Overwatch 2 Season 3 Patch Notes REVEALED

Overwatch 2

Overwatch 2

Blizzard Entertainment has revealed the official patch notes for Overwatch 2 Season 3.

In the update, players can expect major hero updates, quality-of-life changes. and, much more.

Here are the Overwatch 2 Season 3 patch notes revealed.

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Overwatch 2 Season 3 Patch Notes REVEALED


Journey across the frozen Antarctic Peninsula. Discover the abandoned station where the Overwatch Ecopoint team once searched for the source of a dangerous anomaly threatening the world and explore the wreckage of the icebreaker ship that failed to rescue Mei-Ling Zhou and her friends.


Players can now activate Streamer Protect options in-game settings. These options will provide players with ways to hide identifying information when livestreaming matches.


Accessibility Improvements

  • Improved Subtitles Options: text scalability, character portrait icons, speaker name, text color, background color, and subtitle preview in the options menu
  • Added mouse cursor size setting for PC
  • Added setting to select custom colors for Group and Alert colors in the UI. Preview feature added to preview custom colors in the accessibility options


  • Added challenges to unlock “Silhouette” player icons for all heroes
  • Added tracking for each of the roles for the Weekly “Role Mastery” challenge
  • Added Ramattra unlock challenges
  • Partial progress through the season three Battle Pass is now carried over to the “Wins for Ramattra” challenge


  • Players can now endorse the opposing team
  • All players can now be endorsed in Free-For-All game modes

Game Report

  • Players can view scoreboards from previous matches within the View Game Reports menu found in the History tab of the Career Profile

Mystery Heroes Changes

  • Mystery heroes now limits each team to a maximum of three of each role.
    Example: You are Reinhardt in Mystery Heroes. Your team also includes Mercy, Ana, and Lucio. When you die, you cannot respawn as a Support hero because there are already three Support heroes on your team. You will either be respawned as a Damage or a Tank hero
  • This new maximum role limit can be changed in Custom Games under Settings > Modes > All > Random Hero Role Limit Per Team,
    This setting only functions when the Respawn as Random Hero setting is enabled

Overwatch Credits are back

  • Overwatch Credits, which were previously labeled “Legacy Credits” and were not earnable in Overwatch 2, can now once again be earned through progressing in the Season 3 Battle Pass
  • All players can earn up to 1500 credits as free rewards, and another 500 credits are available as premium rewards in the Season 3 Battle Pass
  • Credits can be spent in the Hero Gallery, which now contains nearly all seasonal Epic and Legendary-tier skins released prior to the launch of Overwatch 2. This includes many skins that were previously only available for purchase with Coins in the “Just for You” section of our Shop

Ping System Update

  • Pressing Ability 1 or Ability 2 when the ping wheel is open and when these abilities are on cooldown now prints these cooldowns in chat
    Example: If Baptiste’s Immortality Field is on cooldown and you press the key/button to activate the ability while the Ping Wheel is open, the cooldown for the ability will be printed in chat


Season 3 competitive play begins now! Here are some of the latest updates aimed at improving the competitive experience in Overwatch 2:

  • Skill tiers and divisions will adjust after every 5 wins or 15 losses and ties (formally 7 wins or 20 losses and ties)
  • Players can select the “View Competitive Progress” button from the Competitive menu to view their progress toward receiving a rank update


  • Workshop Editor is back!

Workshop Moderation Tools

We added new menu options when reporting a player. Our goal is to give players more ways to report inappropriate behavior so that we can take action in a timely manner. As a result, you can select the category and sub-category that best explain why you are reporting the player or their custom content. The major categories include:

  • Inappropriate Communication
  • Inappropriate Name
  • Cheating
  • Gameplay Sabotage
  • Inappropriate Custom Content



  • Maximum ultimate charge retained when swapping heroes reduced from 30 to 25%


  • The health totals for all tank heroes will be lower when playing any game mode that does not have a role queue. Health totals will remain the same for tanks when playing any Role Queue enabled game.



  • Mech base health in Role Queue modes remains the same at 350
  • Mech base health in non-Role Queue modes reduced from 350 to 200


  • Base health in Role Queue modes remains the same at 450
  • Base health in non-Role Queue modes reduced from 450 to 300


  • Base health in Role Queue modes increased to 450
  • Base health in non-Role Queue modes reduced from 425 to 300


  • Base health in Role Queue modes remains the same at 275
  • Base health in non-Role Queue modes reduced from 275 to 125

Augmented Fusion Driver

  • Damage falloff range reduced from 25 to 15 meters


  • Base health in Role Queue modes remains the same at 450
  • Base health in non-Role Queue modes reduced from 450 to 300


  • Damaging enemies with the ultimate now slows the duration timer down instead of pausing it entirely. Lasts up to 20 seconds
  • Ultimate cost increased 12%


  • Base health in Role Queue modes remains the same at 325
  • Base health in non-Role Queue modes reduced from 325 to 175


  • Cooldown reduced from 8 to 7 seconds

Fire Strike

  • Damage increased from 90 to 100


  • Direct hit damage reduced from 250 to 170
  • Knockdown duration increased from 2.5 to 2.75 seconds
  • Ultimate cost increased 7%

Rocket Hammer

  • Knockback impulse reduced from 10 to 6


  • Base health in Role Queue modes remains the same at 700
  • Base health in non-Role Queue modes reduced from 700 to 550

Whole Hog

  • Maximum duration increased from 6 to 8 seconds
  • Ultimate cost increased 8%


  • Base health in Role Queue modes remains the same at 350
  • Base health in non-Role Queue modes reduced from 350 to 200

Gravitic Flux

  • Ultimate cost increased 7%


  • Base health in Role Queue modes remains the same at 350
  • Base health in none non-Role Queue modes reduced from 350 to 200

Barrier Projector

  • Health reduced from 700 to 650

Wrecking Ball

  • Base health in Role Queue modes reduced from 600 to 450
  • Base health in non-Role Queue modes reduced from 600 to 300
  • Shield health increased from 0 to 150

Pile Driver

  • Cooldown reduced from 10 to 8 seconds


  • Ultimate cost increased 9%
  • Arming time reduced from 1.5 to 1 second


  • Base health in Role Queue modes remains the same at 250
  • Base health in non-Role Queue modes reduced from 250 to 100

Graviton Surge

Ultimate cost increased 8%



Combat Roll

  • Movement is no longer blocked by enemy player collision


  • Primary fire falloff range increased from 20 to 25 meters


Concussion Mine

  • Maximum damage reduced from 120 to 100



  • Ultimate cost reduced 5%



  • Ultimate cost reduced 5%


Death Blossom

  • Ultimate cost reduced 8%


Heavy Pulse Rifle

  • Number of shots to reach maximum recoil increased from 4 to 6
  • Recoil reduced 12%


Machine Pistol

  • Damage per projectile increased from 7 to 7.5


  • Health pack hacked duration increased from 30 to 45 seconds


Photon Barrier

  • Ultimate cost increased 10%


Deploy Turret

  • Turret base health reduced from 250 to 225


  • Base health reduced from 200 to 175



Biotic Grenade

  • Effect duration reduced from 4 to 3.5 seconds


Repair Pack

  • Healing over time reduced from 55 to 50 per second
  • Applying a Repair Pack now instantly heals for 25 health on impact


  • Ultimate cost reduced 10%


Sound Barrier

  • Ultimate cost reduced 7%


Guardian Angel

  • Cooldown increased from 1.5 to 2.5 seconds
  • Holding the backwards directional input and canceling the ability with Jump now moves 20% slower

Caduceus Staff

  • Healing-per-second reduced from 55 to 45
  • Healing is increased by 50% for allies under half health

Regeneration Passive

  • Regeneration Passive removed

New Passive: “Sympathetic Recovery”

  • Mercy heals herself for 25% of healing done with the Caduceus Staff



  • Ultimate cost reduced 5%


Orb of Destruction

  • Ammo increased from 20 to 25



  • New Queen Street - Morning
  • Colosseo - Morning (NEW)
  • Esperança – Morning


  • Blizzard World - Morning
  • King’s Row - Evening
  • Midtown - Morning
  • Numbani - Morning
  • Paraíso - Morning


  • Dorado - Night
  • Havana - Night (NEW)
  • Junkertown - Morning
  • Circuit royal – Morning (NEW)
  • Rialto - Morning
  • Shambali Monastery - Night


  • Antarctic Peninsula - Night (NEW MAP)
  • Ilios - Morning
  • Lijiang Tower - Night
  • Nepal - Evening
  • Oasis - Evening



Ping System

  • Unified the range for most targeted ally pings to 35 meters
  • Fixed D.Va hearing the “Behind You” VO in unintended circumstances when enemies are pinged
  • Fixed a bug where pings could be fired by the Communication Wheel if the Ping Wheel had been canceled (by not moving the mouse or with a manual cancel)
  • Fixed free camera spectators hearing “Need Healing/Need Help” sound effects (not voice-over) if the hero requesting healing was injured and within 30 meters of the spectator’s free cam
  • Fixed Mercy’s Soul Pings not displaying her Resurrect cooldown time remaining in some circumstances
  • Made all pings available to be placed in the Communication Wheel
  • Fixed the issue where OW1 players with pings in the Communication Wheel couldn’t change their options in the Communications menu
  • Fixed self-pings being able to fire Hero-specific pings (Example: Group Up could cause Mercy to say she’d like to Resurrect a teammate)

Other Fixes

  • Fixed an issue where some players were unable to receive or send invites
  • Fixed an issue with Junkerqueen’s Mythic skin ‘Zeus’ not having glowing hair on console
  • Resolved a bug where all maps were toggled off by default when starting a new Custom Game
  • Fixed a bug where sometimes Health Packs were displaying the cooldown circle while the health pack was available
  • Fixed a bug where the Social Screen would not display friends correctly on some consoles
  • Improved the performance when viewing the friend’s section of the Competitive leaderboard
  • Fixed an issue with Cyber Genji displaying broken animations when using emotes or souvenirs
  • Healing VFX on players being healed should no longer clip through the environment
  • Resolved an issue with the level of bloom on several maps


Blizzard World

  • Fixed lighting in several areas around the map


  • Meka Base: Fixed areas near forklifts that players could become stuck on


  • Fixed lighting in some areas of the map


  • Fixed some areas that should have been slippery for players but were not
  • Fixed some areas where players could become stuck
  • Added a missing flag to the loading screen of Esperança


  • City Center: Fixed several reflection issues
  • Gardens: Fixed multiple lighting issues


  • Fixed ambient lighting across the map

Shambali Monastery

  • Fixed areas of the map that should have been slippery but were not
  • Fixed areas of the map that allowed players to leave the playable space
  • Fixed areas players could become stuck
  • General bug fixes across the map



  • Fixed a bug with Ana’s OWL skins missing their eyepatch


  • Fixed an issue where Doomfist would spawn with an empowered punch if killed by the environment while blocking
  • Fixed a bug where Environmental eliminations from Rocket Punch were not credited if the target slammed into a wall before dying
  • Fixed a bug where Seismic Slam would sometimes fail to break breakables
  • Resolved an issue with Seismic Slam not animating correctly when used to cancel Rocket Punch
  • Fixed an instance where Doomfist could use Primary Fire during the Meteor Strike outro animation


  • Fixed a bug to make Genji’s attack animations smoother


  • (Fixed in a previous update) Fixed an issue where Carnage could activate the cooldown reduction on non-player objects


  • Fixed an issue with Steel Trap sometimes failing to place


  • Fixed an issue where using Swift Step would sometimes cause Kiriko to fall through the map
  • Fixed an issue where Swift Step was missing effects when arriving at the target
  • Hero Melee animations should animate more consistently when under the effect of Kitsune Rush


  • Fixed a bug where Mercy’s heal target would heal to full if the Mercy player disconnects from the game if they were actively healing


  • Fixed an issue where Coalescence was not benefiting from Kitsune Rush


  • Fixed a bug with Ravenous Vortex not spawning if it gets stuck between the Push bot and the barrier it pushes
  • Fixed a bug where damage from some abilities was not counting toward the ‘Incomparable Pain’ achievement
  • Fixed an issue with the Heroic Highlight Intro being blurry in the Hero Gallery


  • Fixed an issue where Sigma’s Hyperspheres were sometimes missing


  • Fixed a bug with Sombra’s Passive tooltip displaying the incorrect value


  • Symmetra can no longer fire her Photon Projector while casting Photon Barrier
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