Madden 23 Franchise Mode devs reveal major tuning and fixes following Closed Beta

Several changes are coming to Madden 23 Franchise Mode after the Closed Beta feedback was submitted and reviewed by the devs.

From CPU Draft Logic to Salary Cap changes, the devs revealed several tuning and fixes that players can expect at launch.

Let's see what they had to say in the latest Gridiron Notes.

Madden 23 Franchise Mode

Before we break down all of the Gridiron Notes, there are a few things that stuck out to us as we read the Madden 23 Franchise Mode feedback.

The first bit was the Franchise Draft Crash, which received 77 votes. The devs stated that this was the top issue reported from the Closed Beta and has been addressed for launch.

Madden 23 Franchise Mode
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FRANCHISE MODE UPDATE: The devs took a hard look at Madden 23 this week

It would also seem that EA is focused more on realism inside of the Madden 23 Franchise Mode as they've tailored how and when players will resign with their current team.

Things like Sim Stats also received attention during this tuning period after the Closed Beta feedback.

PRE ORDER NOW: Secure your copy of Madden 23 before it arrives

Closed Beta Gridiron Notes for Franchise Mode

The Gridiron Notes cover several aspects of Madden 23 Franchise Mode that have either been changed or altered before launch.

Scouting also received a detailed look as EA fixed an issue where you couldn’t see the scouting region text when assigning a scout among other things.

Madden 23 Franchise Mode
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SCOUTING: Expect the Scouting hub to look much different in Madden 23

The addition of stars in the scouting area of the Madden 23 Franchise Mode is because EA wanted to help better explain the Tier level of Scouts.

Here's the full breakdown of Gridiron Notes for Franchise Mode after the Closed Beta Feedback:

  • Franchise Draft Crash
    77 Votes - 60 Comments
    • DEV NOTE: This was our top issue reported from the Closed Beta and has been addressed for launch.
  • Sim Stats
    50 Votes - 36 Comments
    • DEV NOTE: We fixed an issue where the longest pass completion in simulations was 25 yards. We have also focused on tuning sim stats to try and match real life stats as closely as possible. We know that you can have a wide range of results in any sim, but our goal is to give you a realistic statistical snapshot.
  • Low Interest Players are signing frequently during Re-Sign periods
    32 Votes - 18 Comments
    • DEV NOTE: We have done several rounds of tuning in this area to try and make this more realistic in how and when players will re-sign with their current team.
  • Salary Cap
    • DEV NOTE: We received feedback that some teams didn’t have enough salary cap space available to re-sign players and during the Free Agency period. We have continued to update real life player contracts as that information becomes available along with trying to tune the amounts players will ask for during the different stages. Our goal is to strike the balance between fun and challenging, especially if you are controlling a team that doesn’t have much cap space at the start of your Franchise.
  • CPU Draft Logic
    • DEV NOTE: There were some reports about seeing teams drafting QBs when they already had quality starters on their team. Since the Closed Beta, this has been a key area of focus as we are utilizing the new Player Tags feature to help prevent this from happening.
  • Eval Offers causing a crash in Free agency
    • Fixed for Launch
  • Get Offers Trade Tuning
    • We have done a few rounds of tuning with our new Get Offers trade feature
  • NFL Draft Flicker Issue
    • There were a couple graphical issues we had during the Closed Beta that have since been resolved
  • High Profile Players in FA
    • We saw players mention that they were seeing several top tier players available in Free Agency. We tried to help improve this in a couple different ways:
      • Tuned Player Motivations to help better match current teams to help give these teams a better chance of re-signing them.
      • Continued to update real life player contracts for players that signed new deals to remove them from the list of potential Free Agents in year 1 of Franchise.
      • As mentioned above, tuned amount of money players will ask for along with Team Salary Cap data
  • Progression History showing wrong training information
    • We had a bug where the training history for offense and defense was flipped that has been fixed.
  • Misaligned Assign Scout Text
    • Fixed an issue where you couldn’t see the scouting region text when assigning a scout
  • Scouting Tiers Showing 4 Stars
    • Fixed an issue where we showed 4 stars instead of 3.
    • We added the stars this year to try and help better explain the Tier level of Scouts as we received feedback from players on Madden NFL 22 that it wasn’t clear right away if Tier 1 is best or Tier 3
  • Help Tips
    • Added help tips for the following: Free Agent Hub, Contract Negotiation, and Scouting stage updates

We did our own review on the Closed Beta and the Madden 23 Franchise Mode is something we were definitely interested in.

Head here to read our full review of the Closed Beta, follow this link.

Madden 23 Release Date

We're not far away from the release date of Madden 23 which is why all of these updates from the dev team are underway.

Officially, Madden 23 will release on August 15, 2022 but you can get three days of Early Access with a pre order.

Madden 23 Franchise Mode
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COMING SOON: Expect incredible graphics and brand new animations this year

The Madden 23 Franchise Mode wasn't the only area addressed during the Gridiron Notes following Closed Beta.

Face of the Franchise, The Yard, and gameplay features were focal points that EA made sure to update before the game is released.

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