FC 26 is here, and while it’s packed with new features, there is still plenty of room to fine-tune the experience. That’s where realistic sliders come in. These allow you to adjust gameplay, speed, passing, shooting, defending, and AI behavior so every match feels like a real football simulation.
Whether you’re running a Road to Glory career mode or simply want offline matches to feel authentic, these sliders will help you achieve that balance between challenge and realism.
Why Do Sliders Matter in FC 26?

FC 26 allows you to choose between competitive and authentic gameplay types right out of the box. "Competitive" mimics the fast, online-focused experience, while "Authentic" slows things down and adds more realistic animations. It’s a step in the right direction; however, for true realism, you will still have to customize your own sliders.
Simply, think of sliders as the engine under the hood:
- Speed – How quickly players accelerate and move.
- Passing & Shooting – Accuracy, error, and speed of the ball.
- Defending & Positioning – How tight AI defenders mark and how compact your team stays.
- AI Behavior – How the CPU attacks, crosses, dribbles, and presses.
By modifying these, you can make sure the Sunderland vs. Manchester City match feels very different from Manchester City vs. Real Madrid.
Recommended FC 26 Realistic Sliders

Below are the values that many offline players are using to make FC 26 feel like real football. These are designed for Legendary or Ultimate difficulty, but can be adapted downward if needed.
Player Movement
Slider | User | CPU |
---|---|---|
Sprint Speed | 36 | 36 |
Acceleration | 45 | 45 |
Shooting
Slider | User | CPU |
---|---|---|
Shot Error | 65 | 65 |
Shot Speed | 47 | 46 |
Header Shot Error | 20 | 20 |
Passing
Slider | User | CPU |
---|---|---|
Pass Error | 65 | 45 |
Pass Speed | 34 | 34 |
Header Pass Error | 55 | 55 |
Injuries
Slider | Value |
---|---|
Frequency | 70 |
Severity | 30 |
Goalkeepers
Slider | User | CPU |
---|---|---|
Ability | 65 | 65 |
Team Positioning
Slider | User | CPU |
---|---|---|
Marking | 59 | 57 |
Run Frequency | 27 | 30 |
Line Height | 72 | 72 |
Line Length | 28 | 28 |
Team Width | 49 | 49 |
Full-Back Positioning | 70 | 70 |
Ball Control
Slider | User | CPU |
---|---|---|
Power Bar | 47 | 47 |
First Touch Error | 90 | 90 |
Intercept Error | 76 | 73 |
Deflection Error | 99 | 99 |
Tackling
Slider | User | CPU |
---|---|---|
Tackle Assistance | 43 | 52 |
AI Behavior
Slider | Value |
---|---|
Behavior Type | Tactical |
Referee Strictness
Slider | Value |
---|---|
Strictness | Very Strict |
Game Settings (Controller)
Setting | Value |
---|---|
Auto Shots | Off |
Assisted Headers | Off |
Through Pass Assistance | Manual |
Other Pass Types | Semi |
Auto Clearances | On |
Analog Sprint | On |
Match Length | 8 mins |
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