25 Jun 2021 8:47 AM +00:00

Apex Legends' next update will bring some heat in its patch notes

The newest Apex Legends update is a bit of a big one. The next Collection Event has been confirmed and Skull Town is coming back in more ways than one.

However, that isn't everything... There's also the usual Legend tweaks and Weapon Balancing changes to contend with. Here's everything you need to know about the June 24 update and Patch Notes.

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Full June 24 Patch Notes - Genesis Update

Legend Balance Updates

  • Octane
    • Launch Pad cooldown increased from 60 seconds to 90 seconds
  • Revenant
    • Slightly slimmed down hitbox (specifically his midsection, arms, and upper legs).
    • Stalker climb height significantly increased. It's not literally unlimited now, but... that boy can really climb.
    • Silence duration decreased from 20 seconds to 15 seconds.
    • Reduced the duration of death protection by 5 seconds while using the Death Totem
  • Lifeline
    • Increased hitbox size, mostly in the legs and waist.
  • Bloodhound
    • Eye of the Allfather scan revealed time decreased from 4 seconds to 3 seconds.
    • Beast of the Hunt duration decreased from 35 seconds to 30 seconds. Time can still be added by downing enemies.
  • Wattson
    • Major Buff: Wattson can now place more than one Nessie on the map at a time with her Epic emote.
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Weapons Balances Update

  • P2020
    • Increased Fire Rate from 6.25 -> 7.0
    • Increased Base Ammo from 12 -> 14
    • Increased Lvl 1 Mag from 14 -> 16
    • Increased Lvl 2 Mag from 16 -> 18
    • Increased Lvl 3 and Lvl 4 Mag from 18 -> 21
  • Spitfire
    • Increased Hip Fire spread
  • 30-30 Repeater
    • Slightly increased projectile speed
    • Reduced charge time from 0.5s -> 0.35s
  • Longbow
    • Damage increased from 55 -> 60
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Arenas Update

  • Weapon Prices
    • P2020 Lvl 1 Upgrade: 50 -> 25
    • P2020 Lvl 2 Upgrade: 125 -> 75
    • P2020 Lvl 3 Upgrade: 200 -> 150
    • RE45: 250 -> 200
    • EVA: 250 -> 300
    • Mastiff: 500 -> 400
    • R99: 550 -> 500
    • Volt: 500 -> 550
    • Spitfire: 550 -> 600
    • L-Star: 400 -> 500
    • R301 Lvl 2 Upgrade: 300 -> 350
    • G7 Scout: 350 -> 400
    • G7 Scout Lvl 3 Upgrade: 250 -> 200
    • 30-30: 350 -> 400
    • 30-30 Lvl 3 Upgrade: 250 -> 200
  • Utility Prices
    • Arc Star: 100 -> 125
    • Gold Backpack: 250 -> 300
  • Legend Ability Prices
    • Crypto EMP: 600 -> 500
    • Crypto Drone: 100 -> 50
    • Revenant Death Totem: 600 -> 500
    • Lifeline DOC Drone 50 -> 75
    • Fuse Knuckle Cluster 150 -> 75
    • Bloodhound Ult 350 -> 450
  • Legend Ability Adjustments
    • Pathfinder’s Grapple starting charges reduced to 2 charges from 3.
    • Pathfinder’s Zipline round cooldown increased from every round to every other round.
    • Rampart’s Sheila round cooldown reduced from every 3 rounds to every other round.
    • Wattson’s Interception Pylon round cooldown increased from every round to every other round.
    • Octane’s Launch Pad cooldown increased from every round to every other round.
    • Octane’s Stim starting charges reduced to 2 charges from 3.
  • Other
    • Added a scoreboard to the map screen.
    • You can now report players by pressing [SPACE / Y] in the map screen
    • From Round 3 and onward, you’ll now start with a shield battery in addition to 2 syringes and 2 shield cells.
    • Care packages will also land 5s earlier to make the contained weapons a more viable option before the round closes out.
    • 6x scope moved from base sniper weapons to Lvl 1 upgrade.
  • Party Crasher
    • Adjusted circle logic to favour downtown a bit more.
    • Simplified the minimap’s visual language.
  • Phase Runner
    • Raised cover height on certain props throughout the map to prevent unfair advantages to large rig Legends.
    • Added a few trees to reduce the ease of spawn sniping (looking at you, Reptar…).
  • Arenas Bug Fixes
    • The UI for Purple devotion now shows the attached turbocharger.
    • Players will no longer be chosen as Jump Masters during the legend select screen.
    • Updated the sniper stock to show an empty slot when needed.
    • Can no longer get stuck in the crouch position after dying while reviving a teammate during a round in Arenas.
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Quality of Life Changes

  • Valkyrie
    • Updated fuel gauge UI to better indicate when you’re using fuel and when you’re running low.
  • Rampart
    • Will now have custom animations for LMG reload. These have no impact on her current reload times.
  • MISC
    • Added VO for when your Ultimate is ready, or not ready.
      • When your Ultimate gets to 100%, you’ll be prompted to tell your team with a new VO for each Legend.
      • At any point in time, you can ping your Ultimate icon (in your inventory) to show your teammate what percentage you’re at (in quick chat).
    • Added VO for when you enter a Replicator, so your teammates know you are crafting and won’t leave you behind! Probably.
    • Added VO for pinging a friendly Trident, in addition to the neutral and enemy states that already existed.
    • You can now turn off FOV scaling when certain abilities are used. Look in the options.
    • Reduced the frequency of Ring endings near out-of-bounds areas (like canyon walls or map edges).
    • Healing items will now play the entire healing sound when used by other players, instead of just the beginning and end.
    • Muting players will now also mute text to speech.
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General Bug Fixes

  • Bloodhound
    • Passive tracker icons will no longer be shown in the end-of-game screen.
  • Caustic
    • Fixed an issue with enemies not getting highlighted when in Caustic’s Nox Gas.
  • Fuse
    • Players can now see the number of grenades in the grenades stack when viewed on floor.
    • Fixed the 1P arm color on “Board to Death” to match the 3P view.
    • Fuse will no longer produce a third arm when ADS’ing and using the tactical at the same time.
  • Gibraltar
    • Being struck by a direct hit of Fuse’s Knucklecluster will no longer cause Gibraltar’s Gun shield to take unnecessary damage.
    • Gibby’s Ultimate will no longer damage a friendly’s Horizon’s Ult.
    • Gun Shield will no longer take additional bleed through damage.
  • Horizon
    • Horizon’s tactical will no longer ascend Caustic’s gas traps or Octane's Jump pads to the heavens.
    • Fixed an issue with the appearance of Horizon's teeth when using the "Golden Boson" skin.
  • Lifeline
    • Lifeline will no longer use Wraith’s animations while in the boxing ring.
    • Enemy Care packages will now have loot if the enemy Lifeline leaves the game before it lands.
    • Fixed an issue that was preventing Lifeline's tactical from functioning properly while in Caustic gas.
  • Loba
    • Completed another pass to prevent Loba from getting into unallowed areas.
    • Fixed an issue causing Loba's tactical to improperly fail on the Phase Runner map in Arenas.
    • Fixed an issue that caused Loba's tactical to be improperly disrupted by Horizon's gravity lift.
  • Mirage
    • Corrected an issue with Mirage flickering while in the Lobby.
  • Octane
    • Fixed obstructed ADSing while using the Compound bow and the 3x sight.
  • Pathfinder
    • Can no longer swap weapons faster if the holster animation is canceled.
    • Did a Zipline pass on Arena Maps to prevent Pathfinder getting into unfair positions.
  • Rampart
    • Fixed a logic error when using Wraith’s Portal and Sheila at the same time.
    • Did a pass to allow more places to place Amped Walls on Olympus.
    • Fixed an audio issue with Rampart’s Tactical when in close quarters.
    • Fixed an issue with Sheila disappearing off of Rampart’s back if shot during an emote.
    • Players no longer fall under the ground when using Shelia on certain slopes.
  • Revenant
    • Death Totem can now be damaged in Firing Range.
  • Valkyrie
    • Did an environment pass to prevent Valk from entering areas not meant to be entered.
    • Amped cover will no longer push players into geo if Skyward Dive is initiated near it.
    • Valkyrie’s Ult UI no longer remains on screen if observer switches to another POV.
    • First person view no longer obstructed when using a shield battery.
    • Fixed an issue with players not being able to cancel being hooked up to Valks Ult.
  • Wattson
    • Wattson no longer uses Wraith’s animation in the boxing ring.
    • The Nessie that Watton leaves behind with her Epic emote should no longer fall over dead when using a Legendary skin.
  • Wraith
    • Addressed a bug that sometimes caused Wraith's portal to improperly appear as open after a player entered it just before it closed.
  • Other
    • Fixed a bug where players have to play one Ranked game after a Season or Split reset for the reset to fully take effect. Note that players who have not played a Ranked game recently before this update will still have to play one more game of Ranked with their RP changing before this bug is completely fixed.
    • Matchmaking will be canceled if the party leader changes the playlist to a mode that a party member is not eligible for.
    • Fixed an issue preventing Switch users from scrolling through all their emotes while in handheld mode.
    • Resolved an issue that was sometimes slowing down controller players' turn speeds when running at high FPS.
    • Addressed some audio issues with Phoenix Kits.
    • Entering the Fight Night ring on Olympus should no longer cause you to experience glitches with gunfire audio.
    • Solved a performance problem caused by having large numbers of friends via Steam and/or Origin.
    • Knocked legends can now open the inner door inside Explosive Holds as normal.
    • Your scope sight should no longer flicker when ADSing using the Bocek Bow while riding a Trident.
    • Similarly to the above, ADSing with the Bocek Bow while riding a zipline should no longer cause flickering.
    • Resolved an issue that was preventing ping VO from playing when at a distance from teammates.
    • Fixed an issue that sometimes prevented players from joining a friend's lobby when using the "join" button from the Friends tab.
    • Solved an issue that was preventing Respawn beacon audio from triggering properly.
    • Fixed some buttons with weird "hitboxes" in the Clubs tab.
    • Rejecting invites from the Clubs tab should now work as expected.
    • Fixed an issue that sometimes prevented loot from appearing as expected in death boxes.
    • The consumables interface should no longer show up on the podium screen.
    • Resolved a rare bug that allowed you to use a Shield Battery even when shields were full.
    • Fixed an issue preventing some colorblind settings from appropriately changing the color of enemy HP bars.
    • Colorblind settings are now properly applied to trackers in the Legends tab.
    • Addressed an issue that sometimes caused the ring to become silent for recently-respawned players.
    • Solved a bug with "Death UI" being shown to players who reconnected early in the match.
    • The "random" music pack should no longer play default music on the match summary screen or the lobby.
    • Fixed some VFX issues with Legendary knockdown shields.
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Original Article

When Are The Patch Notes Going To Drop?

We don't know exactly, but we are expecting them to drop at 10:00 PST / 13:00 EST / 18:00 BST on June 24.

Ryan Rigney, Director of Comms at Respawn Entertainment tweeted the following:

If anyone's going to know when the Patch Notes are due to arrive, it's him... Right?

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What Are We Expecting?

At the moment, we're expecting to see two things from today's Apex Legends Patch Notes and the June 24 update.

Firstly, we're expecting to see Skull Town return to Apex Legends in glorious fashion. Okay, no... We're not getting a fully redone Season 1 Kings Kanyon, but we are getting Skull Town back as an Arenas Map.

That's almost a win, right? We don't know it's dropping today for sure but Apex Legends has been teasing it for a few days now.

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Secondly, we're expecting to see Ranked Arenas drop at some point ahead of Season 10. All we know about this mode is that it's on the way and being worked on. As Rigney has put it... Ranked Arenas "needs more time in the oven."

We are expecting this to replicate the current Ranked system, but operate on a different set of Ranks given the difference in gameplay between the two modes. This isn't out of the ordinary and should help players find the right ranking in both modes.

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