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Top Changes of Patch 7.20

Patch 7.20 comes with a new champion rework and a series of small tweaks and changes. Let’s break them down!


Evelynn rework

That’s right, Evelynn, the Agony’s Embrace, is finally getting a rework! We’ve already done an in-depth analysis of her new kit, we can’t help stressing how exciting these changes are for Evelynn mains. Not only will she have a lot more depth to her gameplay, but her core of playing a shadowy assassin will remain the same. If that’s not a successful rework, we don’t know what is!

Ornn buffs

Ornn, the Fire Below the Mountain, is getting more buffs! Bellows Breath [W] now deals damage equal to 20% of target’s maximum health (at max rank) as opposed to 25% of target’s current health before the patch. Searing Charge [E] gains 50 more range, and Call of the Forge God [R] no longer has a 0.35 cast time on the headbutt reactivation. 

Overall, this will make Ornn smoother and stronger throughout the game. In fact, these changes are a massive overkill. The horned demigod was already quite potent in the right hands, and now he might become downright oppressive. 

Tahm Kench is unbenched

Let’s face it, Tahm Kench needed some love. With the coming of the Ardent Censer meta, our favorite frog was sitting at a 46.82% win rate, which made it one of the weakest supports in League of Legends. Riot is addressing this by bumping up the damage on Kench’s passive by 0.25 of Tahm’s maximum health per stack. 

Additionally, Devour [W] will only have a 1-second lockout (instead of 2 seconds), allowing you to spit out champions and minions twice as fast as before. Abyssal Voyage [R] no longer prevents casting Devour for 1 second, so you’ll be able to save lives as soon as you exit your ultimate. We doubt that these changes are enough to make Tahm come back in the current meta, but maybe there’s hope for him in the off-season.

Sterak’s Gage is melee only

Sterak’s Gage finally embraces its identity as a juggernaut item. For starters, only melee and form-swapping champions will be able to make the purchase, so the era of AD carries running Sterak’s against fed Rengar mains is officially over. The item cost was upped to 3200 gold, but in return, it offers 50% base attack damage (up from 30%), 450 health (up from 400), and 30% tenacity for 8 seconds of the Lifeline duration. This makes Sterak’s Gage a solid option for bruisers that are facing CC-heavy teams, although the 3200 cost may be too hefty.

Ancient Coin nerf

Ancient Coin’s mana regeneration keeps getting nerfed! Now, picking up a mana coin will only restore 6% of your missing mana (as opposed to 10% before the patch.) This should make ranged supports more inclined to risk their positioning to pick up coins—checking their power.

That’s it for our top changes of the League of Legends Patch 7.20! As always, you can check the complete patch notes here, and we’ll see you on the Rift.

Let us know what you think of the patch and its changes in the comments below!

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Daniil Volkov

I craft narratives around League of Legends and cover LCK, NA & EU LCS.

Top Changes of Patch 7.20

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