Riot Games have revealed the early patch notes of the League of Legends 13.3 patch.
Revealed by Lead Designer, Riot Phroxzon, these changes take a look at the jungle role, the aforementioned support buffs, adds tweaks from the LoL 13.3 patch, and more.
Here are the early version of the LoL 13.3 patch notes.
Build Your Collection: Shop League of Legends Collectables at Sideshow
LoL 13.3 Patch Notes REVEALED
Champions
A total of 17 champions will be buffed, nerfed, or changed in patch 13.3.
Buffs
Alistar
Passive - Triumphant Roar
- Self Heal Adjusted: 23-142 ⇒ 5% max HP
- Ally Heal Adjusted: 46-284 ⇒ 6% of Alistar’s max HP
Q - Pulverize
- Mana Cost Reduced: 55/60/65/70/75 ⇒ 50/55/60/65/70
- AP Ratio Increased: 50% ⇒ 70%
W - Headbutt
- Mana Cost Reduced: 65/70/75/80/85 ⇒ 50/55/60/65/70
- AP Ratio Increased: 70% ⇒ 90%
E - Trample
- Mana Cost Reduced: 50/60/70/80/90 ⇒ 50/55/60/65/70
- AP Ratio Increased: 40% ⇒ 70%
Braum
Base Stats
- Base HP RegenIncreased: 8.5 ⇒ 10
- Base HP Increased: 610 ⇒ 640
Passive - Concussive Blows
- Target Immunity Breakpoints Lowered: 8/6/4 seconds (based on levels 1/7/13) ⇒ 8/6/4 seconds (based on levels 1/6/11)
Q - Winter’s Bite
- Cooldown Reduced: 10/9/8/7/6 ⇒ 8/7.5/7/6.5/6 seconds
Kayle
Passive - Divine Ascent
- Exalted Move Speed Increased: 8% ⇒ 10%
E - Starfire Spellblade
- Passive on-hit AP Ratio Increased: 20% ⇒ 25%
- Target Execute Damage Increased: 8/8.5/9/9.5/10% ⇒ 8/9/10/11/12%
Kayn
Passive - The Darkin Scythe (Shadow Assassin Only)
- Bonus Magic Damage Increased: 13-40% ⇒ 15-45% of post-mitigation damage
Q - Reaping Slash (Shadow Assassin Only)
- Damage Adjusted: 75/95/115/135/155 (+65% bonus AD) ⇒ 70/90/110/130/150 (+80% bonus AD)
LeBlanc
Base Stats
- Mana Regen Per 5 Increased: 6 ⇒ 8
- Mana Regen Per Level Increased: 0.8 ⇒ 1
Q: Sigil of Malice
- Mana Cost Reduced: 50/55/60/65/70 ⇒ 50 flat
R: Mimic
- Cooldown Reduced: 60/45/30 ⇒ 50/40/30 seconds
Lee Sin
Q - Sonic Wave/ Resonating Strike
- Bonus AD Ration Increased: 100% ⇒ 120%
E - Tempest/ Cripple
- Tempest Damage Adjusted: 100/130/160/190/220 (+100% bonus AD) ⇒ 35/55/75/95/115 (+110% total AD)
- Cripple Slow Increased: 20/30/40/50/60% ⇒ 20/35/50/65/80%
Nautilus
Passive - Staggering Blow
- Bonus Damage Increased: 8-110 ⇒ 14-116 (based on level)
W - Titan’s Wrath
- Mana Cost Reduced: 80 ⇒ 60
- Shield Increased: 40/50/60/70/80 ⇒ 50/60/70/80/90
E - Riptide
- Damage Increased: 55/85/115/145/175 (+30% AP) ⇒ 55/90/125/160/195 (+50% AP)
Rakan
Q - Gleaming Quill
- Damage: 70-250 + 70% AP ⇒ 70-290 + 90% AP
- Heal: 30-115 ⇒ 40-210
W - Battle Dance
- AP Ratio: 70% ⇒ 80%
Trundle
Base Stats
- Dance now scales with movement speed
W - Frozen Domain
- Cooldown Reduced: 18/17/16/15/14 ⇒ 16/15/14/13/12 seconds
Nerfs
Amumu
Q - Bandage Toss
- Mana Cost Increased: 40/45/50/55/60 ⇒ 45/50/55/60/65
E - Tantrum
- Damage Adjusted: 80/110/140/170/200 ⇒ 65/100/135/170/205
K'Sante
Q - Ntofo Strikes
- Q3 Knock Up Duration Reduced: 1 ⇒ 0.65 Seconds
- Q3 Stun Duration Reduced: 1-1.25 ⇒ 1 second flat
W - Path Maker
- Minimum Stun Duration Redcued: 0.35/0.45/0.55/0.65/0.75 ⇒ 0.3/0.35/0.4/0.45/0.5 seconds
R - All Out
- Bonus Resistances Lost Increased: 65% ⇒ 85%
Zac
W - Unstable Matter
- AP Ratio Reduced: 4% per 100 AP ⇒ 3% per 100 AP
E - Elastic Slingshot
- Damaged Reduced: 60/110/160/210/260 (+90% AP) ⇒ 60/105/150/195/240 (+80% AP)
Adjustments
Annie
Base Stats
- Mana Regen Per Level Increased: 0.8 ⇒ 1
Passive - Pyromania
- Stun is now primed on game start and respawn
E - Molten Shield
- Shield AP ratio increased 35% ⇒ 55%
- Now can only reflect damage once per target, per shield (Tibbers duplicated shield counts as a new shield)
- Damage Reflect Increased: 20/30/40/50/60 (+20% AP) ⇒ 30/45/60/75/90 (+40% AP)
- Damage is reflected from Ability hits and auto attacks, not just auto attacks (does not trigger on DoTs already in progress and traps)
- Cooldown Reduced: 14/13/12/11/10 ⇒ 12/11/10/9/8 seconds
R - Summon Tibbers
- Tibbers HP now has an AP ratio of +75%
- Tibbers Resistances now have an AP ratio of +5%
- Tibbers Move Speed Increased: 350 flat ⇒ 350/375/400
Items
Radiant Virtue
- Cooldown increased 60 ⇒ 90 seconds
- Maximum HP increase increased 10% ⇒ 15%
- Healing increased 8% max HP over 9 seconds ⇒ 15% max HP over 8 seconds
- No longer provides AH or healing amplification
Umbral Glaive
- Cooldown Increased: 40 ⇒ 50 seconds
- No longer instantly kills traps
- Bonus Damage To Wards Reduced: 2 ⇒ 1 for ranged, 2 for melee
System Changes
Overheal
- Shield Adjusted: 10 + 9% Max HP ⇒ 20 – 300 (based on level)
Tenacity
- Now stacks multiplicatively, resulting in a nerf to stacking Tenacity
Early Jungle Ganks
- Treat Gold Reduced: 30 ⇒ 20 gold
- Experience From Large Monsters Increased: 75 ⇒ 85
- Stealth Ward Trinket Cooldown Reduced: 240-120 ⇒ 210-120 seconds
- Tower Damage Increased: 162-344 ⇒ 182-350 (based on 0-14 minutes)
For more articles like this, take a look at our League Of Legends and More page.