This one looked at Badges and big changes to AI. Perhaps the most interesting thing about it was the way Takeovers are changing on next-gen. Let's take a look.
More specific Takeover abilities
Takeover has been a popular feature in NBA 2K for the last few years, and it's getting taken up a notch for next-gen.
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Rather than having eight general archetype-based Takeovers, NBA 2K hs creating 24 more refined Takeover abilities. Here's the full list of Takeovers:
|Advanced Gathers||Unlocks more effective spin, euro, hop step, cradle gathers|
|Finishing Moves||Able to absorb contact and finish at the rim|
|Easy Blowbys||Enhances ability for slashers to beat defenders off the dribble|
|Pull-Up Precision||Boosts well-timed/aimed shots off the dribble|
|Anklebreaking Shots||More anklebreakers off of spin and stepback jumpers|
|Negative Impact||Reduces defensive impact against pull-ups and other skill shots|
|Limitless Range||Extends your shooting range out to the logos|
|Spot-Up Precision||Boosts well-timed/aimed stationary jump shots|
|Team Ratings Boost||Playmakers boost their teammates' offensive ratings|
|Team Takeover Boost||Boosts your teammates' Takeover meter progress|
|Team Badge Boost||Boosts your teammates' badges up a tier|
|Extreme Clamps||More stone wall and lost dribble body-up resolutions for locks|
|Perimeter Badge Drop||Knocks shooting badges down a tier when you get close|
|Enhanced Jump Shot Contests||Boosts your ability to contest jumpers|
|Stuff Blocks||Unlocks more swat, backboard pins, and grab blocks|
|Paint Intimidation||Boosts your ability to affect shots around the rim|
|Interior Badge Drop||Drops opposition's scoring badges down a tier in the paint|
|Boxout Wall||Improves ability to seal off opponents for easy boards|
|See the Future||Shows where missed shots are going to end up|
|Glass Clearing Dimes||After rebounds, kick out passes boost your teammate's shooting|
|Power Backdowns||Easier to push defenders around when posting up|
|Post Playmaking||Boost your teammates' offensive abilities when passing out of post|
|Advanced Post Moves||Easier to beat defenders with post moves|
|Post Shot Daggers||Increased scoring ability with hooks, fades, shimmy shots etc|
Takeover stacks & tiered play
Once you set up your MyPLAYER ratings caps and vitals, you’ll be presented with a subset of the new Takeovers based on the type of build you made.
Then you choose one ability for your primary and another for your secondary. You can put the same ability in both slots if you want to double up on it.
When you’re in-game, your Takeover meter will fill up your primary Takeover slot first. Once filled, you can choose to activate it right away or wait to try and fill up your secondary slot. You take the risk of losing all your progress if you turn the ball over or miss a bad shot though.
But if you can fill in your secondary slot, you can activate both the primary and secondary takeovers together and keep them active for a longer period of time.
Finally, if you want to devastate your opponent even further, you can wait even longer and try to fill up the Team Takeover meter. If you can fill all three, activating will enable your entire teams’ Takeovers and it’s pretty much over for the competition.