Valorant Patch 5.10 - Full patch notes, details, and more


Valorant patch 5.10 is soon to be released and now the full patch notes have been revealed by Riot Games.

Cypher and Fade mains will be delighted to see some of the bigger issues with the agents addressed.

There is also some other agent bug fixes improved and a new feature included to prevent toxicity.

So, let's take a look at the full patch notes for Valorant patch 5.10.

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Full Valorant Patch Notes for Patch 5.10

Here are the full patch notes for the latest version of Valorant.

Valorant patch 5.10 highlights
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Agent Updates

Cypher

Trapwire

  • Maximum Trapwire length increased by 1000 >>> 1500.

Neural Theft

  • Now reveals enemies two times. There is a four-second delay between the reveals.
  • The time restriction to cast on enemy corpses has been removed.
  • Maximum cast distance increased by 1200 >>> 1800.

Quality of Life

  • Updated the yellow silhouette used for Cypher’s reveal on Spycam and Neural Theft.
  • Yellow silhouette now disappears if the revealed enemy becomes visible to you to help reduce confusion of seeing two representations of the enemy in different places.
  • Yellow silhouette now starts dimmer and fades faster to make it more distinguishable from an actual enemy.
  • Cypher’s placed utility is no longer destroyed by allies’ AOE damage.

Fade

Prowlers

  • Duration reduced from 3 >>> 2.5 seconds. (Time the prowler is alive without a trail).
  • Delay on bite after reaching target increased .4 >>> .6 seconds.
    Hitbox improvements.
  • Nearsight duration on hit reduced 3.5 >>> 2.75 seconds.
  • Prowlers now fizzle out and no longer debuff instead of debuffing its target if they teleported away before it finished its animation.

Nightfall

  • Cost increased 7 >>> 8.

Harbor

Cascade

  • Number of purchasable charges 1 >>> 2

Gameplay System Updates

In addition to our existing interventions, we are launching a new feature to begin muting players in chat who send disruptive text messages in-game.

Interventions for disruptive text will now be applied sooner rather than later as we continue updating our systems to evaluate more types of text communication.

These improvements will be added to North America first and expanded to more regions in the near future.

Valorant Social Updates

Fixed an issue that caused the "Auto-Reject Friend Requests: On" notification to be misaligned in the Social Panel for some languages.

Patch 5.10 Bug Fixes

Astra

  • Fixed a bug where Astra could cast a fake Nebula right at the start of a round before her Star charged up.

Chamber

  • Fixed a bug where Chamber would fail to equip a gun at the start of a new round.

Harbor

  • Fixed Harbor’s Cascade being visible on Minimap for enemies with vision of it.
  • Fixed a bug where Harbor’s Cascade would sometimes spawn under the map.
  • Fixed a bug where Harbor’s Cascade targeter on the minimap would shorten when aiming up or down even though the Cascade would travel the same distance.
  • Fixed a bug where Harbor’s Cascade targeter on the minimap was slightly shorter than the actual distance it would travel.

Neon

  • Fixed a bug where Neon’s Slide could be used to boost upwards in specific map locations.

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