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World of Warcraft

08 Apr 2021

All of the Latest WoW Shadowlands Hotfixes

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Latest Hotfix - New Reputation and Epic BG Changes Arrive

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March 26th Update Brings Some Balance Changes

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March 25th Update Fixes Bugs for Mythic Dungeons, Demon Hunters, Monks, Paladins

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March 22nd Update Brings Hunter Buffs, Nathria Changes & more

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Patch 9.0.5 Is Biggest Patch Yet

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Torghast Nerfs

WoW Shadowlands continues to move toward its biggest patch yet, Update 9.1, Chains of Domination.

Before 9.1 makes huge changes including the new Sanctum of Domination raid, Shadowlands constantly gets better with new hotfix updates several times a week.

Here are all of the latest WoW Shadowlands updates and hotfixes.

Latest Hotfix - New Reputation and Epic BG Changes Arrive

Recent weeks have been relatively quiet in WoW Shadowlands, but back to back minor patches have made some interesting changes.

Read over the April 6th and April 7th WoW Shadowlands update patch notes below:

APRIL 7, 2021

Player versus Player

  • Fixed an issue that caused Epic Battlegrounds to reward less experience than intended for characters between levels 50 and 60.

Quests

  • Slightly reduced the difficulty of the Paragon's Challenge for the Bastion World Quest "Flight School: Flapping Frenzy."

APRIL 6, 2021

Items and Rewards

  • The ability to purchase items from Ve'nari is now unlocked for all characters on your account based on the character with the highest reputation. To gain access to purchasing the items across all characters on your account, you must log into the character with the highest Ve’nari reputation.

March 26th Update Brings Some Balance Changes

The latest WoW Shadowlands hotfix pushed some new class balance changes live - buffing all tank specs including Brewmaster Monk, Protection Paladin, Guardian Druid, Blood Death Knight, Protection Warrior, Vengeance Demon Hunter, as well as some Warlock changes.

WoW Shadowlands lich king
FRONTLINE: It's a good day to play a tank

Read over the patch notes below:

Classes

  • Improved the auto-targeting of player spells that are intended to avoid out-of-combat enemies. This hotfix includes further enhancements to the 9.0.5. changes that reduced spells pulling extra enemies.
  • Death Knight
    • Blood
      • [With regional restarts] Veteran of the Third War (Rank 2) now also reduces all damage taken by 10% in non-PvP situations.
  • Demon Hunter
    • Vengeance
      • [With regional restarts] Fixed an issue where both the Havoc and Vengeance versions of Demonic Wards were being applied to Vengeance Demon Hunters.
      • [With regional restarts] Fixed an issue where the Havoc version of Shattered Souls was being applied to Vengeance Demon Hunters.
      • [With regional restarts] Demonic Wards (Rank 1) damage reduction increased to 10% (was 5%) in non-PvP situations.
  • Druid
    • Guardian
      • [With regional restarts] Ursine Adept now also reduces all damage taken by 10% in non-PvP situations.
  • Monk
    • Brewmaster
      • [With regional restarts] Brewmaster's Balance now also reduces all damage taken by 10% in non-PvP situations.
  • Paladin
    • Protection
      • [With regional restarts] New Passive: Aegis of Light – All damage taken reduced by 10% in non-PvP situations.
  • Warlock
    • Demonic Circle, Grimoire: Felguard (Talent), Mortal Coil (Talent), and Summon Infernal will no longer be placed on a very long cooldown when interrupted and affected by a Death Knight’s Heartstop Aura or Delirium.
  • Warrior
    • Protection
  • [With regional restarts] Vanguard now also reduces all damage taken by 10% in non-PvP situations.

Items and Rewards

  • Soul Ash no longer has a cap on the amount that can be held at one time.

Quests

  • Fixed an issue where players who died on the final stage of the Tyrande's Ascension scenario during the quest "In Darkest Night" would release to the incorrect location.

March 25th Update Fixes Bugs for Mythic Dungeons, Demon Hunters, Monks, Paladins

Here is the latest Shadowlands update's patch notes, which brings some important bug fixes for Demon Hunter, Monk, and Paladin as well as many Mythic Dungeon changes.

Classes

  • Death Knight
    • Chains of Ice will once again be removed from the target when spells like Blessing of Freedom are used.
  • Demon Hunter
    • Fixed an issue where Spirit of the Darkness Flame (Runecarving Power) would not heal when Fiery Brand is cast.
    • Fixed an issue where the damage from The Hunt’s (Night Fae Ability) damage-over-time effect was not increased by Momentum (Talent).
  • Monk
    • Windwalker
      • Keefer's Skyreach's (Runecarving Power) critical strike increase is now properly applied by, and affects your Storm, Earth, and Fire spirits.
      • Hit Combo (Talent) properly increases the damage of Chi Explosion (Jade Ignition Runecarving Power).
      • Storm, Earth, and Fire spirits now also cast Chi Explosion (Jade Ignition Runecarving Power).
      • Fixed an issue that could prevent Chi Explosion (Jade Ignition Runecarving Power) from striking large monsters.
  • Paladin
    • Holy
  • Blessing of Sacrifice is now properly displayed on Raid Frames when talented into Ultimate Sacrifice (PvP Talent).

Covenants

  • Venthyr
  • Fixed an issue where some players could complete the quest "Home Improvement" earlier than was intended, which could cause issues with other quests in the campaign chapter "Sinfall."

Creatures and NPCs

  • Forgehand Phillo in Elysian Hold, Goreguts in the Seat of the Primus, Craftsmaster Lamda in the Heart of the Forest, Guy Yearmo in Sinfall, and Aggressor Zo'dash in Oribos now all use the Item Upgrades title to more clearly reflect their functionality.

Dungeons and Raids

  • Battle of Dazar'alor
    • Fixed an issue that would prevent players from being able to queue into Victory or Death on Raid Finder difficulty.
  • Castle Nathria
    • Huntsman Altimor
      • Huntman's Bond is now recorded in the combat log.
    • Sun King's Salvation
      • The target for Ember Blast is now recorded in the combat log.
    • Sire Denathrius
      • Fixed an issue where players who fell off the platform could Neutralize their allies on Mythic difficulty.
  • De Other Side
    • Fixed an issue where the Atal'ai Hoodoo Hexxer's Lightning Discharge could inadvertently damage player pets and guardians.
  • Mists of Tirna Scithe
    • Tred'ova
  • Fixed an issue where Mind Link would occasionally get stuck on one player if the other Mind Linked player died.

Torghast, Tower of the Damned

  • Anima Powers
    • Hunter
      • Fixed an issue where Deadeye Satchel would have a limited duration.

March 22nd Update Brings Hunter Buffs, Nathria Changes & more

The latest WoW Shadowlands hotfix arrived on March 22nd, and it brings some massive balance changes, most especially some big hunter buffs!

Here are the latest WoW Shadowlands update's patch notes:

  • Classes
  • Concentration Aura again no longer incorrectly reduces the duration of Anti-Magic Shell.
    • Developers’ notes: This is a repeat hotfix, which was first made on February 4, but was unintentionally missing from patch 9.0.5.
  • Hunter [with weekly maintenance in each region]
    • Beast Mastery
      • Beast Cleave now causes your pet to strike other targets for 90% of your pet's damage (was 75%).
    • Marksmanship
      • Aimed Shot damage increased by 5%, and Trick Shots now causes your Aimed Shot or Rapid Fire to ricochet for 55% of the damage (was 50%).
  • Monk [with weekly maintenance in each region]
    • Windwalker
      • Spinning Crane Kick damage increased by 15% (was 10%) per unique target you’ve struck in the last 20 seconds (was 15 seconds) with Tiger Palm, Blackout Kick, or Rising Sun Kick.
      • Resolved an issue with Spinning Crane Kick that prevented the ability from gaining benefit from Mastery: Combo Strikes.
      • Fists of Fury now deals 70% damage to secondary targets (was 50%).
  • Warlock [with weekly maintenance in each region]
    • Demonology
  • Spell and pet damage increased by 3%.

Covenants

  • Kyrian
    • Fixed a bug preventing Let Go of the Past (Pelagos soulbind) from reducing magic damage taken as intended.

Dungeons and Raids

  • Castle Nathria [with weekly maintenance in each region]
    • Sludgefist
      • Fractured Debris missile travel time increased to 2.5 seconds (was 1.5 seconds) on Mythic difficulty.
      • The impact locations of Fractured Debris should now be more visible on Mythic difficulty.
      • Destructive Stomp radius decreased to 16 yards (was 20 yards) on all difficulties.
      • Chain Link allowable range increased to 14 yards (was 12 yards) on all difficulties.
    • Stone Legion Generals
      • Volatile Stone Shell’s absorb channel increased to 5 seconds (was 4 seconds).
      • Wicked Blast damage decreased by 15% on Mythic difficulty.
      • Wicked Lacerations damage decreased about 10% on Mythic difficulty.
      • Anima Orb duration increased to 20 seconds (was 15 seconds) on Heroic and Mythic difficulties.
      • Volatile Anima Infusion and Volatile Anima Infection duration increased to 20 seconds (was 16 seconds).
      • Volatile Anima Detonation radius decreased to 40 yards (was 45 yards).
      • Soultaint Effigy now stacks to 80% healing reduction (was 100%).
      • Stonegale Effigy movement force decreased by 20%.
  • Mythic Keystone Dungeons
    • Enemies that are mind-controlled and thrown off the edge of the dungeon no longer contribute to the Enemy Forces requirement.
  • Sanguine Depths
    • Fixed an issue with a Famished Tick getting stuck underground in Kryxis the Voracious's room.
  • Fixed an issue where Z'rali may get stuck in the air when a player carrying the essence dies in mid-air.

Items and Rewards

  • The Wandering Ancient mount no longer leaves its acorns behind after dismounting.
  • Resolved an issue that prevented Dance of Chi-Ji (Azerite Trait) from granting the correct amount of damage to Spinning Crane Kick.

Player versus Player

  • Death Knight
    • Chains of Ice will once again be removed from the target when spells such Blessing of Freedom are used.
  • Paladin
    • Holy
      • Blessing of Sacrifice is now properly displayed on raid frames when talented into Ultimate Sacrifice (PvP Talent).

READ MORE: Shadowlands Update 9.1 Revealed: Patch Notes, Chains of Domination, Sanctum of Domination & more

Patch 9.0.5 Is Biggest Patch Yet

Patch 9.0.5 is the biggest Shadowlands update yet, and is a nice drop as players await the upcoming 9.1 (as revealed at BlizzCon 2021).

The Shadowlands 9.0.5 patch notes are massive, and feature plenty of buffs and nerfs for all classes!

Torghast Nerfs

Players have complained plenty about the difficulty of Torghast and issues with certain specs clearing the new roguelike pve endgame game mode.

WoW Shadowlands Torghast Nerfs Update hotfix Patch notes
AVOIDING DEATH: Torghast nerfs will mean less of the Tarragrue

As a result, Blizzard have taken a second look at Torghast, and determined nerfs are necessary.

You can read over the long list of nerfs coming in the next Shadowlands hotfix here.

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