Battlefield 2042 is flying towards its Friday, November 19th release date, and we're already getting the game's first update before launch day.
Here's what's coming in the Battlefield 2042 #1 update, and when the patch arrives in-game.
Release Time
Battlefield 2042 Update #1 will go live at 3am EST, taking servers down for a full hour before things go back online.
This server downtime may be extended pending any technical difficulties, and we'll update with the latest details as they unfold.
READ MORE: All of the Battlefield Portal Maps Revealed So Far
Patch Notes
EA may be saving bigger changes for the Battlefield 2042 Day One update, but for now, this pre-launch patch tackles some important bug fixes and more.
Here are the full Battlefield 2042 Update #1 patch notes courtesy of EA:
- Implemented Server Side upgrades that are targeted at reducing instances of Rubber Banding, often experienced in the later part of a round in All-Out Warfare modes.
- Significantly reduced instances of stuttering when playing on Breakaway. If the Silo’s are destroyed, it should no longer reduce performance on the server.
- A note that we are continuing to investigate similar occurrences that have been reported to us on other maps.
- When looking at allies on your team, their names will now correctly display.
- Adjusted the animations for Falck during the End of Round sequence to ensure that she is displayed correctly.
- Updated a skin earnable for Boris via Mastery Progression with a new name: Gator.
- Ensured that TDM Rounds in Battlefield Portal always start with Random Deploy set as active. We observed that this sometimes wasn’t active when moving from round to round, but have now fixed this.
- Applied a set of measures that ensure the correct number of AI spawn in Custom Battlefield Portal modes using the Free for All preset.
- PC Only - Enabled Specialist Selection in Hazard Zone via mouse interaction, removing the need to lock in your selection with the Spacebar.
- Fixed a rare occurrence in Hazard Zone that would sometimes cause the End of Round flow to not activate correctly, ensuring that the correct amount of bonus XP was awarded.
- Repaired an issue found in Hazard Zone that could cause players to be shown on the Map when they were not visible, or spotted.
- Provided a fix for Hazard Zone players who were not seeing their Extraction Streaks updating correctly.