Valorant: Patch Notes 5.05 Bug Fixes, Social Changes, Details and More

Valorant's Patch 5.05 official notes are here for the latest season of the game.

With the VCT Champions event currently happening, the update team have been on a bit of a back burner.

However, there are some very important bug fixes happening which will make the quality of life better for players.

The Social and Player Dynamics team have been working hard to fix minor bugs within the game.

So, let's take a look at all of the upcoming changes for Valorant patch 5.05 and how they will affect the game.

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Valorant patch 5.05 patch notes

The patch notes for the newest patch are on the lighter side as the teams watch the VCT teams exchange blows for the Valorant Champions 2022 crown.

However, this has given Riot Games time to correct some big bugs within the game and make the experience more streamlined.

Valorant bugs
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Here are the upcoming notes for Valorant patch 5.05

Social updates in Valorant

  • Fixed an issue that allowed you to report yourself
  • Fixed an issue where some of you did not receive a notification when attempting to join a party you’ve been kicked from
  • Fixed an issue where a blank user would appear in the Social Panel when joining a party where players are in-game
  • Fixed an issue where you could not successfully report a player in Agent Select after the game has been running for 30 minutes
  • Fixed an issue where players with non-English characters in their Riot IDs could not be found via Invite by Riot ID
  • Fixed an issue that caused the Context Menu and Friend Note text fields to close when a Friend's status updated in the Social Panel
  • Fixed an issue that caused the Party Leader's matchmaking lobby selection to affect in-game Party Members' status in the Social Panel

Gameplay Sytems updates for Valorant patch 5.05

  • Fixed a bug where binding the “Home” key to an action does not work.
  • For certain languages, the tooltip values of rewarded credits in Overtime Rounds were incorrect.
  • Updated tooltip values to reflect that you will start with 5000 credits at the start of Overtime Rounds, no matter if you win or lose the previous round.

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