Overwatch 2: Official Season 1 Hero Balance Changes REVEALED

Overwatch 2 Hero Changes


Overwatch 2 Hero Changes

Overwatch's sequel, Overwatch 2 is set to introduce tons of new content and changes to the popular FPS title.

Anywhere from the integration of a Battle Pass System, ridding away with the infamous Loot Boxes, to new maps, and overall content, there will be much for players to enjoy. Additionally, the game will also adopt a new 9-week Season cadence, which not only will introduce new maps, game modes, heroes, and more but will also bring balancing for the game's heroes.

After tons of Beta testing, Blizzard Entertainment has decided on how the heroes' abilities will look for Season 1.

Here are all of the Official Overwatch 2 Season 1 Hero Balance changes revealed.

Official Overwatch 2 Season 1 Hero Balance Changes

Following extensive Beta testing, the developers have finally decided on the actual numbers for the games' heroes. Based on data and feedback, they tweaked and balanced some of them, setting them up for the start of Overwatch 2's first season.

Here are the official numbers.

General

  • Temporary health now grants 50% reduced ultimate charge instead of zero ultimate charge
  • Damage Role Passive - New Passive: Eliminations grant 25% increased reload and movement speed for 2.5 seconds. Does not stack with itself but will refresh the duration
  • All heroes now refund up to 30% ultimate power on hero swap

Junker Queen

  • Commanding Shout
    • Allied health bonus reduced from 100 to 50 HP
    • Allied duration reduced from 5 to 3 seconds
    • Temporary health no longer decays over its duration
    • Cooldown increased from 11 to 15 seconds

Orisa

  • Base health increased from 250 to 275
  • Base armor increased from 250 to 275
  • Energy Javelin cooldown reduced from 8 to 6 seconds

D.Va

  • Boosters impact damage increased from 10 to 25
  • Micro Missiles cooldown reduced from 8 to 7 seconds
  • Call Mech ultimate cost reduced by 12%

Brigitte

  • Inspire duration reduced from 6 to 5 seconds

Baptiste

  • Biotic Launcher primary fire damage increased from 24 to 25
  • Biotic Launcher primary fire minimum falloff range increased from 20 to 25 meters

Mercy

  • Pressing Crouch during Guardian Angel now launches you straight up
  • Angelic Descent can now be activated by holding Crouch while airborne

Bastion

  • Ironclad passive is enabled again (20% damage reduction while transformed)

Reaper

  • Hellfire Shotguns spread reduced from 8 to 7 degrees

Sojourn

  • Railgun energy gain from non-player targets (barriers, turrets, etc.) reduced by an additional 50%

Sombra

  • Hack ability lockout duration increased from 1 to 1.75 seconds

Don't Miss: Discover Razer's Ultimate Gaming Laptops Now

This Article's Topics

Explore new topics and discover content that's right for you!

OverwatchMore