This one looked at Badges and big changes to AI. Perhaps the most interesting thing about it was the way Takeovers are changing on next-gen. Let's take a look.
More specific Takeover abilities
Takeover has been a popular feature in NBA 2K for the last few years, and it's getting taken up a notch for next-gen.
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Rather than having eight general archetype-based Takeovers, NBA 2K hs creating 24 more refined Takeover abilities. Here's the full list of Takeovers:
Unlocks more effective spin, euro, hop step, cradle gathers
Able to absorb contact and finish at the rim
Enhances ability for slashers to beat defenders off the dribble
Boosts well-timed/aimed shots off the dribble
More anklebreakers off of spin and stepback jumpers
Reduces defensive impact against pull-ups and other skill shots
Extends your shooting range out to the logos
Boosts well-timed/aimed stationary jump shots
Team Ratings Boost
Playmakers boost their teammates' offensive ratings
Team Takeover Boost
Boosts your teammates' Takeover meter progress
Team Badge Boost
Boosts your teammates' badges up a tier
More stone wall and lost dribble body-up resolutions for locks
Perimeter Badge Drop
Knocks shooting badges down a tier when you get close
Enhanced Jump Shot Contests
Boosts your ability to contest jumpers
Unlocks more swat, backboard pins, and grab blocks
Boosts your ability to affect shots around the rim
Interior Badge Drop
Drops opposition's scoring badges down a tier in the paint
Improves ability to seal off opponents for easy boards
See the Future
Shows where missed shots are going to end up
Glass Clearing Dimes
After rebounds, kick out passes boost your teammate's shooting
Easier to push defenders around when posting up
Boost your teammates' offensive abilities when passing out of post
Advanced Post Moves
Easier to beat defenders with post moves
Post Shot Daggers
Increased scoring ability with hooks, fades, shimmy shots etc
Takeover stacks & tiered play
Once you set up your MyPLAYER ratings caps and vitals, you’ll be presented with a subset of the new Takeovers based on the type of build you made.
Then you choose one ability for your primary and another for your secondary. You can put the same ability in both slots if you want to double up on it.
When you’re in-game, your Takeover meter will fill up your primary Takeover slot first. Once filled, you can choose to activate it right away or wait to try and fill up your secondary slot. You take the risk of losing all your progress if you turn the ball over or miss a bad shot though.
But if you can fill in your secondary slot, you can activate both the primary and secondary takeovers together and keep them active for a longer period of time.
Finally, if you want to devastate your opponent even further, you can wait even longer and try to fill up the Team Takeover meter. If you can fill all three, activating will enable your entire teams’ Takeovers and it’s pretty much over for the competition.
For more articles like this, take a look at our NBA 2K page.