NBA 2K21 Next Gen: Takeovers are expanding!

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Another week, another Courtside Report to explain NBA 2K21 on next-gen!

This one looked at Badges and big changes to AI. Perhaps the most interesting thing about it was the way Takeovers are changing on next-gen. Let's take a look.


More specific Takeover abilities

Takeover has been a popular feature in NBA 2K for the last few years, and it's getting taken up a notch for next-gen.



Rather than having eight general archetype-based Takeovers, NBA 2K hs creating 24 more refined Takeover abilities. Here's the full list of Takeovers:

Takeover Name Abilities
Advanced GathersUnlocks more effective spin, euro, hop step, cradle gathers
Finishing MovesAble to absorb contact and finish at the rim
Easy BlowbysEnhances ability for slashers to beat defenders off the dribble
Pull-Up PrecisionBoosts well-timed/aimed shots off the dribble
Anklebreaking ShotsMore anklebreakers off of spin and stepback jumpers
Negative ImpactReduces defensive impact against pull-ups and other skill shots
Limitless RangeExtends your shooting range out to the logos
Spot-Up PrecisionBoosts well-timed/aimed stationary jump shots
Team Ratings BoostPlaymakers boost their teammates' offensive ratings
Team Takeover BoostBoosts your teammates' Takeover meter progress
Team Badge BoostBoosts your teammates' badges up a tier
Extreme ClampsMore stone wall and lost dribble body-up resolutions for locks
Perimeter Badge DropKnocks shooting badges down a tier when you get close
Enhanced Jump Shot ContestsBoosts your ability to contest jumpers
Stuff BlocksUnlocks more swat, backboard pins, and grab blocks
Paint IntimidationBoosts your ability to affect shots around the rim
Interior Badge DropDrops opposition's scoring badges down a tier in the paint
Boxout WallImproves ability to seal off opponents for easy boards
See the FutureShows where missed shots are going to end up
Glass Clearing DimesAfter rebounds, kick out passes boost your teammate's shooting
Power BackdownsEasier to push defenders around when posting up
Post PlaymakingBoost your teammates' offensive abilities when passing out of post
Advanced Post MovesEasier to beat defenders with post moves
Post Shot DaggersIncreased scoring ability with hooks, fades, shimmy shots etc
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Takeover stacks & tiered play

Once you set up your MyPLAYER ratings caps and vitals, you’ll be presented with a subset of the new Takeovers based on the type of build you made.


Then you choose one ability for your primary and another for your secondary. You can put the same ability in both slots if you want to double up on it.

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When you’re in-game, your Takeover meter will fill up your primary Takeover slot first. Once filled, you can choose to activate it right away or wait to try and fill up your secondary slot. You take the risk of losing all your progress if you turn the ball over or miss a bad shot though.

But if you can fill in your secondary slot, you can activate both the primary and secondary takeovers together and keep them active for a longer period of time.


Finally, if you want to devastate your opponent even further, you can wait even longer and try to fill up the Team Takeover meter. If you can fill all three, activating will enable your entire teams’ Takeovers and it’s pretty much over for the competition.