Valorant Patch 5.12 - All Chamber changes to balance Valorant meta

Riot Games have now officially announced the changes coming to Chamber in Valorant patch 5.12.

The agent has caused many issues for players in-game as he has dominated most games.

With such a high win rate, Riot Games has noticed this trend and are seeking to update him to be more balanced.

The whole meta of Valorant is supposed to change now that Chamber is going to receive these huge changes.

So, let's take a look at what changes are coming to Chamber in Valorant patch 5.12.

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Valorant Chamber Changes in Patch 5.12

Riot wants to add these changes to sharpen the identity of the agent as a precision-focussed Sentinel.

Chamber will now put his body on the line to hold areas and reduce his sphere of influence.

Chamber will also receive more counterplay options for enemies.

READ MORE: Valorant Chamber Guide: Abilities, Skills, Tips, and More

Chamber Changes

Headhunter (Q)

  • Updated Stability Curve
  • Spread increased after 2nd bullet, when spamming. This is explicitly meant to reduce low-precision body-shot spam as an effective combat measure.

Rendezvous (E)

  • Chamber now places a single anchor that can be teleported to while inside its range
  • Radius increased 15m >>> 26m
  • Removed teleport activation height restriction

You can teleport to the Anchor while on different verticality so long as you are within its radius.

  • Increased weapon equip time after teleporting 0.4s >>> 0.7s

Headhunter is unaffected by this change

  • Destroying Rendezvous teleport anchor now disables it for the remainder of the round, instead of being placed on a cooldown.
  • Chamber no longer incurs an additional cooldown when recalling his Anchor after teleporting.

Trademark (C)

  • The trap is now range restricted

Trademark will disable when Chamber moves out of range, and reactivate once he is inside.

  • Can now be recalled mid-round
  • Does not require line of sight
  • 30s cooldown on recall
  • Destruction remains permanent
  • Initial Arm Time increased 2s >> 4s
  • Health Increased 1 >> 20

Tour De Force (X)

  • Fire rate decreased by 57.5%


  • This applies to both Trademark and Tour De Force
  • Reduced 50% >> 40%
  • Reduced duration 6s >> 4s
  • Reduced size by 30%
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