (+1.2% AP)
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Udyr

  • W - Shield: 60/95/130/165/200/235 (+50% AP) ⇒ 60/90/120/150/180/210 (+45% AP)
  • W - Heal: 2.5-5% ⇒ 2-4% based on missing health

Urgot

  • E - Shield: 60/80/100/120/140 (+150% bonus AD) (+15% bonus health) ⇒ 55/75/95/115/135 (+135% bonus AD) (+13.5% bonus health)
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Varus

  • E - Grievous Wounds: 40% ⇒ 30%

Vi

  • Passive - Shield: 15% ⇒ 13% maximum health
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Viego

  • Passive - Heal Upon Possession: 3% (+3% bonus AD) (+2% AP) (+5% per 100% attack speed) ⇒ 2.5% (+2.5% bonus AD) (+2% AP) (+5% per 100% attack speed) of target's maximum health
  • Q - Healing Upon Basic Attacks Against Marked Champions: 150% ⇒ 135%
  • Q - Healing Upon Basic Attacks Against Marked Monsters: 155% ⇒145 (healing against minions still reduced to 10%)
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Viktor

  • Q - Shield: 30-115 (levels 1-18) (+20% AP) ⇒ 27-105 (levels -18) (+18% AP)

Vex

  • W - Shield: 50/80/110/140/170 (+80% AP) ⇒ 50/75/100/125/150 (+75% AP)
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Vladimir

  • Q - Heal: 20/25/30/35/40 (+35% AP) ⇒ 20/25/30/35/40 (+30% AP)
  • Q (Empowered) - Additional Heal: 30-200 (levels 1-18) + (5% (+4% AP) missing health) ⇒ 30-200 (levels 1-18) + (5% (+3.5% AP) missing health)
  • Q (Empowered) - Additional Heal (Against Minions): Reduced to ||| 35% ⇒ 30%
  • R - Healing Against Subsequent Targets: 50% ⇒ 40% of damage
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Volibear

  • W - Heal: 20/35/50/65/80 (+8/10/12/14/16% of Volibear's missing health) ⇒ 20/35/50/65/80 (+7/8.5/10/11.5/13% of Volibear's missing health)
  • E - Shield: 15% maximum health (+80% AP) ⇒ 14% maximum health (+75% AP)
  • R - Bonus Health: 200/400/600 ⇒ 175/350/525
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Warwick

  • Q - Heal Percentage: 30/45/60/75/90% ⇒ 25/37.5/50/62.5/75%

Xin Zhao

  • Passive - Heal: 7-92 (levels 1-18) (+10% AD) (+55% AP) ⇒ 6-74 (levels 1-18) (+7% AD) (+55% AP)
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Yasuo

  • Passive - Shield: 115-525 ⇒ 100 - 475 (levels 1-18)

Yone

  • W - Shield: 40-60 (levels 1-18) (+60% bonus AD) ⇒ 35-55 (levels 1-18) (+55% bonus AD)
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Yorick

  • Q - Minimum Heal: 12-82 (levels 1-18) ⇒ 10-68 (levels 1-18)

Yuumi

  • Passive - Shield: 60-400 (levels 1-18) (+30% AP) ⇒ 56-360 (levels 1-18) (+25% AP)
  • E - Heal: 70/100/130/160/190 (+35% AP) ⇒ 65/90/115/140/165 (+25% AP)
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Zac

  • Passive - Healing Upon Consuming Chunks: 4/5/6/7% ⇒ 4/4.75/5.5/6.25% maximum health

READ MORE: Taliyah and Olaf Win Rates Rise After LoL 12.9 Reworks

Items

Thornmail

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Thorns - Grievous Wounds: 40% ⇒ 30%

Grievous Wounds Upon Immobilizing Champions: 60% ⇒ 50%

Bramble Vest

Thorns - Grievous Wounds: 40% ⇒ 30%

Mortal Reminder

Sepsis - Grievous Wounds: 40% ⇒ 30%

Sepsis - Grievous Wounds After 3 Attacks Against Champions: 60% ⇒ 50%

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Chempunk Chainsword

Hackshorn - Grievous Wounds: 40% ⇒ 30%

Hackshorn - Grievous Wounds On Targets With Less Than 50% Maximum Health: 60% ⇒ 50%

Executioner’s Calling

Rend - Grievous Wounds: 40% ⇒ 30%

Morellonomicon

Affliction - Grievous Wounds: 40% ⇒ 30%

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Affliction - Grievous Wounds On Targets With Less Than 50% Maximum Health: 60% ⇒ 50%

Chemtech Putrifier

Puffcap Toxin - Grievous Wounds: 40% ⇒ 30%

Puffcap Toxin - Grievous Wounds Applied By Your and Empowered Ally's Next Damage Instance: 60% ⇒ 50%

Oblivion Orb

Cursed - Grievous Wounds: 40% ⇒ 30%

Void Staff

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Magic Penetration: 45% ⇒ 40%

Blighting Jewel

Magic Penetration: 15% ⇒ 13%

Lord Dominik's Regards

Armor Penetration: 35% ⇒ 30%

Last Whisper

Armor Penetration: 20% ⇒ 18%

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Demonic Embrace

Burn Damage: 2% (melee) / 1.2% (ranged) ⇒ 1.8% (melee) / 1.0% (ranged) maximum health

Moonstone Renewer

Starlit Grace - Heal: 70 ⇒ 60

Heal and Shield Power: 6% ⇒ 5% per stack (still 5 stacks maximum)

Mythic Passive: +10 ⇒ +8 heal to Starlit Grace per Legendary item owned (same for Ornn Masterwork item, Starcaster)

Sunfire Aegis

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Damage Amplification: 12% ⇒ 10% per stack (still 6 stacks maximum)(same for Ornn Masterwork item, Forgefire Crest)

Death's Dance

Heal: 175% ⇒ 150% bonus AD

Divine Sunderer

Heal: 7.8% (melee) /3.6% (ranged) ⇒ 6% (melee) /3% (ranged) maximum health

Doran's Ring

Drain - Mana Regeneration: Restore 0.75 mana per second, increased to 1.25 ⇒ 1 mana per second, increased to 1.5 for 10 seconds

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Healing Instead of Mana: 50% ⇒ 45% of Drain value

Elixir of Wrath

Physical Vamp: 15% ⇒ 12%

Fimbulwinter

Shield: 100-200 (+5% current mana) ⇒ 100-180 (+4.5% current mana)

Gargoyle Stoneplate

Shield: 100 (+100% bonus health) ⇒ 100 (+90% bonus health)

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Goredrinker

Omnivamp: 10% >>> 8% (15% ⇒ 10% for Ornn Masterwork item, Ceaseless Hunger)

Heal: 25% AD (+10% missing health) ⇒ 20% AD (+8% missing health)

Hailblade

Omnivamp: 8% ⇒ 7%

Emberknife

Omnivamp: 8% ⇒ 7%

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Knight's Vow

Self-Heal: 8% ⇒ 7% of damage dealt by Worthy ally

Locket of the Iron Solari

Shield: 200-365 ⇒ 180-330 (target's levels 1-18) (same for Ornn Masterwork item, Reliquary of the Golden Dawn)

Maw of Malmortius

Omnivamp: 12% ⇒ 10%

Mikael's Blessing

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Heal: 100-200 (levels 1-18) ⇒ 100 - 180 (levels 1-18)

Phage

Heal: 2% (melee) / 1% (ranged) ⇒ 1.6% (melee) / 0.8% (ranged) maximum health

Redemption

Heal: 200-400 ⇒ 180-340 (target's levels 1-18)

Riftmaker

Omnivamp: 8% ⇒ 7% (10% ⇒ 8% for Ornn Masterwork item, Icathia’s Curse)

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Seraph's Embrace

Heal: 35% ⇒ 25% of mana spent

Shard of True Ice

Base Mana Regeneration: 100% ⇒ 115%

Sterak's Gage

Shield: 75% ⇒ 70% bonus health

Vampiric Scepter

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Life Steal: 8% ⇒ 7%

Bloodthirster

Life Steal: 20% ⇒ 18%

Overheal Shield :: 50-350 ⇒ 50-320 (levels 1-18)

Eclipse

Omnivamp: 8% ⇒ 7% (10% ⇒ 8% for Ornn Masterwork item, Syzygy)

Shield: 180 (+40% AD) ⇒ 160 (+35% AD) (still reduced by 50% for ranged champions)

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Immortal Shieldbow

Life Steal: 8% ⇒ 7% (10% ⇒ 8% for Ornn Masterwork item, Bloodward)

Shield: 275-700 ⇒ 250-630 (levels 1-18)

READ MORE: LoL "Failed to Fetch Your Summoner Details" Error Message & How to Fix it

Runes

Conditioning

Total Armor and MR Increase: 5% ⇒ 4%

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Conqueror

Omnivamp: 9% (melee) / 8% (ranged) ⇒ 6% (melee) / 5% (ranged)

Font of Life

Ally Heal Upon Attacking Marked Enemies: 5 (+1% of your maximum health) ⇒ 5 (+0.9% of your maximum health)

Grasp of the Undying

Heal: 2% (melee) / 1.2% (ranged) ⇒ 1.7% (melee) / 1.02% (ranged) maximum health

Damage: 4% (melee) / 2.4% (ranged) ⇒ 3.5% (melee) / 2.1% (ranged) maximum health

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Guardian

Shield: 50-130 (levels 1-18) (+15% AP) (+9% bonus health) ⇒ 45-120 (levels 1-18) (+12.5% AP) (+8% bonus health)

Nullifying Orb

Magic Damage Shield: 40-120 (levels 1-18) (+15% bonus AD) (+10% AP) ⇒ 35-110 (levels 1-18) (+14% bonus AD) (+9% AP)

Overheal

Maximum Shield: 10 (+10% maximum health) ⇒ 10 (+9% maximum health)

Summon Aery

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Shield: 35-80 (levels 1-18) (+40% bonus AD) (+25% AP) ⇒ 30-75 (levels 1-18) (+35% bonus AD) (+22.5% AP)

Taste of Blood

Heal: 18-35 (levels 1-18) (+20% bonus AD) (+10% AP) ⇒ 16-30 (levels 1-18) (+15% bonus AD) (+8% AP)

Triumph

Heal: 12% ⇒ 10% of your missing health

Summoner Spells

Barrier

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Shield: 115-455 ⇒ 105-411 (levels 1-18)

Heal

Heal: 90-345 ⇒ 80-318 (levels 1-18)

Ignite

Grievous Wounds: 60% ⇒ 50%

Smite

Heal: 90 (+10% of max health) ⇒ 80 (+7.5% of max health)

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Systems

Mountain Drake

Mountain Dragon Soul - Shield :: 200 (+18% bonus AD) (+13.5% AP) (+13.5% bonus health) ⇒ 180 (+16% bonus AD) (12% AP) (+12% bonus health)

Ocean Drake

Oceanic Will (Stacking Buff) - Health Regeneration :: 2.5/5/7.5/10% ⇒ 2/4/6/8% missing health per Ocean Drake slain

Ocean Dragon Soul - Heal :: 160 (+36% bonus AD) (+22.5% AP) (+9% bonus health) ⇒ 130 (+26% bonus AD) (+17% AP) (+7% bonus health)

Baron Nashor

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Attack Damage: 125 (+8 per minute) ⇒ 150 (+10 per minute)

Maximum Attack Damage: 435 ⇒ 520 (at 40 minutes)

Void Corruption - Magic Damage: 60 (+20% AD) ⇒ 70 (+20% AD)

[UPD] NO MORE UNLUCK: Baron now waits 30 seconds after taking damage before it can “Level Up” and gain stats, namely health

Turrets

Outer Turret AD: 152-278 ⇒ 167-391 (minutes 0:00-13:30)

Inner Turret AD: 170-305 ⇒ 187-427 (minutes 0:00-13:30)

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Inhibitor Turret AD: 170-305 ⇒ 187-427 (minutes 0:00-13:30)

Nexus Turret AD: 150-285 ⇒ 165-405 (minutes 0:00-13:30)

Mid-Scope Follow Ups

Swain

[s] R adjusted.

R - Demonic Ascension

[UPD] Swain will now automatically cast <strong>Demonflare</strong> when <strong>R - Demonic Ascension</strong> expires. This will <strong>not</strong> occur if <strong>R - Demonic Ascension</strong> ends due to Swain’s death.

[UPD] Swain will now fully refill his Demonic Power upon champion takedowns

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Taliyah

Bugfixes

[*] Fixed several bugs that prevented Taliyah from queueing her spells correctly

[*] Refixed a bug where Taliyah's Q - Threaded Volley would not always go on the correct cooldown if cast on Worked Ground

[*] Fixed a few SFX bugs with Taliyah's Worked Ground interactions

Behavioral & Competitive Systems

Honor Recall

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[c] (Re)calling all honorable players! A new Honor recall VFX is now available for you to show off in-game and will automatically apply to the following:

[*] Players who are Honor Level 5

[*] Players who are Honor Level 3 or above AND have been honored by one or more non-premade teammate in their last game

[*] Players who are Honor Level 3 or above AND have been honored by two or more premade teammates in their last game

Challenger Recall

[c] The Challenger recall animation has also been updated! If you're eligible for both, the Challenger recall VFX will take precedence over the Honor recall.

Friend Request Blocking

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[c] You can now block players in the Friend Request popup. (Yes, no more unwanted spam requests!)

High MMR Duo Restrictions (KR & NA Only)

[c] In patch 12.10, we'll be testing a change to duo queue around Apex Tiers for KR and NA regions only.

[c] Having a premade duo is a slight advantage, and while current Apex Tier players aren’t able to duo with anyone, the system only works off current rank. With this change, we’re tightening up the Apex Tier restriction to apply to MMR as well.

[c] The goal of this is to prevent climbing smurfs from being able to duo queue into Apex tier. That said, decayed Apex Tier players and the highest skilled Diamond I players may also be impacted by this change.

[c] Up until now these players could duo and reliably get into Apex Tier games, which isn't fair when the people they're playing against can't duo. If this change works as expected, we'll evaluate shipping it to the rest of the world with plans to re-evaluate before Season Start.

VFX Updates

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Nami

Base: Complete overhaul

Koi Nami: Same as new base with recolor

River Spirit Nami: Same as new base with recolor

Urf the Nami-tee: Same as new base

Deep Sea Nami: Minor changes mirroring new base

SKT T1 Nami: Minor changes mirroring new base

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Program Nami: Minor changes

Splendid Staff Nami: No changes

Cosmic Destiny Nami: No changes

Bewitching Nami: No changes

Twisted Fate

Base: Complete overhaul

PAX Twisted Fate: Same as new base

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Jack of Hearts Twisted Fate: Same as new base

The Magnificent Twisted Fate: Complete Overhaul

Tango Twisted Fate: Same as new base

High Noon Twisted Fate: Complete overhaul

Musketeer Twisted Fate: Same as new base

Underworld Twisted Fate: Complete overhaul

Red Card Twisted Fate: Same as new base

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Cutpurse Twisted Fate: Mirroring new base

Blood Moon Twisted Fate: Mirroring new base

Pulsefire Twisted Fate: Minor changes mirroring new base

Odyssey Twisted Fate: Minor changes mirroring new base

Crime City Twisted Fate: Minor changes mirroring new base

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