Valorant 2.09 is the game's next update, and its patch notes reveal some big changes with a new game mode, some bug fixes, and a Viper nerf.
So let's dive right into what's coming to Valorant in the update 2.09 patch notes!
Latest - Valorant 2.09 Introduces New Replication Game Mode
If you thought Valorant gameplay was chaotic before, Replication takes things up a notch.
Read over the full rules list for Valorant Replication below:
Rules
- Best-of-nine Spike mode
- 80-second rounds
- 45-second pistol round, with 30-second subsequent rounds
- All players on the same team play as the same Agent (e.g. 5 Sages against 5 Jetts)
- Agent selection is decided in pre-match voting.
- Abilities, minus ultimates, are refreshed each round
- Gain +1 ultimate points per round at the start of the round (except Overtime rounds)
- Set amount of credits each round regardless of win/loss
- Per-round credit amounts:
- 900
- 2400
- 3900
- 6000
- Per-round credit amounts:
- Weapon and shield are reset each round
- Being flashed twice within a 4 second window grants FLASHGUARD to the player
- FLASHGUARD: Cannot be blinded
- Duration: 5 seconds
- FLASHGUARD: Cannot be blinded
XP
- Same as unrated:
- 100 xp per round played.
- Additional 200 xp per round won.
Valorant 2.09 Patch Notes
The Valorant 2.09 patch notes have been revealed, and they make some massive changes to the game!
Read over the full patch notes below:
Game Modes
REPLICATION
- New game mode will be introduced, read over its details here.
Agents
VIPER
Toxin (Passive)
- The instant decay inflicted when entering Viper’s smoke or crossing her wall, reduced 50 >>> 30
Maps
BREEZE
- Blocked vision of the gaps above Mid-Wood Doors and A Metal Doors
- Smoothed player collision in various locations
Game System Updates
- Added tactical timeouts to Tournament Mode Custom Games
- 2 tactical timeouts can be called per game, per team.
- Tactical timeouts last 60 seconds.
- Tactical timeouts freeze all player movements for the duration of the timeout.
- For technical pauses, the standard Pause Match Timer option is still available.
- Improved the visual synchronization of bullet tracers and impact effects for Observers
- This should fix most cases where it looks like a player is killed before a bullet reaches them in our esports viewing experience.
- Adjusted color of placeable utility on the minimap to match team color for Observers
- Adjusted color of names in player loadout HUD to match team color
- Spaced the End Game Phase and Pause Match Timer options in Custom Games to prevent misclicks
- Improved feel on rope ascenders in high latency situations
- Minor performance optimizations to UI in matches
Bugs
Agents
- Added team colors for placed Agent abilities, for observers
- Fixed issue where Astra’s Nebula was slightly offset once fully formed
- Fixed bullet impacts on Sova’s Owl Drone wings appearing in the wrong locations
- Fixed issues across multiple Agents with incorrect damage icons for abilities showing up in the killfeed
- Fixed issue where Killjoy’s Nanoswarm audio would cut off if it was destroyed right after activation
- Fixed an issue where Skye’s Seekers did not show how many enemies were affected in the combat report
- Omen can no longer drop the Spike or weapons while casting From the Shadows
- Fixed an issue where Killjoy’s Alarmbot would display flashed visual effects while invisible
Game Systems
- Fixed an issue where weapons could be instantly reloaded after spamming orb pick ups
- Fixed an issue where sound was lowered by 5dB
Weapons
- Fixed 1P snow impacts that occurred rarely in gun fights
Breeze Map
- Fixed a number of exploits around the map
- Fixed an issue where players could sandwich themselves in between Sage’s wall and the Mechanical Doors on Breeze (or Ascent)
Competitive
- Fixed a bug that was causing a player’s leaderboard rank to not show up on their Act Rank badge
- Fixed a bug that was showing the ranked rating threshold on the leaderboard for previous Acts
- Only the current Act should show a ranked rating threshold bar from now on.