Seemingly receiving an update every patch since her release this season, Zeri once again is up for some changes in LoL Patch 12.11.
As opposed to the usual nerf—which she has received plenty of—or the rare buff, the Spark of Zaun is being rearranged, trading away some of her utility and movement in favor of damage and cooldowns.
That being said, here's everything you need to know about Zeri's changes coming in LoL 12.11.
Zeri Buffs Trade Utility for Damage
As a follow-up to 12.10's Durability Update, Lead Champion Designer, August Browning revealed the changes coming to Zeri via Twitter.
Her Q, Burst Fire, will have its active damage increased at all levels. Additionally, its passive charged auto-attack will be receiving a buff to its damage also.
Up for buffs as well is Zeri's W, Ultrashock Laser, as its cooldown is getting a one-second reduction at all levels while also getting its AD ratio buffed by 0.1, it'll also critical strike any champions after hitting a wall. In exchange, the ability's slow will be reduced by 20 percent at max level.
To top it all off both her E, Spark Surge, and her Ultimate, Lightning Crash are seeing some cooldown reductions. The former will trade away a portion of her on-hit cooldown reduction in favor of a flat cooldown reduction and the latter will have its cooldown lowered at early levels while also getting double the stacks of Overcharge per enemy champion hit by the ability's area-of-effect damage.
Topping it all off, the Spark of Zaun's auto-attacks will no longer slow enemies.
Although these changes might slow down the electric champion, in the end, her newfound damage might be just enough to give her the extra spark she needs in return.
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LoL 12.11 Patch Notes: Zeri Buffs
Here's what the numbers are looking like for Zeri's changes coming in LoL 12.11, courtesy of Riot August.
Q - Burst Fire
- Active Damage: 7-15 (+1.1-1.2 TAD) ⇒ 8-20 (+1.1-1.3 TAD)
- Passive Charged Attack Damage: 90-20 (.8AP) + 1-10% Max Health ⇒ 90-20 (.9AP) (by level 18) +3-15% Max Health
- Passive Charged Attack Slow: 18-50% for 1s ⇒ REMOVED
W - Ultrashock Laser
- Cooldown: 13-9 ⇒ 12-8
- AD Ratio: 1.4 ⇒ 1.5
- Slow: 30-70% ⇒ 30-50%
- NEW: If the W hits a wall it will critically strike champions and monsters
E - Spark Surge
- Cooldown: 26-20 ⇒ 22-16
- Cooldown Reduction per hit: 1 ⇒ .5 (Cooldown Reduction on crit: 3 ⇒ 1.5)
R - Lightning Crash
- Cooldown: 120-70 ⇒ 100-70
- Movement Speed per stack: 1.5% ⇒ 1%
- Stack per champion hit by activated AoE: 5 ⇒ 8
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