Warzone 2 Season 1 Reloaded FULL Patch Notes

Warzone 2 Season 1 Reloaded

Warzone 2 Season 1 Reloaded

Warzone 2 is seeing its first major update, as Season 1 Reloaded has arrived with tons of balance changes to shake up the meta. There's tons more on offer too, as new weapons have arrived, and new modes to get stuck into and provide a change of pace to standard Battle Royale.

Most meta weapons are receiving some tweaks in the mid-season update, and some others are receiving some much-needed love. Here's everything you need to know about what's changing, so you can start building your loadouts.

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Warzone 2 Season 1 Reloaded Weapon Patch Notes

Here are all of the changes being made to the weapons in Al Mazrah:

Warzone 2
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General

  • Akimbo P890, X12, Basilisk, and .50 GS have received a damage reduction against armored opponents
  • Fixed an issue causing shotguns to inconsistently display the broken armor hitmarker

Assault Rifles

Kastov-74u

  • Small reduction to close damage; three hits to kill requires at least one chest hit

M13B

  • Blocking underbarrel launcher and shotgun on 7” Bruen B-M20 barrel

Kastov 545

  • Increase to muzzle velocity
  • Small decrease to hip spread
  • Increase close damage
  • Increase to chest damage multiplier

Submachine Guns

MX9

  • Increased movement speed, ADS speed, and sprint-to-fire speed on the 32-round magazine

VEL 46

  • Reduced hip spread
  • Increased movement speed
  • Increased far damage

Handguns

Basilisk

  • Blocking Basilisk compensators and flash hider on the FTAC ARROW barrel
  • Adding muzzle attachment usage on the FTAC ARROW barrel: LOCKSHOT KT85, SA LEVELER 55, CRONEN DARK KX30

.50 GS

  • Reduced hip spread
  • Increased 1-hit headshot range
  • Increased damage range
  • Increased neck and upper shoulder location damage multipliers
  • Increased bullet velocity
  • Increased damage range on SA LONGSHOT – 50 and SA TYRANT FIFTY barrel

Shotguns

  • Shotguns can no longer kill fully armored players in one shot

Expedite 12

  • Added guard category:
    • TV CF40 Guard
    • AZ-40 Shotguard
    • AZAROV T15

Melee

Riot Shield

  • Reduced movement speed
  • Reduced melee damage to 3 hit kill
  • Shield movement animation improvement
  • Longer switch time pulling out throwing knife when riot shield is equipped

Launchers

JOKR

  • Missiles no longer land out of bounds when targeting a wall on the edge of a map
  • Improved the thermal readability when aiming in

Attachments

Tuning

  • Most beneficial Tuning value magnitudes have been increased.
  • Some harmful Tuning value magnitudes have been decreased.

Optics

Thermal Optics

  • Increased range of all optics thermal target identification range
  • Enemies’ heat signature fades when they are killed

DRESXOM PRIME-90

  • Improved quality of thermal image for improved target acquisition (including the Basileus Victus XMR blueprint from the Battlepass)

XTEN ANGEL-40

  • Fixed rangefinder to fit in lens on the GS .50

SZ HoloTerm

  • Increased contrast on optic thermal rendering for improved target acquisition
  • Added thermal toggle feature

THERMO-OPTIC X9

  • Increased contrast on optic thermal rendering for improved target acquisition
  • Players that have been killed in one-life modes with revive capabilities, such as Knock Out, will no longer be marked as an active player when using the Cruise Missile, Chopper Gunner, or Gunship

Kill Streaks

Care Package

  • Fixed an issue that allowed players to spawn on a position where a care package is occupying, resulting in an immediate death

MGB

  • Fixed an issue that prevented players from calling out the MGB while swimming underwater

Juggernaut

  • The Juggernaut should now correctly switch between their minigun and pistol when entering and exiting water
  • Explosive weapons that stick to the Juggernaut (such as the Semtex, Drill Charge, etc...) should now inflict more damage against it
  • Fixed an issue where Juggernauts sometimes died to a single throwing knife in Tier 1

SAE

  • Fixed an issue that prevented explosions from doing damage to neutral and enemy-occupied vehicles

Sentry Gun

Fixed an exploit that allowed Sentry Guns to be placed under the map in certain locations

Field Upgrades

Portable Radar

  • Portable Radars can now stick to vehicles

Equipment

Radiation Blocker

  • Now prevents the use of this equipment when performing a number of different actions such as slotting in armor.
  • This should resolve a few issues where players no longer had their weapon, or could not interact with items.

Thermite Grenades

  • Thermites will no longer persist on a player that was stuck, then died, and respawned again.

Quality of Life and Other Changes

General

  • The XP tokens menu has been changed to display how much time is left on your XP tokens in the lobby screen.
  • XP Tokens can now be equipped in the pause menu while in-game.
  • XP Tokens can no longer be accidentally activated during Double XP events.
  • Players who join a game in progress will no longer get a loss if their team loses the match.
  • Attachments now have a tuning icon on them in preview,, indicating which ones can be tuned and which ones cannot.
  • Finishing Moves now count towards the 30 kills in third person Daily Challenge in Special Ops.
  • "Stickerbook Challenges” in the After Action Report screen now say “Calling Card Challenge” instead.
  • Operator bios are no longer cut off part of the way through.
  • Acquiring a new blueprint will now display a pulsing dot next to the associated weapon in Gunsmith.
  • Players will no longer seeing a black screen on some platforms when trying to purchase CP.
  • Various issues with weapon and attachment unlocks and progression have been addressed, including stats display.

Social

  • Merged Hub & Friends tabs together.
  • Switched to smaller Player Card widgets for Friends.
  • Added support for batch/bulk sending of friend requests.
  • Fixed various bugs impacting the join and/or invite to party features.
  • Transition to Grid view when scrolling in Friends list.

Showcases

  • Camera positions on Operators have been adjusted for better positioning with the UI
  • Adjustments to Filter/Sort
  • Fixed the Player Browser so it no longer scrolls when it isn’t full.
  • Fixed an issue with Calling Cards not showing up in a players Showcase after they have set them.
  • Fixed an issue where players weren’t properly sorting by progression in the Player Browser.
  • Hides the empty attachments nodes on Weapon Inspection when there are no attachments slotted.

Channels

  • Adjusted member list states (muted, talking, connected, etc.) to be more clear
  • Adjusted text message states in game channel to be more clear who they were sent to
  • Players in member list will now be divided by team in lobbies
  • Fixed an issue where lobby players were still able to be heard when connected to a custom channel
  • Added the ability to text chat with "Group" members

Groups

  • Find or create communities with this new social feature. Check out the most recent COD Blog for more.