World of Warcraft: Dragonflight Season 1 is finally here and amidst all of the new content goodness such as the Vault of the Incarnates raid, new Mythic+ dungeon rotation, and more, players can expect the expansion's first tier sets.
Similar to other World of Warcraft seasons or raids in the past—apart from the Battle for Azeroth and parts of Shadowlands expansions—players can collect Tier Sets to gain extra power for their characters.
Here are all of the Dragonflight Season 1 Tier Set Bonuses revealed.
Don't Miss: Discover Razer's Ultimate Gaming Laptops Now
All Dragonflight Season 1 Tier Set Bonuses REVEALED
In the past, Tier Set bonuses have been complex, oftentimes changing how a specific class or spec plays. However, due to the introduction of the Talent System revamp, the developers over at Blizzard Entertainment have decided to change that.
Instead of possibly changing playstyles, the Tier bonuses being offered in Season 1 will look to buff classes. These bonuses will look to generally take a "light touch" on features like resource regeneration and cooldown manipulation and the like.
Additionally, apart from the Vault of the Incarnates raid, players will be able to collect the Tier Sets from Inspiration Catalyst in Dragonflight, the iteration from the Creation Catalyst seen in Shadowlands.
Here are all of the 38 Tier Set bonuses.
Death Knight
- Blood
- (2) Set Bonus: When a Bone Shield charge is consumed you have a 20% chance to generate one rune.
- (4) Set Bonus: After 10 Bone Shield charges are consumed gain 10% damage and Haste for 10 seconds.
- Frost
- (2) Set Bonus: Obliterate and Frostscythe critical strike damage is increased by 15%.
- (4) Set Bonus: Obliterate and Frostscythe have a 15% chance not to consume Killing Machine.
- Unholy
- (2) Set Bonus: Bursting a festering wound grants your ghoul Vile Infusion, increasing their damage and attack speed by 10% for 5 seconds.
- (4) Set Bonus: Your primary ghoul’s attacks have a 15% chance to increase your damage and Haste by 10% for 8 seconds. This chance is increased during Vile Infusion.
Demon Hunter
- Havoc
- (2) Set Bonus: Chaos Strike and Blade Dance chance to critically strike is increased by 5% and their critical strike damage is increased by 10%.
- (4) Set Bonus: Chaos Strike and Blade Dance have a 20% chance to increase damage you deal by 8% for 6 seconds. Your critical strikes increase this chance.
- Vengeance
- (2) Set Bonus: Shear / Fracture deals 20% more damage, generates 20% more Fury, and have a 15% chance to generate an additional Soul Fragment.
- (4) Set Bonus: Spirit Bomb and Soul Cleave have a 12% chance to deal 50% more damage and cause targets they hit to deal 15% less damage to you for 8 seconds.
Druid
- Balance
- (2) Set Bonus: Starsurge and Starfall increase the damage of your next Wrath or Starfire by 50%, stacking up to 3 times.
- (4) Set Bonus: When you enter Eclipse, your next Starsurge or Starfall costs no Astral Power and deals 50% increased damage.
- Feral
- (2) Set Bonus: Rip & Ferocious Bite damage increased by 5%.
- (4) Set Bonus: Finishing moves grant 1% crit for each combo point spent for 5 seconds.
- Guardian
- (2) Set Bonus: Gore has a 5% increased chance to trigger. Gore also increases Mangle’s damage by 10%.
- (4) Set Bonus: Mangle and Thrash deal 5% increased damage. Mangle heals you for 100% of the damage it deals.
- Restoration
- (2) Set Bonus: Rejuvenation, Lifebloom, Wild Growth, Efflorescence, and Tranquility chance to critically heal is increased by 10%.
- (4) Set Bonus: Efflorescence critical heals increase the healing of your next Wild Growth by 10%, stacking up to 5 times. Lifebloom critical heals reduce the cooldown of Nature’s Swiftness by 2 seconds.
Evoker
- Devastation
- (2) Set Bonus: Increases Empower spells’ chance to critically strike by 5% and Empower spells increase your chance to critically strike by 5% for 6 seconds.
- (4) Set Bonus: Empower spells have a 25% chance to grant you 6 seconds of Fury of the Aspects without causing Sated.
- Preservation
- (2) Set Bonus: Empower spells increase Reversion’s chance to critically heal by
525% for 6 seconds. - (4) Set Bonus: Reversion healing has a chance to cause your next Living Flame to cast instantly and deal 20% increased damage or healing. Stacks up to 2 times.
- (2) Set Bonus: Empower spells increase Reversion’s chance to critically heal by
Hunter
- Beast Mastery
- (2) Set Bonus: Kill Command damage increased by 10% and it has a 10% chance to reset the cooldown on Barbed Shot.
- (4) Set Bonus: Barbed Shot has a 50% chance to make your next Cobra Shot or Multi-Shot consume no focus.
- Marksmanship
- (2) Set Bonus: Arcane Shot & Multi Shot critical hits cause your next Aimed Shot to cast 50% faster and cause the target to bleed for 20% of damage dealt over 6 seconds.
- (4) Set Bonus: Ranged auto-attacks have a 10% chance to give your next Arcane Shot or Multi Shot 100% chance to critically hit.
- Survival
- (2) Set Bonus: Raptor Strike / Mongoose Strike, Carve, and Butchery damage increased by 10%.
- (4) Set Bonus: Raptor Strike, Mongoose Strike, Carve, and Butchery have a 10% chance to make your next Raptor Strike, Mongoose Strike, Carve, or Butchery cost no Focus.
Mage
- Arcane
- (2) Set Bonus: For each Arcane Charge, Arcane Blast critical strike chance is increased by 5% and Arcane Explosion critical strike chance is increased by 3%.
- (4) Set Bonus: When Arcane Blast or Arcane Explosion critically strikes at least one target, the critical strike chance of your next Arcane Barrage is increased by 10%, up to 4 stacks.
- Fire
- (2) Set Bonus: Pyroblasts and Flamestrikes cast with Hot Streak deal 10% increased damage.
- (4) Set Bonus: Fire Blast, Phoenix Flames, and Fireball deal 10% increased damage and their chance to critically strike is increased by 10%.
- Frost
- (2) Set Bonus: Ice Lance and Frozen Orb damage increased by 10%.
- (4) Set Bonus: Consuming Fingers of Frost increases
Blizzard damage by 25% and Frostbolt damage by 50%spell damage by 8% for 6 seconds.
Monk
- Brewmaster
- (2) Set Bonus: Hitting an enemy with Tiger Palm or Spinning Crane Kick grants Brewmaster’s Rhythm, increasing damage dealt and reducing damage taken by 1% for 10 seconds, stacking up to 4 times.
- (4) Set Bonus: For each stack of Brewmaster’s Rhythm, Purifying Brew clears 3% more of your damage delayed with stagger.
- Mistweaver
- (2) Set Bonus: Healing from your Enveloping Mist, Essence Font, and Vivify is increased by 15% on targets with your Renewing Mist.
- (4) Set Bonus: Essence Font and Vivify healing are increased by 10% and your Renewing Mists on targets healed by Essence Font are extended by 1 seconds for each heal.
- Windwalker
- (2) Set Bonus: Fists of Fury increases the damage dealt by your next 2 Rising Sun Kicks or Spinning Crane Kicks by 30%.
- (4) Set Bonus: Fists of Fury now enhances your next 3 Rising Sun Kicks or Spinning Crane Kicks and enhanced kicks increase your Versatility during your next Fists of Fury by 5%, stacking up to 3 times.
Paladin
- Holy
- (2) Set Bonus: Holy Shock increases the critical hit chance of your next heal within 10 seconds by 10%.
- (4) Set Bonus: When your direct healing spells critically strike, your next Holy Shock deals 30% increased damage or healing.
- Protection
- (2) Set Bonus: Avenger’s Shield grants you Versatility of Light, increasing the Versatility of you and your closest ally by 4% for 4 seconds.
- (4) Set Bonus: Casting Hammer of the Righteous / Blessed Hammer increases your Parry by
X4% forY10 seconds and extends the duration of Versatility of Light by 1.0 seconds.
- Retribution
- (2) Set Bonus: Blade of Justice and Judgment grant Crusader’s Strength, increasing the damage of your next Crusader’s Strike or Consecreate by 100%, stacking up to 2.
- (4) Set Bonus: When you consume Crusader’s Strength, the damage of your next Blade of Justice is increased by 50% for each stack of Crusader’s Strength consumed.
Priest
- Discipline
- (2) Set Bonus: Casting Power Word: Shield increases the effectiveness of your next direct damage or healing spell by 10%.
- (4) Set Bonus: Penance increases the strength of your next Power Word: Shield by 100% of its damage or 30% of its healing.
- Holy
- (2) Set Bonus: Casting Prayer of Mending reduces the cast time of your next Heal or Prayer of Healing by 1.0 seconds and increases their Holy Word cooldown reduction effect by 2.0 seconds.
- (4) Set Bonus: When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you gain 15% critical strike chance for 8 seconds.
- Shadow
- (2) Set Bonus: Mind Blast increases the damage of your next Devouring Plague or Mind Sear by 20%, stacking up to 3 times.
- (4) Set Bonus: Devouring Plague and Mind Sear increase your haste by 5% for 8 seconds.
Rogue
- Assassination
- (2) Set Bonus: Envenom also increases your weapon poisons’ damage by 10%.
- (4) Set Bonus: When your weapon poisons deal direct damage, you have a 50% chance to gain Septic Wounds, increasing your Bleed damage by 2% for 8 seconds, stacking up to 5 times.
- Outlaw
- (2) Set Bonus: Dispatch increases the damage of your next Sinister Strike or Ambush by 20% per combo point spent.
- (4) Set Bonus: Half-cost uses of Pistol Shot granted by Sinister Strike increase the damage of your next Dispatch by 50%.
- Subtlety
- (2) Set Bonus: Eviscerate and Black Powder increase the damage and critical strike chance of your next Backstab, Shadowstrike, or Shuriken Storm by 2% per combo point spent.
- (4) Set Bonus: Backstab, Shadowstrike, and Shuriken Storm critical strikes increase the damage of Eviscerate and Rupture by 15% and the damage of Black Powder by 8% for 6 seconds.
Shaman
- Elemental
- (2) Set Bonus: Lightning Bolt, Chain Lightning, and Lava Burst increase the damage of your next Earth Shock or Earthquake by
2-32.5%, stacking 10 times. - (4) Set Bonus: Casting Elemental Blast, Earth Shock or Earthquake increases your Mastery by 10% for 10 seconds.
- (2) Set Bonus: Lightning Bolt, Chain Lightning, and Lava Burst increase the damage of your next Earth Shock or Earthquake by
- Enhancement
- (2) Set Bonus: Stormstrike increases the damage of your next Lava Lash by 10% and causes it to generate 1 additional stack of Maelstrom Weapon.
- (4) Set Bonus: Consuming Maelstrom Weapon stacks reduces the cooldown of Stormstrike, Lava Lash, Crash Lightning, Flame Shock, or Frost Shock by 0.5 seconds per stack, chosen randomly.
- Restoration
- (2) Set Bonus: While Healing Stream Totem/Cloudburst Totem is active, your chance to critically strike is increased by 10%.
- (4) Set Bonus: When Healing Stream Totem/Cloudburst Totem expires or dies, you gain 10% Haste for 10 seconds.
Warlock
- Affliction
- (2) Set Bonus: When Agony grants you a Soul Shard, you have a chance to gain Cruel Inspiration, increasing your haste by 12% for 6 seconds.
- (4) Set Bonus: Cruel Inspiration also grants 2 charges of Cruel Epiphany, up to 5 charges. Each charge of Cruel Epiphany increases the damage of your next Malefic Rapture or Seed of Corruption by 40%.
- Demonology
- (2) Set Bonus: Demon Bolt and Felstorm damage increased by 20%.
- (4) Set Bonus: Demon Bolt has a chance to make your next Hand of Gul’dan instant and deal 50% increased damage.
- Destruction
- (2) Set Bonus: Consuming Soul Shards has a chance to grant you Chaos Maelstrom, increasing your critical strike chance by 10% for 10 seconds.
- (4) Set Bonus: During Chaos Maelstrom, your Chaos Bolt, Conflagrate, and Incinerate critical strikes explode on the target, dealing 2-10% of damage dealt to enemies within 8 yds. Damage reduced beyond 5 targets.
Warrior
- Arms
- (2) Set Bonus: Mortal Strike and Cleave damage and chance to critically strike increased by 10%.
- (4) Set Bonus: Mortal Strike, Cleave, & Execute critical strikes increase your damage and critical strike chance by 5% for 6 seconds.
- Fury
- (2) Set Bonus: Execute’s chance to critically strike increased by 10%.
- (4) Set Bonus: Sudden Death’s chance to reset the cooldown of Execute and make it usable on any target, regardless of health, is greatly increased.
- Protection
- (2) Set Bonus: Revenge grants you Vanguard’s Determination, increasing your damage done and reducing damage you take by 4% for 5 seconds.
- (4) Set Bonus: During Vanguard’s Determination, gain Ignore Pain equal to 10% of damage you deal.