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Call of Duty

20 Nov 2020

Call of Duty Black Ops Cold War: 20 November Patch Notes - Version 1.60, M16, FFAR & ALL Snipers Nerfed, Zombies & more

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Weapons

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Game Modes

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Zombies

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What else?

There is a new update available in Cold War!

Treyarch has released a new patch update - Version 1.06 - which is available now across all platforms.

Weapons

There has been some big changes to a range of weapons across the board on Cold War, including the FFAR, M16 and ALL of the Sniper Rifles in game.

Here are the key breakdowns.

ALL Sniper Rifles

  • Sprint to fire times adjusted due to interruptions allowed by animation systems.
  • Movement speed impact when firing adjusted to make each shot feel more powerful.
  • Barrel attachments fine-tuned in order to improve idle sway providing a unique feel to each sniper.

Assault Rifles

FFAR1

  • Increased recoil
  • Max damage reduced by 3.5%
  • Max damage range reduced by 34%

Submachine Guns

SMG Alpha

  • Base effective damage range reduced by 33%
  • Bullet trajectories tweaked

Tactical Rifles

M16

  • Max damage range reduced by 15%
  • Sprint to fire time increased
  • Speed whilst firing slowed
  • Delay between bursts increased
  • Rebalanced fire rate bonuses on barrel attachments
  • Laser attachments effectiveness reduced

Tactical Rifle Charlie

  • Max damage range reduced by 20%
  • Sprint to fire time increased
  • Speed whilst firing slowed
  • Delay between bursts increased
  • Rebalanced fire rate bonuses on barrel attachments
  • Laser attachments effectiveness reduced

Type 63

  • Fire rate increased
  • Rebalanced fire rate bonuses on barrel attachments

DMR 14

  • Fire rate increased
  • Rebalanced fire rate bonuses on barrel attachments

Light Machine Guns

M60

  • Max damage ranges improved
  • Movement speeds improved

Pistols

Magnum

  • Fire rate improved
  • Max damage range improved
  • Post first shot visibility improved

Shotguns

Shotgun Bravo

  • Reduced damage between ranges of 5.8m to 7.7m

Game Modes

There has been some little changes as far as game modes are concerned, with a number of issues being addressed,

Hardcore

  • Friendly fire system now properly transitions to reflect damage after 3 team kills.

Search & Destroy

  • Addressed an issue where defusing the bomb could take longer than the intended 7.5 seconds.

Free-For-All

  • Adjusted several starting spawns that allowed players to have line of sight on another player before the match started.

CDL Hardpoint

  • Addressed an issue where players would spawn outside of the intended play space when playing CDL Hardpoint in Custom Games.

Combined Arms

  • Improved the interaction when using Stationary Turrets in Combined Arms.

Spawns

  • Adjusted various spawns in Multiplayer game modes that could result in the player spawning above the ground.

Custom Games

  • Added Scorestreak Cost Overrides to Custom Games.

Zombies

There have been some key changes in the Zombies area of Cold War.

From gameplay to stability to bug fixes, there is plenty to note.

Gameplay

  • Improved general zombie pathing.
  • Enemies will now use their out-of-bounds attacks against players in more unintended locations.
  • Closed various exploitable locations where the player could leave the intended play space.

Stability

  • Fixed a crash that could occur when Perks did not properly match up with the player’s upgraded Perk Skills.
  • Fixed a crash that could occur when picking up Perk cans.
  • Added various stability fixes.

Bug Fixes

  • Perks
    • Addressed an issue that allowed obtaining multiple versions of the same Perk.
    • Addressed an issue that prevented purchasing the Elemental Pop Perk from one side of the machine.
  • Field Upgrades
    • Addressed an issue where the Tier III Aether Shroud could occasionally place the player under the floor.
  • Weapons
    • Addressed an issue that prevented attachments from applying to certain weapons.
    • Addressed an issue that caused certain weapons, such as the Ray Gun, to be lost when being revived.
    • Addressed an issue where Support rarity would display as the same rarity as the player’s weapon instead of the rarity it was on the ground.
    • Addressed an issue that caused Set Showcase Weapon not to function properly in Create-a-Class.
  • Progression
    • Addressed an issue with the incorrect icon displaying when reaching Prestige 1.
    • Addressed an issue that caused weapon XP to be earned on weapons used by teammates.
    • Addressed an issue that allowed players to earn progress toward Dark Ops Challenges erroneously by joining a match in progress.
    • Addressed an issue that caused multiple inaccurate XP notifications to appear at the end of a co-op match.
  • HUD
    • Addressed an issue that caused the player’s health bar on the HUD to not properly display as empty when dying under specific circumstances.
    • Addressed an issue where only two of the remaining players’ names were visible after one of four players dropped out of the match.
    • Addressed an issue that caused incorrect player colors to appear on the HUD after death.
  • Visuals
    • Addressed an issue that caused enemy models to sometimes appear low quality.
    • Addressed an issue causing visual effects from Aether Shroud to continuously play after spectating.
  • Loot
    • Addressed an issue that sometimes prevented obtaining item drops.
  • Host Migration
    • Addressed various issues which sometimes caused host migration to fail.
    • Addressed an issue where players would get a UI error while attempting to open their scoreboard while migrating hosts.
  • Gunsmith
    • Addressed an issue that caused the loss of functionality using the Gunsmith menu during the start of a match.
  • Mystery Box
    • Addressed an issue that prevented the weapon name from properly appearing after using the Mystery Box.
    • Addressed a rare issue that caused the Mystery Box to remain open after use.
  • Equipment
    • Addressed an issue that sometimes prevented the Decoy from being deactivated when thrown out of the play space.
  • Sensitivity
    • Addressed an issue that caused the player’s controller sensitivity to be altered by the jump scare.
  • Dead Ops Arcade 3
    • Addressed an issue where the Arcade Machine pickup could cause a break in-game progression.
    • Addressed an issue that caused enemies to spawn on top of players.
    • Addressed an issue where the player would see placeholder text before the opening cutscene played.
  • Onslaught
  • Addressed an issue where “Die Maschine” tips could appear while loading into an Onslaught match

What else?

The patch notes don't end there.

There is plenty more to cover, and thankfully our friends over at Gfinity have done exactly that.

You can out everything else you need to know by clicking here.