Warzone Pacific Season 5 Reloaded Patch Notes

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Warzone Season 5

Warzone 2.0 may be fast approaching, but there is one final Hurrah for Warzone Pacific first. Two new Operators, as well as two Brand new weapons will be arriving for this Season for fans to get their hands on.

The main feature though is all the new balance changes arriving, which will give the meta a much-needed shake-up. Here's everything changing with the Season 5 Mid-Season update.

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Season 5 Reloaded Patch Notes

Warzone Seraph

There are a bunch of changes to how BRs will run in Warzone Pacfic Season 5 Reloaded:

  • Loadout Cost Reduction
    • Similar to “Titanium Trials”, Loadout Drop Markers in the Buy Station will now cost $500 less per circle.
      • Circle 1 = $10,000
      • Circle 2 = $9,500
      • Circle 3 = $9,000
      • Circle 4 = $8,500
      • Circle 5 = $8,000
      • Circle 6 = $7,500
      • Circle 7 = $7,000
      • etc.
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  • ATMs
    • ATMs will now appear in Battle Royale!

Given how popular ATMs have been in Plunder Game modes, they will be coming to the main Warzone Modes!

  • Gulag Tokens and Redeploy Tokens
    • Doubled the spawn rate in Legendary Supply Boxes
    • Slightly increased spawn rate in regular Supply Boxes

Season 5 Reloaded Weapon Changes

Here are all the changes to Weapons in the Mid-Season update to Warzone Pacific Season 5.

Warzone

CR-56 AMAX (MW)

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  • Max Damage Range increased to 28.62 meters up from 24.1 meters
  • Upper Torso Damage Multiplier increased to 1.1, up from 1.0

Assault Rifle Hotel (VG)

  • Neck Damage Multiplier decreased to 1.3, down from 1.5
  • Lower Torso Damage multiplier decreased to 1.0, down from 1.1

Assault Rifle Charlie (MW)

  • Neck Damage Multiplier increased to 1.1, up from 1.01

QBZ-83 (BOCW)

  • Headshot Damage Multiplier increased to 1.6, up from 1.5
  • Neck Damage Multiplier increased to 1.25, up from 1.2

Oden (MW)

  • Muzzle Velocity increased by 3.5%
  • Upper Arm Damage Multiplier increased to 1.2, up from 1.0

EX1 (VG)

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  • Min Damage increased to 11, up from 10
  • ADS Spread decreased to 0.01, down from 0.2
  • PWN Beam Condenser
    • Min Damage increased to 30, up from 28
  • Burst AC1-4
    • Damage increased to 24, up from 20
  • Low Temp Laser
    • Recoil Control now increased by 1%
    • Hip Fire Accuracy now increased by 1%
  • Charge Amp PV
    • Movement Speed Penalty now decreased by -1%
    • ADS Movement Speed Penalty now decreased by -5%

Assault Rifle Bravo (VG)

  • Auto Burst-Fire Now Enabled
  • Rate of Fire Time decreased to 0.068, up from 0.065
  • Perfetto 140mm Rapida
    • Rate of Fire Bonus decreased to 14%, down from 20%
    • Vertical Recoil now increased by 18%
    • Horizontal Recoil Control Penalty increased to -50%, down from -40%
  • .303 British 36 Round Mags
    • Burst Fire Cooldown Bonus decreased to 6%, down from 10%
  • Hardscope
    • Initial Recoil Control decreased when using Hardscope on the Itra Burst

EM2 (BOCW)

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  • Headshot Multiplier increased to 1.5, up from 1.3
  • Min Damage increased to 36, up from 35

FFAR 1 (BOCW)

  • Muzzle Velocity increased by 4.25%
  • ADS Movement Speed Scale increased to 1.4, up from 1.25
  • ADS Transition In Time decreased to 300ms, down from 310ms
  • 17.9” Ultralight
    • ADS Movement Speed while firing now increased by 3.5%

Volkssturmgewehr (VG)

  • ADS Movement Speed Scalar decreased to 1.42, down from 1.55

» Shotguns «

.410 Ironhide (BOCW)

  • Mid 1 Pellet Damage increased to 35, up from 30
  • Mid 2 Pellet Damage increased to 24, up from 23
  • Min Pellet Damage increased to 20, up from 18
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  • Buck and Slug Rounds
    • Headshot Damage has been increased

Combat Shotgun (VG)

  • Rechamber Time decreased by 10%
  • Slug Rounds
    • Max Damage increased to 120, up from 100
    • Mid Damage increased to 80, up from 75
    • Min Damage increased to 70, up from 60
    • Lower Extremity Damage Multiplier increased to 0.8, up from 0.7

Shotgun Bravo (BOCW)

  • Mid 1 Pellet Damage increased to 20, up from 18
  • Mid 2 Pellet Damage increased to 18, up from 14
  • Min Pellet Damage increased to 15, up from 12
  • ADS Transition In Time decreased to 305ms, down from 320ms
  • ADS Transition Out Time decreased to 295ms, down from 320ms
  • Movement Speed Scaler increased to 0.89, up from 0.87
  • 21.4” Reinforced Heavy Barrel
    • Damage Range increased to 18%, up from 11%

Streetsweeper (BOCW)

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  • Mid 2 Pellet Damage increased to 14, up from 12
  • Min Pellet Damage increased to 13, up from 10

» Submachine Guns «

Armaguerra 43 (VG)

  • Headshot Damage Multiplier decreased to 1.5 down from 1.58
  • Neck Damage Multiplier decreased to 1.30, down from 1.3
  • ADS Movement Speed Scalar decreased to 1.29, down from 1.32
  • Imerito TA Skeletal
    • ADS Movement Speed Bonus decreased to 28%, down from 35%
  • 9mm 60 Round Mags
    • Magazine Capacity decreased to 55, down from 60
  • 8mm 72 Round Mags
    • Magazine Capacity decreased to 64, down from 60

Bullfrog (BOCW)

  • Lower Arm Damage Multiplier increased to 1.0, up from 0.9
  • Hand Damage Multiplier increased to 1.0, up from 0.9

RA 225 (VG)

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  • Neck Damage Multiplier decreased to 1.1, down from 1.7
  • Urban Rapid 11”
    • Rate of Fire Bonus decreased to 10%, down from 15%
    • Vertical Recoil Control Penalty increased to -10%
    • Horizontal Recoil Control Penalty increased to -45%, down from -40%
  • 7.62 Gorenko 38 Round Mags
    • Magazine Capacity increased to 42, up from 38
  • .45 ACP 38 Round Mags
    • Magazine Capacity increased to 42, up from 38

H4 Blixen (VG)

  • Lower Torso Damage multiplier decreased to 1.01, down from 1.1

ISO (MW)

  • Neck Damage Multiplier increased to 1.15, up from 1.01
  • Sprint to Fire Speed increased by 5%

CX-9 (MW)

  • Headshot Damage Multiplier increased to 1.5, up from 1.45
  • Neck Damage Multiplier increased to 1.2, up from 1.01
  • Sprint to Fire Speed increased by 5%
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KSP 45 (BOCW)

  • Auto Burst-Fire Now Enabled
  • Lower Extremities Damage Multiplier decreased to 0.9, down from 1.0

Submachine Gun Charlie (VG)

  • 7.62 Gorenko 45 Round Mags
    • Muzzle Velocity Penalty decreased to -10%, up from -20%
    • Damage Range Penalty decreased to -15%, up from -20%

PPSh-41 (VG)

  • Min Damage decreased to 18, down from 19
  • Upper Leg Damage Multiplier decreased to 0.9, down from 1.0
  • Kovalevskaya 230mm B03P
    • Hipfire accuracy decreased to 45%, down from 50%
  • 8mm Nambu 71 Round Mags
    • Magazine Capacity decreased to 64, down from 71
    • Damage Range Penalty decreased to -20%, up from -25%
    • Rate of Fire Bonus decreased to 5.5%, down from 6.6%
    • Vertical Recoil Control decreased to 10%, down from 15%
    • Horizontal Recoil Control decreased to 20%, down from 25%
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  • Hipfire accuracy decreased to 3%, down from 4%
  • Empress 140mm Rapid
    • Rate of Fire Bonus decreased to 8.5%, down from 10%
    • Vertical Recoil Control now decreased by 10%
  • Tight Grip
    • The benefit that Tight Grip provides has been decreased

» Light Machine Guns «

UGM-8 (VG)

  • Min Damage decreased to 22, down from 23
  • Headshot Damage multiplier decreased to 1.5, down from 1.6
  • Neck Damage multiplier decreased to 1.1, down from 1.3
  • Recoil Intensity increased
  • Bernard XL214 736mm
    • Muzzle Velocity bonus decreased to 30%, down from 35%
  • Romuald 560mm
    • Muzzle Velocity bonus increased to 15%, up from 10%
  • 6.5mm Sakura 125 Round Box
    • Box Capacity decreased to 100, down from 125
    • Recoil Control decreased to 12.5% down from 15%

» Marksman Rifles «

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Crossbow (MW)

  • Upper Extremities Damage Multiplier increased to 1.8, up from 1.5
  • Lower Torso Damage Multiplier increased to 1.9, up from 1.5

M1 Garand (VG)

  • Min Damage decreased to 47, down from 48
  • Hardscope
    • Initial Recoil Control decreased

» Sniper Rifles «

Sniper Rifle Charlie (MW)

  • Bullet Dropoff decreased
  • Muzzle Velocity increased by 2.7%

Sniper Rifle Alpha (MW)

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  • Max Damage Range increased to 57.2 meters, up from 54.9 meters
  • Max Damage increased to 90up from 80
  • Min Damage increased to 75, up from 60
  • Upper Torso Damage Multiplier decreased to 1.9, down from 1.95

Rytec AMR (MW)

  • Can now one-shot down to the head at all ranges.
  • Min Damage increased to 112, up from 96
  • Headshot Damage Multiplier increased to 2.7, up from 2.4
  • 25x59mm Explosive 5-R Mag
    • Direct Hit Damage increased to 206, up from 176

Pellington 703 (BOCW)

  • ADS Transition In Time decreased to 399ms , down from 421ms
  • ADS Transition Out Time decreased to 410ms, down from 433ms
  • Neck Damage Multiplier increased to 1.2, up from 1.1
  • Upper Torso Damage Multiplier increased to 1.2, up from 1.1
  • Lower Torso Damage Multiplier increased to 1.1, up from 1.0

Gorenko Anti-Tank Rifle (VG)

  • Bullet Dropoff increased
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  • Fire Rate decreased to 111 RPM, down from 120 RPM
  • 420mm Empress
    • Muzzle Velocity decreased to 43%, down from 50%
    • Visual Recoil increased
  • 400mm Kovalevskaya Wrap
    • ADS Time Penalty decreased to -2%, up from -5%
  • 440mm Anastasia Custom
    • Muzzle Velocity increased to 25%, up from 20%
    • Rate of Fire Penalty decreased to -50%, up from -100%
    • Crouch Recoil Control decreased to 25%, down from 40%
    • Prone Recoil Control decreased to 35%, down from 67%
  • 13mm AM 7 Round Mags
    • ADS Time Penalty increased to -5%, down from -4%
  • 13mm AM 10 Round Mags
    • ADS Time Penalty increased to -6%, down from -4.5%

» Tactical Rifles «

Klauser (VG)

  • Wyvern 170mm 29L
    • Damage Range increased to 40%, up from 20%
    • Horizontal Recoil Control Penalty decreased to -15%, up from -25%
    • Vertical Recoil Control Penalty decreased to -5%, up from -10%
    • Movement Speed Penalty decreased to -2.5, up from -4%
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  • Fitzherbert 200mm BL
    • Muzzle Velocity increased to 50%, up from 40%
    • ADS Time Penalty decreased to- 6%, up from -12
    • Movement Speed penalty decreased to -1%, down from -1.5%
    • ADS Movement Speed penalty decreased to -1%, down from -2%
  • .45 ACP 12 Round Mags
    • Magazine Capacity increased to 16, up from 12
    • Rate of Fire Penalty decreased to -4%, down from -10%

» Launchers «

JOKR (MW)

  • Mid Damage increased to 200, up from 175

Launcher Alpha (BOCW)

  • Mid Damage increased to 170, up from 155
  • Mid Damage Radius increased to 4.4 meters, up from 4 meters

ATTACHMENTS

» Underbarrels «

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Bipod (VG)

  • ADS Time now decreased by -4.5%

» Optics «

SVT-40 PU Scope 3-6x

  • Scope Magnification Transition Time increased to 250ms, up from 120ms
  • Visual Recoil increased by 15%

1913 Variable 4-8x

  • Scope Magnification Transition Time increased to 250ms, up from 200ms
  • Visual Recoil increased by 15%

» Gunperks «

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Mechanic

  • Vehicle Damage Bonus increased to 200%, up from 150%

Vital

  • Vertical Recoil Control Penalty increased to -5.5%, down from -5%
  • Horizontal Recoil Control Penalty increased to -5%, down from -4.5%

Steady

  • ADS Movement Speed while Firing increased to 4%, up from 3.5%

» Muzzles «

Recoil Booster

  • Hip Fire Accuracy now decreased by 3%
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Unless Anything too broken comes up, expect these to be the last nig changes we see from Warzone. Warzone 2.0 is coming this November, so make sure you get your eye in with Season 5 Reloaded to give you the best shot at wins in the new installment.