Now that World of Warcraft Shadowlands 9.2 finally has a release date, players will be able to enjoy what the final patch has to offer.
Eternity's End will bring forth tons of new content such as the new zone, Zereth Mortis, a new raid in Sepulcher of the First Ones, a new Mythic+ Affix in Encrypted, and much more.
Amongst these, though, is the return of Tier Sets. Ever since their removal in the Battle For Azeroth expansion, players have been yearning for their return, and the end of Shadowlands will be the time!
Here are all of the WoW Shadowlands Tier Sets on the way in 9.2 and their 2 and 4-set bonuses.
WoW Shadowlands 9.2 Tier Sets
With the Sepulcher of the First Ones comes the return of Tier Sets that will be individual to each class and spec.
Here are all of the WoW Shadowlands 9.2 tier sets and what their set bonuses offer.
Death Knight
Blood
- 2-Set - Endless Rune Waltz - While your Dancing Rune Weapon is active Heart Strike extends the duration of Dancing Rune Weapon by 0.5 seconds and increases your Strength by 1%, persisting for 10 seconds after Dancing Rune Weapon ends
- 4-Set - Endless Rune Waltz - When you take damage, you have a chance equal to 100% of your Parry chance to lash out, Heart Striking your attacker. Dancing Rune Weapon now summons 2 Rune Weapons.
Frost
- 2-Set -Â Arctic Assault -Â Remorseless Winter grants 8% Critical Strike while active.
- 4-Set - Arctic Assault - Consuming Killing Machine fires a Glacial Advance through your target.
Unholy
- 2-Set - Harvest Time - Every 5 Clawing Shadows / Scourge Strike casts Soul Reaper on your target and summons an Army of the Dead ghoul for 15 seconds.
- 4-Set - Harvest Time - Your minions deal 5% increased damage. When Soul Reaper's secondary effect triggers, this bonus increases to 25% for 8 seconds
Demon Hunter
Havoc
- 2-Set - Deadly Dance - Increases [Death Sweep and Annihilation] [Blade Dance and Chaos Strike] damage by 20%.
- 4-Set - Deadly Dance - Metamorphosis duration is increased by 6 sec. Every 60 Fury you consume reduces the cooldown of Metamorphosis by 1 sec.
Vengeance
- 2-Set - Burning Hunger - Damage dealt by Immolation Aura has a 10% chance to generate a Lesser Soul Fragment
- 4-Set - Rapacious Hunger - Consuming a Lesser Soul Fragment reduces the remaining cooldown of your Immolation Aura or Fel Devastation by 1 sec.
Druid
Balance
- 2-Set - Celestial Pillar - Entering Lunar Eclipse creates a Fury of Elune at 25% effectiveness that follows your current target for 8 sec.
- 4-Set - Umbral Infusion - While in an Eclipse, the cost of Starsurge and Starfall is reduced by 20%.
Feral
- 2-Set - Heart of the Lion - Each combo point spent reduces the cooldown of Incarnation: King of the Jungle / Berserk by 0.5 sec.
- 4-Set - Sickle of the Lion - Entering Berserk causes you to strike all nearby enemies, dealing (320.2% of Attack power) Bleed damage over 10 sec. Deals reduced damage beyond 8 targets.
Guardian
- 2-Set - Architect's Design - Casting Barkskin causes you to Berserk for 4 sec.
- 4-Set - Architect's Aligner - While Berserked, you radiate (26.6% of Attack power) Cosmic damage to nearby enemies and heal yourself for (39.7% of Attack power) every 1 sec.
Restoration
- 2-Set - Renewing Bloom - Healing from Rejuvenation has a 25% chance to grant Renewing Bloom, healing (20.8% of Spell power) over 8 sec. Swiftmend can consume Renewing Bloom. (Proc chance: 25%)
- 4-Set - Ephemeral Incarnation - Every 3 casts of Swiftmend grants you Incarnation: Tree of Life for 9 sec.
Hunter
Beast Mastery
- 2-Set - Killing Frenzy - Your Kill Command critical strike chance is increased by 15% for each stack of Frenzy your pet has.
- 4-Set - Killing Frenzy - Kill Command critical hits increase the damage and cooldown reduction of your next Cobra Shot by 40%.
Marksmanship
- 2-Set - Focused Trickery - Trick Shots now also increases the damage of the affected shot by 30%.
- 4-Set - Focused Trickery - Spending 40 Focus grants you 1 charge of Trick Shots.
Survival
- 2-Set - Mad Bombardier - When Kill Command resets, it has a 40% chance to make your next Wildfire Bomb incur no cooldown.
- 4-Set - Mad Bombardier - Your Wildfire Bombs deal 30% additional damage. This bonus is increased to 80% for bombs empowered by Mad Bombardier.
Mage
Arcane
- 2-Set - Arcane Lucidity - Increases your Arcane damage dealt to enemies affected by Touch of the Magi by 10%.
- 4-Set - Arcane Lucidity - Touch of the Magi's duration is increased by 4 sec and grants 25% mana regeneration for 12 sec.
Fire
- 2-Set - Fiery Rush - Increases the duration of Combustion by 2 sec.
- 4-Set - Fiery Rush - While Combustion is active your Fire Blast and Phoenix Flames recharge 50% faster.
Frost
- 2-Set - Frost Storm - Your spells have a 25% chance to call down a Comet Storm on your target enemy. This effect cannot occur more than once every 20 sec.
- 4-Set - Frost Storm - Enemies hit by Comet Storm take 2% increased damage from your Frost Spells, up to 10% for 8 sec.
Monk
Brewmaster
- 2-Set - Breath of the Cosmos - Targets ignited by Breath of Fire deal an additional 4% less damage to you.
- 4-Set - Keg of the Heavens - Keg Smash deals an additional 50% damage, heals you for 66% of damage dealt, and grants 66% of damage dealt as maximum health for 10 sec.
Mistweaver
- 2-Set - Grandiose Font - Essence Font's residual healing effect is increased by 5% and lasts an additional 2 sec.
- 4-Set - Tea of the Grand Upwelling - Drinking Thunder Focus Tea summons a Progenitor Rune of Healing, increasing all healing dealt while inside its bounds by 450.
Windwalker
- 2-Set - Fists of Primordium - Increases Fists of Fury damage by 40%.
- 4-Set - Primordial Potential - After 10 offensive abilities, your next 3 offensive abilities deal an additional 22% damage.
Paladin
Holy
- 2-Set - Dawn Will Come - Casting Word of Glory causes your next Light of Dawn to heal for 50% more and cast twice. Cannot occur more often than once per 30 sec.
- 4-Set - Dawn Will Come - Each target hit by Light of Dawn has a 100%50% chance to reduce the remaining cooldown of Avenging Wrath by 2 sec.
Protection
- 2-Set - Glorious Purpose - Casting Shield of the Righteous increases your Block chance by 4% for 15 sec, stacking up to 3 times.
- 4-Set - Glorious Purpose - When you take damage, you have a chance equal to 100% of your Block chance to cast Judgment at your attacker.
Retribution
- 2-Set - Ashes to Ashes - When you benefit from Art of War, you gain Seraphim for 2 sec.
- 4-Set - Ashes to Ashes - Art of War has a 50% chance to reset the cooldown of Wake of Ashes instead of Blade of Justice.
Priest
Discipline
- 2-Set - From Dusk - Casting Power Word: Shield or Shadow Mend has a 15% chance to make your next cast of Shadow Mend have no cost or cast time.
- 4-Set - Til Dawn - Power of the Dark Side increases the effectiveness of Penance by an additional 45% and is triggered when Power Word: Radiance is cast.
Holy
- 2-Set - Knowledge - Your Holy Words begin Divine Conversation, increasing the cooldown reduction of your next Holy-Word-affecting spell by 15 sec.
- 4-Set - Conversation - Divine Conversation increases the effectiveness of your next Holy-Word-affecting spell by 60%.
Shadow
- 2-Set - Darkened Mind - Casting Devouring Plague has a 40% chance to grant Dark Thought. Casting Searing Nightmare has a 25% chance to grant Dark Thought.
- 4-Set - Living Shadow - Consuming a Dark Thought causes your shadow to animate after a moment, dealing [(20.9% of Spell power) * 6] Shadow damage over 6 sec to all enemies within 10 yards of your target.
Rogue
Assassination
- 2-Set - Grudge Match - Shiv causes enemies within 15 yards to take 40% increased damage from your Poisons and Bleeds for 9 seconds.
- 4-Set - Immortal Technique - Your finishing moves have a 4% chance per combo point to cast Shadowstrike at up to 5 enemies within 15 yards.
Outlaw
- 2-Set - Tornado Trigger - Your Main Gauche has a 25% chance to fire a Pistol Shot.
- 4-Set - Tornado Trigger - Pistol Shot has a 100% chance to load a Hidden Bullet from your sleeves, up to 6 times. After loading 6 bullets, your next Pistol Shot also fires Between The Eyes as though 6 combo points were spent.
Subtlety
- 2-Set - Immortal Technique - Shadowstrike has a 15% chance to grant Shadow Blades for 5 sec.
- 4-Set - Immortal Technique - Your finishing moves have a 4%3% chance per combo point to cast Shadowstrike at up to 5 enemies within 15 yards.
Shaman
Elemental
- 2-Set - Fireheart - While your Storm Elemental / Fire Elemental is active, your Lava Burst deals 20% additional damage and you gain Lava Surge every 8 sec.
- 4-Set - Fireheart - Casting Lava Burst extends the duration of your Storm Elemental / Fire Elemental by 1.5 sec. If your Storm Elemental / Fire Elemental is not active. Lava Burst has a 20% chance to reduce its remaining cooldown by 10 sec instead.
Enhancement
- 2-Set - Stormspirit - Spending Maelstrom Weapon has a 3% chance per stack to summon a Feral Spirit for 9 sec.
- 4-Set - Stormspirit - Your Feral Spirits' attacks have a 20% chance to trigger Stormbringer, resetting the cooldown of your Stormstrike.
Restoration
- 2-Set - Heal the Soul - Your critical healing increases the critical chance of your next Chain Heal by 2%, stacking up to 50 times.
- 4-Set - Heal the Soul - Your Chain Heal critical hits reduce the remaining cooldown of one of your totems by 2 sec. Your Healing Stream Totem, Healing Tide Totem, Mana Tide Totem, and Spirit Link Totem now also cast Chain Heal when you drop them.
Warlock
Affliction
- 2-Set - Deliberate Malice - Malefic Rapture's damage is increased by 15% and each cast extends the duration of Corruption, Agony, and Unstable Affliction by 2 sec.
- 4-Set - Calamitous Crescendo - While Agony, Corruption, and Unstable Affliction are active, your Drain Soul has a 10% chance / Shadow Bolt has a 20% chance to make your next Malefic Rapture cost no Soul Shards and cast instantly.
Demonology
- 2-Set - Ripped From the Portal - Call Dreadstalkers has a 100% chance to summon an additional Dreadstalker.
- 4-Set - Malicious Imp-Pact - Your Hand of Gul'dan has a 15% chance per Soul Shard to summon a Malicious Imp. When slain, Malicious Imp will either deal (85% of Spell power) Fire damage to all nearby enemies of your Implosion or deal it to your current target.
Destruction
- 2-Set - Ritual of Ruin - Every 10 Soul Shards spent grants Ritual of Ruin, making your next Chaos Bolt or Rain of Fire consume no Soul Shards and have no cast time.
- 4-Set - Avatar of Destruction - When Chaos Bolt or Rain of Fire consumes a charge of Ritual of Ruin, you summon a Blasphemy for 8 sec.
Warrior
Arms
- 2-Set - Pile On - Colossus Smash / Warbreaker lasts 3 sec longer and increases your damage dealt to affected enemies by an additional 5%.
- 4-Set - Pile On - Tactician has a 50% increased chance to proc against enemies with Colossus Smash and causes your next Overpower to grant 2% Strength, up to 20% for 15 sec.
Fury
- 2-Set - Frenzied Destruction - Raging Blow deals 15% increased damage and gains an additional charge.
- 4-Set - Frenzied Destruction - Raging Blow has a 20% chance to grant Recklessness for 4 sec.
Protection
- 2-Set - Outburst - Consuming 30 rage grants a stack of Seeing Red, which transforms at 8 stacks into Outburst, causing your next Shield Slam or Thunder Clap to be 200% more effective and grant Ignore Pain.
- 4-Set - Outburst - Avatar increases your damage dealt by an additional 10% and decreases damage taken by 10%. Avatar instantly grants 8 stacks of Outburst