Spelunky 2 has only been around on PS4 and PC for around six weeks now, but the Mossmouth title has just received a significant update.
Update 1.15.0 Release Date
The patch arrived on Tuesday, 3 November.
Spelunky 2 Update 1.15.0 Patch Notes
- Olmec will now throw bombs in phase 2 only if the player is below him
- Reduced Olmec’s floaters life to 1HP
- Added layer doors to the right part of Olmec’s level
- Added leaderboard blocking: see filters/depot_filters files after accessing in-game leaderboards
- Physics should no longer crush the player as easily as before
- Trying to quickly pick something up should now be more responsive
- Bombs can now be tossed while the player is holding one in their hands
- Players can now grab ladders and ropes while attacking
- Fixed Vlad’s cape behaviour on the quicksands
- Dismounting in the air after the mount’s second jump while wearing Vlad’s Cape won’t make the mount jump a third time
- Pressing down+rope should now send ropes downward without having to crouch first
- Fixed issue where the attack could be spammed while climbing
- Players should no longer be able to change directions while attacking while falling
- Fixed some weird issues when tossing stuff diagonally with the pitcher’s mitt
- Fixed issue where players could shoot when leaving through the exit door while on a mount
- Fixed issue where dropping a bomb with the pitcher’s mitt was being done with too much force (even breaking regenerative blocks)
- Fixed issue where the bear trap’s gold nugget seemed to fly after triggering the trap
- Prevented a hard boss from processing a specific projectile if it doesn’t see the projectile
- Track Star achievement will now try to re-unlock on just beating 30 seconds mark
- Fixed jetpack
- Fixed powderkeg journal’s unlock on whipping it
- Ghist shopkeeper journal’s entry will no longer unlock if entering uncursed
- Fixed mummy’s journal entry unlock on killing it with a bomb
- Fixed Duat’s dust wall rendering
- Prevented duplicate characters when using the random option on the quick select
- Fixed Arena’s crash when multiple players played with the same characters
- Fixed lasers’ infinite generation issue in the last game theme
- Fixed issue with music not playing properly when reaching Olmec through the first shortcut
- Profile Win% now takes all kinds of wins into the equation
- Fixed issue when pushblocks spawned right in front of arrow traps
- Shields will now protect from firebug flames
- Paste bombs should no longer bounce off of corners
- Fixed punish ball interaction with pipes
- Fixed issue where Dice shops could sometimes soft lock
- Prevented soft-locks on being thrown by a vendor or yeti with the punish ball
- Fixed issue where certain corners could mess with the jetpack and other stuff
- Players will no longer be considered vegan if they consume the elixir
- Prevented vendors from angering when touching a level generated cobweb
- The player ghost is now able to flip and shake during the dash
- Prevented magmamen from spawning on a tile of lava where they immediately fall down
- Made cursed pots a lot less likely to be accidentally destroyed on Neo Babylon
- Fixed punish ball behaviour in the Tiamat’s special exit
- Star challenge generation should now be guaranteed
- Prevented some projectiles from tossing stuff backwards
- Adjusted grabbing point for climbing gloves and climbable entities
- Hundun will no longer destroy metal or light arrows stuck to walls
- Fixed first theme boss rolling up the side of the level
- Fixed floating orbs’ collisions
- Fixed issue where spikeballs damaged players before moving
- Fixed coop crash when flag carrier wasn’t the first player and Hired Hand carried the idol to the exit
- Fixed UFO’s sound in the character selection screen on starting a new game
- Fixed issue when lasers collided with armoured Olmites
- Teleporter backpack’s base price is now 12000 (down from 15000)
- Hoverpack’s base price is now 12000 (down from 20000)
- Black Market items are now sold at base price (cheaper)
- Landmines placed or triggered by players will now enrage vendors
- Fixed Yeti Queen incorrectly spawning in the Yeti King’s floor
- Prevented some NPC conversations from being triggered from different rooms
- If a partially blocked door can be entered, it can now be entered from both layers
- Increased gold coins’ shape slightly so they can be pushed away with the whip
- Fixed issue where falling platforms would sometimes break on pets without dealing damage
- Fixed issue when the true crown triggers the teleport while inside a pipe
- Fixed loyalty of cloned players
- Added “back” button hint on the main menu
- Prevented yeti king from freezing the players while they are crossing a door
- Fixed flying arrows with rotation
- Localized some extra texts
- Tossing a cursed pot against a specific enemy during his attack now correctly curses him as well
- Fixed crash when a land mine was brought to the ending sequence
- Fixed some crashes in the Dice shop
- Capped leaderboard resource usage
- Fixed black market issue where the middle row shops were using the wrong floor
- Equippables will now ignite on any magmaman contact
- A certain minister generation should now be guaranteed
- Renamed Bear Trap to Totem Trap
- Renamed Snap Trap to Bear Trap
- Removed a couple of sprite artefacts
- Optimized CPU usage of AI
- Changes to prepare audio system for multi-context update
- Audio system optimizations
- Invalidate input on opening any popup to prevent auto-selection
- Prevented posse rooms in Duat
- Prevented secondary rooms from spawning inside challenge rooms
- Fixed tile for the small sapphire and small ruby