Like Olaf, Taliyah is slated to be reworked in one of Riot Games' many "mid-scope updates" in League of Legends Season 12.
This rework has the Stoneweaver deviate away from a reliance on burst in exchange for a more consistent DPS and utility mage.
Here's what Taliyah's rework will look like.
Taliyah mid-scope update to arrive in LoL 12.9
Apart from fringe picks and an unexpected role swap to the jungle, Taliyah hasn't been the most popular pick in recent years which is represented by her 2.46% jungle pick rate according to op.gg.
Ever since her release, she's been in a weird spot, this includes a mini-rework in Season 8 that didn't accomplish much for the mid laner turned jungle.
That's why Riot has included her as one of the many champions to receive mid-scope updates across League of Legends Season 12. So far, a number of champions such as Swain and Olaf have been tweaked and rearranged, now it's Taliyah's turn.
Taliyah rework gives her more consistent damage
Similar to other champion changes Riot has implemented in the past, including Olaf's, Taliyah's rework aims to give her a place to stay in. In this case, even though Taliyah will most likely shift away from the jungle, she'll have a secure home back in the mid-lane.
This starts off with a complete reinterpretation of her Q, Threaded Volley, as the AoE damage initially removed in the Season 8 rework will return while adding more damage if Taliyah's on her Worked Ground. But it does come at a cost as once the ability is used on the special area, the Worked Ground will be consumed.
Following that up will be her W, Seismic Shove, which will no longer damage enemies, but will have its CD and mana cost lowered following the attempt to make Taliyah more consistent.
In contrast, her E, Unraveled Earth, will look to do a bit more up-front damage and will stun any enemy champion dashing across through it.
Lastly, her ultimate, Weaver's Wall, will look to make her mobile to counteract her early-game want to stay in line and farm.
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Taliyah rework patch notes
Here's what the numbers are looking like for Taliyah's rework.
Base Stats
- Armor: 20 ⇒ 18
- HP: 531 ⇒ 500
- Mana Regen per 5 seconds: 9.34 + .85 per level ⇒ 8 + .8 per level
- Mana: 425 ⇒ 470
Passive – Rock Surfing
- Out of Combat Movement Speed: 20% – 45% by lvl 18 ⇒ 10/20/35/55% at levels 1/9/12/15
- Time before passive falls off away from walls: 1 second ⇒ 2.5 seconds
- Bug Fix: Taliyah will no longer lose her passive permanently if she had a spell shield.
Q – Threaded Volley
- NEW: Now deals damage in an area with 175 radius
- Damage: 70 – 170 (+ 45% AP) ⇒ 38 – 130 (+50% AP)
- Extra Rock Damage Reduction: 50% ⇒ 60%
- Max Q Damage: 210 – 510 (+135% AP) ⇒ 98.8 – 338 (+130% AP)
- Cooldown: 7 – 3 seconds ⇒ 6.5 – 2.5 seconds
- Mana Cost: 50 – 90 ⇒ 60 – 80
Q – Threaded Volley (Worked Ground)
- NEW: Worked Ground cast is a single hit boulder, hits in a 225 radius AoE, deals 2x damage (76 – 260 (+100% AP)) to the primary target, and slows everything hit by 30-50% for 2 seconds
- NEW: Worked Ground cast has new VFX
- Mana Cost: 1 ⇒ 30
- Minimum Cooldown: 1 second ⇒ 0.75 seconds
- NEW: Casting on Worked Ground consumes Worked Ground
- Worked Ground Radius: 300 ⇒ 400
- Worked Ground Duration: 25 seconds ⇒ 30 seconds
- Worked Ground size on Howling Abyss is now the same as Summoners Rift
Q – Threaded Volley (Extra Changes)
- Extra rock damage reduction on jungle monsters: 25% ⇒ 60% (same as normal Q)
- NEW: Q deals 150% damage to monsters
- NEW: Will now continue to cast while Taliyah is in stasis
- Bug Fix: Worked Ground Q would sometimes not get the reduced cooldown
W – Seismic Shove
- Damage: 60 – 140 (+40% AP) ⇒ 0 (NO DAMAGE)
- Delay before Knockup: 0.8 seconds ⇒ 0.65 seconds
- AoE radius: 200 ⇒ 225
- Cooldown: 16-12 ⇒ 14-8
- Mana Cost: 70-110 ⇒ 60-0
E – Unraveled Earth
- NEW: Mines stun enemies that dash through them for 1 second
- Upfront Damage: 50 – 150 (+40% AP) ⇒ 60 – 240 (+60% AP)
- Damage after 4 seconds: 50 – 150 (+40% AP) ⇒ 0 (NO DAMAGE)
- Detonation Damage: 50 – 90 (+30% AP) ⇒ 25 – 105 (+30% AP)
- Damage Reduction per mine: 15% >>> 25%
- Max Detonation damage: 155 – 279 +93% AP) ⇒ 62.5 – 262.5 (+75% AP)
- Cooldown: 16 – 8 ⇒ 16 – 12
- Number of Rows (range): 4 ⇒ 6
- Mines per Row (width) 6 ⇒ 4
- Mine spawn delay between rows (affects how fast they go out): 0.1 seconds >>> 0.17 seconds
- Delay after cast time before first mine spawns: 0.1 seconds ⇒ 0 seconds
- Field Duration: 4 seconds ⇒ 5 seconds
R – Weaver’s Wall
- Range: 3000 – 6000 ⇒ 2500 – 6500
- UPDATED: Damage no longer knocks Taliyah off of Weaver’s Wall
- NEW: Cannot cast within 3 seconds of taking damage from an enemy champion or structure.
- UPDATED: Moving during cast now causes Taliyah to dash to the location she clicked, up to a maximum dash range.
- Jump off dash range: 400 ⇒ 700
- Jump off dash speed: 1000 ⇒ 1200
- Jump off dash now has more forgiveness when attempting to dash through a wall.