FIFA 20 fans have been fed promises of improved gameplay features and a more realistic football experience this year.
What does this mean when it comes to playing FIFA 20 and how much of your FIFA 19 skills will transfer over?
Keep reading to find out the pros and cons of the FIFA 20 gameplay so far.
Introduction of Manual Defending
Defending in FIFA 20 is downright difficult.
The overhaul of last year’s defensive mechanics and the introduction of manual defending has left many FIFA players dismayed when first playing the game.
The ‘contain’ control has faced a reduction in power, whilst the improved defensive structure of your AI teammates means they are slower to close down opposition attacks, giving strikers space.
However, once players understand the strengths of the new defending system, winning the ball back suddenly doesn’t seem so hard.
Primarily, right analog player switching counteracts the lack of teammate containment compared to FIFA 19. This gameplay feature allows you to select a defender with speed and precision for manual containment of opposition players.
EA has introduced a new controller setting called ‘ball relative right stick switching’ where the ball acts as a centre point of reference for any switching, rather than your selected player.
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Once you have selected the right defender, your best bet in stopping an attacker is the jockeying feature.
L2/LT allows you to jockey an opponent, staying close to them and keeping them under control until the opportune moment to tackle. Jockeying whilst holding the sprint button allows you to keep up with sprinting attackers.
Tackling controls are the same as FIFA
19, with the addition of ‘hard tackles’ (press and hold standing tackle). The
hard tackle is most effective when there’s a gap between you and an attacker,
allowing you to lunge towards the ball with speed to win back possession from
an unsuspecting opponent.
Ultimately, practice breeds success with defending in FIFA 20 and helpful YouTube tutorials (example below) will help you become the Virgil van Dijk of the virtual world.
The Decline of Tiki-Taka?
FIFA 20 has a spotlight on increased
realism, with a decrease in arcade-style football. This focal point is evident
when passing on the new game.
First time passes, pressured passes and passes on the turn are slower and less accurate, resulting in a more realistic style of buildup play.
It’s almost impossible to recreate the tiki-taka style, making Barca-esque goals that much more difficult. Not to mention if you lose the ball, an opposition counterattack can be ruthless.
Passing controls are the same with some added features. ‘Driven pass and go’ has been introduced meaning your player can perform a powerful pass to a teammate before making an off-the-ball supporting run.
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Also, FIFA has introduced an ‘early lock to pass receiver’ feature; rather than maintaining your pass direction, you can tap the pass button and quickly move your player without affecting the direction of the pass. It does mean you can’t change your pass direction at the last second.
With the new heavier ball dynamics,
dribbling and turning in tight areas is easier than FIFA 19, especially with
The updated strafe mechanic certainly makes your players more agile and responsive and able to perform quick turns immediately after a skill move. But, be warned; FIFA has introduced increased errors in chained and higher-level skill moves.
Shooting has been subject to a few
1v1 shooting is allegedly more accurate
and consistent. I haven’t noticed too much of a difference. More realistic
goalkeeper movements and increased keeper error are of more benefit to
finishing than any improved shot accuracy. Standard and finesse shooting still
seem the ways to go, with low-driven shots being less reliable.
The most noticeable change is the increased difficulty of timed shooting, with the timed shooting window reduced from 4 frames to 2 frames. A perfectly timed shot requires more skill to execute, and, when you get it wrong, FIFA 20 is much less forgiving.
Timed shooting is encouraged alongside the new ‘setup touch’ feature (hold R1/RB and move analogue stick). If you can perfect a setup touch followed by a timed finish, there may be plenty of goals in this game for you.
Set Piece Overhaul
Direct free kicks and penalties have
faced a complete overhaul.
Free kicks feature an aiming circle which locks in once you begin to power up your shot, and a new spin mechanic in the form of movements performed with the right analog stick. Interestingly, you can also use timed shooting in free kicks to improve the power and accuracy of your shot.
FIFA 20 features four free kick
techniques; top spin, curved finish, knuckleball and low driven finish. The low
driven shot has been simplified and only requires you to aim low on goal. The
other 3 techniques require practice, with fast, clean movements on the right
Penalties adopt the same aiming circle, which is frankly very annoying; it is sensitive and requires slow movement, whilst overpowering a penalty means your ball will end up in Row Z!
The increased aiming options make penalties more difficult to save but with the aiming circle off, it’s almost impossible to score. Offline multiplayer penalties are a real problem.
Indirect free kicks and corners work
the same way as FIFA 19 with a small yellow aiming circle, and the driven power
of a cross being determined by how long you hold down the cross button for.
So, there you have it. FIFA 20 gameplay offers a more realistic experience compared to FIFA 19, introducing several new features. Make sure you get some practice in before challenging your mates and let us know what you think of the changes in the comments.