While Splitgate may still be in Beta, for the time being, it's a fairly fleshed out experience including both casual and ranked modes to explore and players are now wondering if splitgate has adopted skill-based matchmaking to create its games.
We know that their Ranked system is based on Elo and how that is likely to work, but is casual play regulated in any way and are the games always fair?
Does Splitgate have Skill-Based Matchmaking?
The ranked system for Splitgate uses the Elo system which aims to always ensure matches are fair and that similarly, skilled players match with each other. This promotes a healthier community feel as players are more likely to stick with the game if they feel like it's a level playing field.
Now, that doesn't always mean that you're going to be matched with players at the same level. You may find games where the enemy team comprises of one highly skilled player and three lower rank players to balance things out.
The Elo system is different but similar in practice to skill-based matchmaking. Many communities are split down the middle when it comes to skill-based matchmaking because it has its pros and cons but in most cases, both sides are in favour of whichever system promotes fair play and less cheating.
Developers 1047 have discussed their views on skill-based matchmaking and claim to want to create a loose SBMM that protects new players but leaves things relatively open for the rest of the community. This may bleed into the ranked modes but things can get dicey with Elo and SBMM clash. Once Splitgate has officially launched we may see changes made to accommodate what is best for the game in the long term.
Splitgate Competitive Ranks
If you are planning on venturing into Splitgate's ranked mode when you're eligible (account level 15), then here is the ranking structure they use.
- Brass (0 – 999)
- Bronze (1,000 – 1,499)
- Silver (1,500 – 1,999)
- Gold (2,000 – 2,499)
- Platinum (2,500 – 2,999)
- Diamond (3,000 – 3,499)
- Master (3,500 – 3,999)
- Champion (4,000+)
Each tier is broken up into smaller levels to help progress feel more fluid and like less of a grind.