League of Legends Season 12 is moving toward the massive LoL 12.9 update, one that introduces two champion reworks at once for Olaf and Taliyah along with plenty of other balance changes, and new challenge system changes.
With that in mind, here's everything we know about League of Legends patch 12.9 thus far, including its release date, time, patch, notes, and more!
LoL 12.9 Release Date & Time
Adhering to the official League of Legends patch schedule, LoL 12.9 is set to release on Wednesday, May 11, 2022.
As always, players can expect League of Legends servers to go down for maintenance at 6 am EST before going live with the update at 9 am EST on launch day.
Once it releases, all of 12.9's features, including the Challenges System changes, the Olaf rework, and more will be available for players to enjoy in-game.
LoL 12.9 Patch Notes
Thanks to the LoL dev team, we have an early look at what's getting changed in the LoL 12.9 patch notes!
Check out the full breakdown of what we know so far below.
Champion Buffs
Braum
Passive - Concussive Blows
- Target cooldown: 8-6 ⇒ 8-4 (level 1, 7, 13)
E - Unbreakable
- Damage Reduction: 30-40% ⇒ 35-45%
Hecarim
Q - Rampage
- Base AD Ratio: 85% ⇒ 90%
W - Spirit of Dread
- Cooldown: 18 ⇒ 14
Thresh
Passive - Damnation
- AP and AR per soul: 0.75 ⇒ 1
W - Dark Passage
- Shield: 60-180 (+1 per Soul) ⇒ 60-180 (+2 per Soul)
Varus
Passive - Living Vengeance
- Minion Attack Speed: 10/15/20 (+15% bonus Attack Speed) ⇒ 10/15/20 (+20% bonus Attack Speed)
- Champion Attack speed: 40% (+30% bonus Attack Speed) ⇒ 40% (+40% bonus Attack Speed)
W - Blighted Quiver
- On-hit: 7-21 (+30%AP) ⇒ 7-27 (+30%AP)
Champion Nerfs
Ahri
E - Charm
- Cooldown: 12 ⇒ 14
R - Spirit Rush
- Cooldown: 130-80 ⇒ 140-90
Master Yi
R - Highlander
- Bonus Attack Speed: 25-65% ⇒ 25-45%
Nidalee
Base Stats
- Health: 570 ⇒ 540
Renata Glasc
Base Stats
- Armor: 29 ⇒ 27
P - Leverage
- Damage: 1-3.5% [lvl 1-13] (+1% per 100 AP) ⇒ 1-2% [lvl 1-9] (+2% per 100 AP)
Rengar
W - Battle Roar
- Bonus Monster Damage: 85-150 ⇒ 65-130
Sion
P - Glory in Death
- Zombie Structure Damage: 100% ⇒ 40%
Reworks/Mid Scope Updates
- Olaf
- Taliyah
Olaf and Taliyah Reworks set to arrive in 12.9
Having been announced as a mid-scope update in March, Olaf's and Taliyah's reworks will finally arrive with LoL patch 12.9.
Olaf
Base Stats
- Attack Damage: 68 (+3.5/level), 127.5 at level 18 ⇒ 68 (+4.7/level), 148 at level 18
- Health: 575 (+100/level), 2275 at level 18 ⇒ 575 (+105/level), 2360 at level 18
- Mana: 316 (+42/level), 1030 at level 18 ⇒ 316 (+60/level), 1336 at level 18
- Passive - Berserker Rage
- Calculation reworked to grant max effectiveness at or below 30% health
- Maximum Attack Speed: 99% ⇒ 40-100% (levels 1-18)
- NEW: Now gives up to 12-35% life steal (levels 1-18), based on Olaf's missing health
Q - Undertow
- NEW: Shreds 25/27.5/30/32.5/35% armor for 4 seconds on champion hit
- Damage: 80/125/170/215/260 ⇒ 60/110/160/210/260
- Minimum Range: Approximately 300 ⇒ 425
- Mana Cost: 60 at all ranks ⇒40/45/50/55/60
- Cooldown: 7 seconds ⇒ 8 seconds
- Cooldown refund on pickup: 4.5 seconds ⇒ 5 seconds
W - Vicious Strikes [REWORKED]
(ability may be renamed)
- NEW: Resets Olaf’s basic attack
- NEW: Olaf gains 70/115/160/205/250 (+25% of Olaf’s missing health) as a shield for 2.5 seconds
- REMOVED: No longer grants Life Steal
- REMOVED: No longer amplifies Olaf’s healing based on missing health
- Attack Speed: 50/60/70/80/90% for 6 seconds ⇒ 40/50/60/70/80% for 4 seconds
- Cooldown: 16 seconds at all ranks ⇒ 16/14.5/13/11.5/10 seconds
R - Ragnarok
- NEW: Hitting a champion with a basic attack or E - Reckless Swing extends the duration of Ragnarok to 2.5 seconds. Olaf can refresh Ragnarok indefinitely
- Duration: 6 seconds ⇒ 3 seconds
- REMOVED R: Ragnarok's passive's bonus resistances are no longer lost for the duration of the cast
Taliyah
Base Stats
- Armor: 20 ⇒ 18
- HP: 531 ⇒ 500
- Mana Regen per 5 seconds: 9.34 + .85 per level ⇒ 8 + .8 per level
- Mana: 425 ⇒ 470
Passive – Rock Surfing
- Out of Combat Movement Speed: 20% – 45% by lvl 18 ⇒ 10/20/35/55% at levels 1/9/12/15
- Time before passive falls off away from walls: 1 second ⇒ 2.5 seconds
- Bug Fix: Taliyah will no longer lose her passive permanently if she had a spell shield.
Q – Threaded Volley
- NEW: Now deals damage in an area with 175 radius
- Damage: 70 – 170 (+ 45% AP) ⇒ 38 – 130 (+50% AP)
- Extra Rock Damage Reduction: 50% ⇒ 60%
- Max Q Damage: 210 – 510 (+135% AP) ⇒ 98.8 – 338 (+130% AP)
- Cooldown: 7 – 3 seconds ⇒ 6.5 – 2.5 seconds
- Mana Cost: 50 – 90 ⇒ 60 – 80
Q – Threaded Volley (Worked Ground)
- NEW: Worked Ground cast is a single hit boulder, hits in a 225 radius AoE, deals 2x damage (76 – 260 (+100% AP)) to the primary target, and slows everything hit by 30-50% for 2 seconds
- NEW: Worked Ground cast has new VFX
- Mana Cost: 1 ⇒ 30
- Minimum Cooldown: 1 second ⇒ 0.75 seconds
- NEW: Casting on Worked Ground consumes Worked Ground
- Worked Ground Radius: 300 ⇒ 400
- Worked Ground Duration: 25 seconds ⇒ 30 seconds
- Worked Ground size on Howling Abyss is now the same as Summoners Rift
Q – Threaded Volley (Extra Changes)
- Extra rock damage reduction on jungle monsters: 25% ⇒ 60% (same as normal Q)
- NEW: Q deals 150% damage to monsters
- NEW: Will now continue to cast while Taliyah is in stasis
- Bug Fix: Worked Ground Q would sometimes not get the reduced cooldown
W – Seismic Shove
- Damage: 60 – 140 (+40% AP) ⇒ 0 (NO DAMAGE)
- Delay before Knockup: 0.8 seconds ⇒ 0.65 seconds
- AoE radius: 200 ⇒ 225
- Cooldown: 16-12 ⇒ 14-8
- Mana Cost: 70-110 ⇒ 60-0
E – Unraveled Earth
- NEW: Mines stun enemies that dash through them for 1 second
- Upfront Damage: 50 – 150 (+40% AP) ⇒ 60 – 240 (+60% AP)
- Damage after 4 seconds: 50 – 150 (+40% AP) ⇒ 0 (NO DAMAGE)
- Detonation Damage: 50 – 90 (+30% AP) ⇒ 25 – 105 (+30% AP)
- Damage Reduction per mine: 15% >>> 25%
- Max Detonation damage: 155 – 279 +93% AP) ⇒ 62.5 – 262.5 (+75% AP)
- Cooldown: 16 – 8 ⇒ 16 – 12
- Number of Rows (range): 4 ⇒ 6
- Mines per Row (width) 6 ⇒ 4
- Mine spawn delay between rows (affects how fast they go out): 0.1 seconds >>> 0.17 seconds
- Delay after cast time before first mine spawns: 0.1 seconds ⇒ 0 seconds
- Field Duration: 4 seconds ⇒ 5 seconds
R – Weaver’s Wall
- Range: 3000 – 6000 ⇒ 2500 – 6500
- UPDATED: Damage no longer knocks Taliyah off of Weaver’s Wall
- NEW: Cannot cast within 3 seconds of taking damage from an enemy champion or structure.
- UPDATED: Moving during cast now causes Taliyah to dash to the location she clicked, up to a maximum dash range.
- Jump off dash range: 400 ⇒ 700
- Jump off dash speed: 1000 ⇒ 1200
- Jump off dash now has more forgiveness when attempting to dash through a wall.
Additionally, two other champions will be getting some smaller-scale changes in Pyke and Renekton.
Pyke (mid nerf)
Notable Changes:
- No longer gives Pyke "Your Cut" in addition to kill godl from successful executes (last assisting ally still gets "Your Cut")
- No longer gives Pyke an extra "Your Cut" from when allies kill enemy champions within X (Pyke still gets 1x "Your Cut")
- Buffed in Support focused ways
Renekton
Base Stats
- HP, AD Growth buffed
W - Ruthless Predator
- Rank 1 nerfed
- Max buffed
R - Dominus
- Damage Buffed
Items
Hullbreaker (Rush)
- Resists: 20-60 (linear) ⇒ 10-75 (backloaded)
- Bonus tower damage now applied only to attacks
LoL 12.9 Skins
As always, a new patch means a fresh set of new skins coming to League of Legends, and this time around there are even more for players to play with.
The LoL 12.9 update will bring about new additions to the High Noon line and unveiled new skins for the 2021 League of Legends World Champions, EDward Gaming.
For information on the skins, visit here.
New LoL Challenges System
As the new progression system in League of Legends, the Challenges System rewards players for all kinds of activities they participate in both in and out of the game.
These can range as low as killing 20 minions within three seconds to winning games with 100 or more CS than your opponent. By completing them, players will receive a few rewards, progressing towards badges with Achievement Points that show on player profiles.
Players can also progress within the Challenges System, going up in tiers, and earning new rewards such as titles that can be shown on profiles.
For more information on the LoL Challenges System, visit here.