League of Legends Season 13 - All New and Returning Items

League of Legends Season 13 - All New and Returning Items


League of Legends Season 13 - All New and Returning Items

League of Legends Season 13 is introducing several new items and re-introducing some classic old ones. With the preseason, LoL 12.22, players can already get their hands on them.

Here are all of the new and returning items coming in League of Legends Season 13.

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League of Legends Season 13 - All New and Returning Items

The developers over at Riot Games have been trying to find the perfect place for Mythics and Legendaries. This is especially the case for Tank Mythics like Sunfire Aegis and Frost Fire Gaunlet.

League of Legends Season 13 Items
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Credit: Riot Games
SEASON 13 INTRODUCING: The new season brings on tons of new items

In League of Legends Season 13, many of the Tank Mythics are being converted over to normal items, with some new additions being made. Adding onto that, two of the most iconic League of Legends items, Rod of Ages, and Spear of Shojin, will make their return.

Here are all of the items coming in League of Legends Season 13, this includes the return of old items, the introduction of new items, and changes to current ones.

Jak'Sho, the Protean

Become an unkillable monstrosity over the course of a fight.

  • Gold Cost: 3000
  • Health: 400
  • Armor: 30
  • Magic Resist: 30
  • Ability Haste: 20
  • Build Path: Aegis of the Legion + Kindlegem + Ruby Crystal
  • Passive - Voidborn Resilience>: For each second in champion combat, gain a stack granting 2 armor and MR, up to 8 max. At max stacks become empowered, instantly draining enemies around you for 3% of your max health (reduced to 30% against minions and monsters) and increasing your resists by 10% until end of combat.
  • Mythic Passive: Grants all other Legendary items 5 armor and 5 magic resistance

The Unspoken Parasite

This is the Ornn upgraded version of Jak’Sho, the Protean.

  • Health: 550
  • Armor: 40
  • Magic Resist: 40
  • Ability Haste: 25
  • Passive - Voidborn Resilience: Passive is identical to base version

Radiant Virtue

Become a shining light and lead the charge as a beacon of hope for your allies.

  • Gold Cost: 3000
  • Health: 400
  • Armor: 30
  • Magic Resist: 30
  • Ability Haste: 20
  • Build Path: Aegis of the Legion + Kindlegem + Ruby Crystal
  • Passive - Guiding Light: Upon casting your ultimate you Transcend, increasing your max health by 10% for 9 seconds. While Transcended, you and allies within 1200 range of you gain 15 non-ultimate ability haste and heal for 1% of your max health every 3 seconds, increased by up to 100% based on that champion's missing health. 60 second cooldown.
  • Mythic Passive: Grants all other Legendary items 100 health

Primordial Dawn

This is the Ornn upgraded version of Radiant Virtue.

  • Health: 550
  • Armor: 40
  • Magic Resist: 40
  • Ability Haste: 25
  • Passive - Guiding Light: Passive is identical to base version

Heartsteel

Grow into a goliath that towers over foes and pummels the opposition.

  • Gold Cost: 3200
  • Health: 800
  • Health Regen: 200%
  • Ability Haste: 20
  • Build Path: Kindlegem + Crystalline Bracer + Giant’s Belt
  • Passive - Colossal Consumption: Charge up a powerful attack against a champion over 3 seconds while within 700 range of them. The charged attack deals 125 +6% of your max health as bonus physical damage, and grants you 10% of that amount as permanent max health. 30 second cooldown per target.
  • Mythic Passive: Grants all other Legendary items 1% bonus health and 6% champion size

Leviathan

This is the Ornn upgraded version of Heartsteel.

  • Health: 1050
  • Health Regen: 300%
  • Ability Haste: 25
  • Passive - Colossal Consumption: Passive is identical to base version

Iceborn Gauntlet (formerly Frostfire Gauntlet)

Control the battlefield and cripple the opposition.

  • Gold Cost: 2800 ⇒ 3000
  • Health: 450 ⇒ 400
  • Armor: 25 ⇒ 50
  • Magic Resist: 25 ⇒ 0
  • Ability Haste: 20 (unchanged)
  • Build Path: Bami's Cinder + Null-Magic Mantle + Cloth Armor ⇒ Sheen + Kindlegem + Chain Vest
  • Passive - Spellblade: After using an ability, your next attack is enhanced with an additional 100% base AD physical damage and creates a frost field for 2.5 seconds. Enemies that move across the field are slowed by 15% +.004% bonus health (halved for ranged users). Your primary target is crippled, applying a 100% stronger slow on them and reducing their damage by 10% against you for 2.5 seconds. 1.5 second cooldown.
  • Mythic Passive: Grants all other Legendary items 50 health, 5% Tenacity, and 5% slow resist

Frozen Fist

This is the Ornn upgraded version of Iceborn Gauntlet

  • Health: 550
  • Armor: 70
  • Ability Haste: 25
  • >Passive - Spellblade: Passive is identical to base version

Rod of Ages

The one you’ve all been waiting for. An old friend returns to help you scale into the late game.

  • Gold Cost: 3200
  • Ability Power: 60
  • Health: 300
  • Mana: 400
  • Build Path: Catalyst of Aeons + Blasting Wand + Amplifying Tome
  • Passive: This item gains 20 health, 20 mana, and 4 ability power every minute, up to 10 times, for a maximum of 200 health, 200 mana, and 40 ability power. Upon reaching max stacks, gain a level and all effects of Eternity are increased by 50%. (Note: this will not increase the level cap of 18)
  • Unique Passive - Eternity>: Restore mana equal to 8% of premitigation damage taken from champions, and health equal to 20% of mana spent, up to 15 health per cast. Toggled abilities can only heal for up to 15 per second. For every 250 health or mana restored this way, gain 25% decaying move speed for 2 seconds.
  • Mythic Passive: Grants all other Legendary items 5 Ability Haste

Infinite Convergence

This is the Ornn upgraded version of Rod of Ages.

  • Ability Power: 80
  • Health: 450
  • >Mana: 550
  • Passive/Unique Passive - Eternity: Passives are identical to base version

Catalyst of Eons

Returning alongside Rod of Ages as a one-stop shop for health and mana sustain during laning phase.

  • Gold Cost: 1100
  • Health: 225
  • Mana: 300
  • Build Path: Ruby Crystal + Sapphire Crystal
  • Unique Passive - Eternity: Restore mana equal to 8% of premitigation damage taken from champions, and health equal to 20% of mana spent, up to 15 health per cast. Toggled abilities can only heal for up to 15 per second.

Abyssal Mask

Abyssal Mask is a niche item that has struggled to find its way into builds. Returning Catalyst and its Eternity passive should make it a solid option for those looking for a combination of magic resist, mana, and health.

  • Gold Cost: 2700 ⇒ 3000
  • Health: 450 ⇒ 500
  • Mana: 0 ⇒ 300
  • Magic Resist: 35 ⇒ 40
  • Ability Haste: 10 (unchanged)
  • Build Path: Kindlegem + Spectre's Cowl ⇒ Catalyst of Aeons + Spectre's Cowl
  • [NEW] Passive - Eternity: Restore mana equal to 8% of premitigation damage taken from champions, and health equal to 20% of mana spent, up to 15 health per cast. Toggled abilities can only heal for up to 15 per second.
  • Passive - Unmake>: Curse nearby enemy champions, reducing their magic resist by 5 + 1.2% bonus health (max 25). For each Cursed enemy, gain 9 magic resist.

Randuin's Omen

Randuin's critical damage reduction being tied to the active has led to a less satisfying and less reliable version of the item. We're returning the reduction to its passive, the active to its longer slow, all while retaining the new Rock Solid passive.

  • Gold Cost: 2700 ⇒ 3000
  • Health: 250 ⇒; 400
  • Armor: 90 ⇒; 60
  • Ability Haste: 10 ⇒; 0
  • Build Path: Warden's Mail + Cloth Armor + Ruby Crystal ⇒ Warden's Mail + Giant's Belt
  • [NEW]Active - Humility: Briefly slow nearby enemies by 55% for 2 seconds (60 second cooldown)
  • [NEW] Passive - Critical Resistance: Critical strikes deal 20% less damage to you
  • Passive - Rock Solid: Reduce incoming damage from attacks by up to 5 +0.35%, capped at 40% of attack's damage

Sunfire Aegis

While it's no longer a mythic item, Sunfire is still your go-to option for waveclear and sustained damage as a tank.

  • Item Tier: Mythic ⇒ Legendary
  • Gold Cost: 3200 ⇒ 2800
  • Health>: 450 ⇒ 400
  • Armor: 35 ⇒ 50
  • Magic Resistance>: 35 ⇒ 0
  • Ability Haste: 20 ⇒ 0
  • Build Path: Bami’s Cinder + Aegis of the Legion ⇒ Bami's Cinder + Chain Vest
  • [REM]Unique Passive - Flametouch: Flametouch has been removed
  • Passive - Immolate: Immolate damage is no longer increased by 150% against monsters

Turbo Chemtank

Rather than a jungle specific rush item, Chemtank should now be a possible mid-to-late game option for any tank looking for an extra bit of engage potential.

  • Item Tier: Mythic ⇒ Legendary
  • Gold Cost: 3200 ⇒ 2800
  • Health: 450 ⇒ 500
  • Magic Resist: 25 ⇒ 50
  • Armor: 25 ⇒ 0
  • Ability Haste: 20 ⇒ 10
  • Build Path: Bami’s Cinder + Cloth Armor + Null Magic Mantle ⇒ Kindlegem + Negatron Cloak + Ruby Crystal
  • [REM] Passive - Refuel</strong>: Refuel passive has been removed

Aegis of the Legion

Just a small gold adjustment for Aegis.

  • Gold Cost: 1400 ⇒ 1200

Ravenous Hydra

Great for AD melee champions looking to carry their teams with damage.

  • Attack Damage: 70 ⇒ 65
  • Unique Passive - Cleave: 60-12% total AD (based on distance) &rArr; 60% of total AD for melee champions and 30% of total AD for ranged champions to all enemies around them
  • [NEW] Unique Passive - Carnivorous: Gain 0.6 AD and 0.1% Omnivamp on minion kills, increased to twice that amount for champions, large/epic monsters, and siege minions. Stacks up to 24 AD and 4% Omnivamp. Lose half of these stacks on death.

Tiamat

Updating Cleave’s damage to be more in line with the new Ravenous Hydra.

  • Unique Passive - Cleave: 60-12% total AD (based on distance) &rArr; 50% of total AD for melee champions and 25% of total AD for ranged champions to all enemies around them

Spear of Shojin

Shojin is back! Become the AD caster you’ve always wanted to be.

  • Gold Cost: 3400
  • Attack Damage: 65
  • Health: 300
  • Ability Haste: 20
  • Unique Passive - Dragonforce: Non-ultimate spells gain an extra [8 (+8% base AD) Ability Haste for melee champions | 6 (+6% base AD) Ability Haste for ranged champions], reduced to [4 (+4% base AD) Ability Haste for melee champions | 3 (+3% base AD) Ability Haste for ranged] for spells with immobilizing effects
  • Unique Passive - Exigency: Gain up to [15% melee | 10% ranged] move speed, based on your % missing health (maxed out while below 33% health)
  • Build Path>: B.F. Sword + Kindlegem + Caulfield’s Warhammer

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