What is the Mythic+ Affix rotation in WoW Dragonflight Season 1?

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WoW Dragonflight Neltharus

A new World of Warcraft expansion means a brand-new Mythic+ season and for Dragonflight, players can expect the same—this includes a new affix rotation.

Dragonflight Season 1 will feature a brand-new Mythic+ dungeon rotation. In the season, players will be able to enter and complete four dungeons from Dragonflight and four that will be returning from previous expansions, namely Legion, Warlords of Draenor, and Mists of Pandaria. Players will have different affixes to deal with a week to week when taking on the dungeons.


Here is the Mythic+ affix rotation in WoW Dragonflight Season 1.

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What is the Mythic+ Affix rotation in WoW Dragonflight Season 1?

The WoW Dragonflight Season 1 Mythic+ affix rotation will be 10 weeks long with each affix being played on Tyrannical and Fortified once—no more Fortified-only affixes. As expected, no affixes will be the same two weeks in a row.

It's worth noting, that Dragonflight Season 1 will adopt the new Thundering affix.

Here is the WoW Dragonflight Season 1 Mythic+ affix rotation courtesy of Wowhead who compiled the data from the Dragonflight beta.

Week First Affix (Level 2+) Second Affix (Level 4+) Third Affix (Level 7+) Seasonal Affix (Level 10+)

READ MORE: All WoW Dragonflight Dungeons Revealed


All of the Affixes in WoW Dragonflight Season 1

Now that we know what the WoW Dragonflight Season 1 Mythic+ affix rotation will be, it's time to define each affix.

Algeth'ar Academy WoW Dragonflight
Credit: Blizzard Entertainment
ALGETHA'R ACADEMY: One of the dungeons in the Dragonflight Mythic+ Season 1 rotation is Algeth'ar Academy

We'll segment them by levels, in this case, Affix 1 is 2+, affix 2 is 4+, affix 3 is 7+, and the Seasonal affix at 10+.

Affix 1 - 2+

  • Fortified - Non-boss enemies have 20% more health and inflict up to 30% increased damage.
  • Tyrannical - Bosses have 30% more health. Bosses and their minions inflict up to 15% increased damage.

Affix 2 - 4+

  • Bolstering - When any non-boss enemy dies, its death cry empowers nearby allies, temporarily increasing their maximum health by 15% and damage by 20%.
  • Bursting - When slain, non-boss enemies explode, causing all players to suffer damage over 4 sec. This effect stacks.
  • Raging - Non-boss enemies enrage at 30% health remaining, dealing 50% increased damage until defeated.
  • Sanguine - When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
  • Spiteful - Fiends rise from the corpses of non-boss enemies and pursue random players.

Affix 3 - 7+

  • Explosive - While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.
  • Grievous - Injured players suffer increasing damage over time until healed.
  • Quaking - Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
  • Storming - While in combat, enemies periodically summon damaging whirlwinds.

Affix 4 - Seasonal

  • Thundering - Enemies have 5% more health. While in combat, players are periodically overcharged with primal power from Raszageth's unending storm. This power comes with great risk, and failure to discharge it quickly can have stunning consequences.

READ MORE: What Item Level is Mythic+ Loot WoW Dragonflight?