Early LoL 12.23 Patch Notes REVEALED

Winterblessed Shaco League of Legends 12.23

Winterblessed Shaco League of Legends 12.23

Rounding League of Legends Season 12—the 2022 season—is the game's final update of the year, patch 12.23.

Although no official notes have been set in stone quite yet, in this update, players can expect changes to ARAM, adjustments to Dr. Mundo in the jungle, buffs to Zeri, updates to Tahm Kench and Kassadin, and much more. We also have a list of what champions will get buffed, nerfed or changed, as well as other adjustments to come.

That being said, here's everything we know so far about the LoL 12.23 patch notes.

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LATEST - The Official LoL 12.23 Patch Notes have been Revealed!

Riot Games have revealed the official LoL 12.23 patch notes!

In what will be the final update of the year, players can expect tons of changes to ARAM, Preseason follows ups for tanks, nerfs for junglers such as Mordekaiser, an update for Zeri, and much more.

For the official patch notes, visit here.

LoL 12.23 Patch Notes REVEALED

Champions

A total of 17 champions will be buffed, nerfed, or changed in patch 12.23.

Buffs

Amumu

Base Stats

  • Health growth per level: 89 ⇒ 100

Q - Bandage Toss

  • Mana: 30/35/40/45/50 ⇒ 40/45/50/55/60

W - Despair

  • Damage per second: 12/16/20/24/28 + 1/1.15/1.3/1.45/1.6% target max health ⇒ 12/16/20/24/28 + 1/1.25/1.5/1.75/2% target max health

E - Tantrum

  • Damage: 85/110/135/160/185 ⇒ 80/110/140/170/200

Cho'Gath

Passive - Carnivore

  • Mana restore: 3.5-7.75 ⇒ 5-10

W - Feral Scream

  • Damage: 75/125/175/225/275 ⇒ 80/135/190/245/300

R - Feast

  • Cooldown: 80 seconds ⇒ 80/70/60 seconds

Kayn

Passive - The Darkin Scythe

  • Shadow Assassin bonus damage: 8-30% ⇒ 13-40%

E - Shadow Step

  • Heal ratio: 35% bonus AD ⇒ 45% bonus AD

Malphite

W- Thunderclap

  • On-hit damage: 30/45/60/75/90 (+20% AP) (+10% armor) ⇒ 30/45/60/75/90 (+20% AP) (+15% armor)
  • Cone damage: 15/25/35/45/55 (+30% AP) (+15% armor) ⇒ 20/30/40/50/60 (+30% AP) (+25% armor)

E - Ground Slam

  • Damage: 60/95/130/165/200 (+60% AP) (+30% armor) ⇒ 70/110/150/190/230 (+60% AP) (+40% armor)

Maokai

Passive - Sap Magic

  • Healing: 4-34 + 4-10% max health ⇒ 4-34 + 4-12% max health

Q - Bramble Smash

  • Damage: 65/110/155/200/245 + 2/2.25/2.5/2.75/3% target max health ⇒ 70/120/170/220/270 + 2/2.25/2.5/2.75/3% target max health
  • Bonus monster damage: 80/100/120/140/160 ⇒ 120/140/160/180/200

Sion

Base Stats

  • Mana: 330 ⇒ 400
  • Mana per level: 42 ⇒ 52

Q - Decimating Smash

  • Damage: 30/50/70/90/110 ⇒ 40/60/80/100/120

Tahm Kench

Passive – An Acquired Taste

  • Damage now scales with 2% AP per 100 bonus health

Q – Tongue Lash

  • AP ratio increased from 90% to 100%

W – Abyssal Dive

  • AP ratio increased from 125% to 150%

R – Devour

Shield now decays by 200 per second instead of lasting 2.5 seconds.

  • Damage AP ratio increased from 5% per 100 AP to 7% per 100

Yuumi

Passive - Bop ‘n’ Block

  • Cooldown: 14-6 seconds ⇒ 18-6 seconds

R - Final Chapter

  • Root duration: 1.75 seconds ⇒ 1.25 seconds

Zac

Passive - Cell Division

  • Healing: 4/4.75/5.5/6.25% max health (based on ultimate rank) ⇒ 4/5/6/7%

Q - Stretching Strikes

  • Damage: 40/55/70/85/100 (+2.5% max health) ⇒ 40/55/70/85/100 (+4% max health)
  • Cooldown: 15/13.5/12/10.5/9 seconds ⇒ 14/12.5/11/9.5/8 seconds

Nerfs

Lillia

Q - Blooming Blows

  • Damage at edge: 70/100/130/160/190 ⇒ 80/100/120/140/160

Mordekaiser

Passive - Darkness Rise

  • Procs on all monster hits ⇒ Procs on large monster hits
  • Monster damage cap: 180 ⇒ 28-164

Shyvana

E - Flame Breath

  • On-hit damage: 3.5% target max health ⇒ 3% target max health

Syndra

W - Force of Will

  • Bonus damage: 15% (+1.5% per 100 AP) ⇒ 12% (+2% per 100 AP)

E - Scatter the Weak

  • AP ratio: 55% ⇒ 45%
  • Cooldown: 15 seconds ⇒ 17 seconds

Trundle

Base Stats

  • Attack speed: 0.67 ⇒ 0.6

R - Subjugate

  • Damage based on target max health: 20/27.5/35% ⇒ 20/25/30%

Champion Adjustments

Dr. Mundo

Base Stats

  • Attack damage per level: 3.5 ⇒ 3
  • Magic resist: 32 ⇒ 29
  • Magic resist per level: 2.05 ⇒ 2.3

Passive - Goes Where He Pleases

  • Cannister health loss: 7% current health ⇒ 3% current health
  • Cannister heal: 8% maximum health ⇒ 4% maximum health
  • Max health regen per 5 seconds: 0.8-1.6% ⇒ 0.4-2.5%
    • Equal at Level 11

Q - Infected Bonesaw

  • Health cost: 50 ⇒ 60

W - Heart Zapper

  • Health cost: 5% current health ⇒ 8% current health
  • Gray Health heal (no hit): 0% ⇒ 50%
  • Damage stored as gray health: 25/30/35/40/45% ⇒ 80-95% based on level in the first 0.75 seconds, then 25% thereafter
  • Duration: 4 seconds ⇒ 3 seconds

E - Blunt Force Trauma

  • Passive bonus AD: 15/20/25/30/35 + 25/30/35/40/45 based on missing health ⇒ 2.5/3/3.5/4/4.5% max health
  • Removed the ability to instantly kill small jungle monsters
  • Monster damage: 200% ⇒ 250%

R - Maximum Dosage

  • Removed bonus AD
  • Missing health as maximum health: 8/11.5/15% ⇒ 15/20/25%
  • [NEW] At Rank 3, both healing effects are increased by an additional 5% per nearby enemy champion

Zeri

Base Stats

  • Move speed: 325 ⇒ 330
  • Attack damage: 50 ⇒ 53
  • Armor: 20 ⇒ 24
  • Health: 600 ⇒ 630
  • Attack speed: 0.568 ⇒ 0.625
  • Health per level: 109 ⇒ 115

Passive: Living Battery

  • Gotta Zip shield bonus: 10% multiplicative move speed ⇒ 10% move speed
  • Duration: 3 seconds ⇒ 2 seconds

Q - Burst Fire

  • Fully charged right-click damage: 90-200 (+90% AP)(+1-15% target max health) ⇒ 90-200 (+110% AP)(+1-15% target max health)
  • Range: 825 ⇒ 750
  • Excess attack speed to attack damage ratio: 60% ⇒ 70%
  • Base damage: 8/11/14/17/20 ⇒ 15/18/21/24/27
  • Attack damage ratio: 100/105/110/115/120% ⇒ 104/108/112/116/120%

W - Ultrashock Laser

  • Damage type: Magic ⇒ Physical
  • Damage: 20/55/90/125/160 (+100% AD)(+40% AP) ⇒ 20/60/100/140/180 (+130% AD)
  • Cast time: 2.5x attack time ⇒ 0.55-0.3 seconds (based on attack speed)
  • Missile speed: 2200 ⇒ 2500
  • Beam cast time: 0.75 seconds ⇒ 0.85 seconds

E - Spark Surge

  • Mana: 80 ⇒ 90/85/80/75/70
  • Cooldown: 24/22.5/21/19.5/18 seconds ⇒ 22/21/20/19/18 seconds
  • [NEW] For 5 seconds, Zeri’s Burst Fire does additional magic damage to the first enemy hit and pierces targets
    • Bonus magic damage: 20/22/24/26/28 (+20% AP)(+12% bAD)
  • [NEW] Now deals up to 65% bonus damage based on critical strike chance
  • Pierce damage falloff: 60/70/80/90/100% ⇒ 80/85/90/95/100%
  • Ability and attack damage reduces the cooldown of Spark Surge by 0.5 seconds (1.5 seconds for critical strikes)
  • Reveal range through walls: 850 ⇒ 1500

R - Lightning Crash

  • [REMOVED] Bonus magic damage
  • Chain Lightning range: 450 ⇒ 650
  • On-cast magic damage: 150/250/350 (+80% AP)(+80% bAD) ⇒ 175/275/375 (+110% AP)(+100% bAD)
  • If Lightning Crash hits at least one champion, Zeri gains 10% move speed, 30% attack speed, and chain shots for 5 seconds. Hitting champions refreshes this buff by 1.5 seconds, up to 5 seconds total.
  • Hitting champions grants Zeri 1 stack (3 per critical strike) of Overcharge for 1.5 seconds. Zeri gains 0.5% move speed for each stack of Overcharge, stacking infinitely.

Kassadin

Q - Null Sphere

  • Shield granted on spell cast rather than when the missile leaves his hand (small buff to make parry more reliable)
  • +20 Shield per Rank: 60/90/120/150/180 ⇒ 80/110/140/170/200
  • -10% Shield AP Ratio: 40% ⇒ 30%

E - Force Pulse

  • Spell no longer locked out and requiring nearby spell casts
  • Nearby spell casts reduce the Cooldown by 1 second
  • Cooldown: 5 ⇒ 21/19/17/15/13

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Items

Ravenous Hydra

  • Omnivamp from full stacks removed
  • Splash damage: 60% (melee) / 30% (ranged) ⇒ 50% / 25%

Sunfire Cape

  • Combine cost: 1000 gold ⇒ 900 gold
    • Total cost: 2800 gold ⇒ 2700 gold
  • Health: 400 ⇒ 500

Systems

Jungle adjustments

  • Base true damage for pet: 20 ⇒ 16
  • After first evolution, consume two bonus treats on kill of large monster and get said benefits
  • Native 20% damage amplification no longer works on epic monsters
  • 10% of bonus armor and magic resist is converted to true damage for pet
  • Bonus health ratio: 4% ⇒ 3%
  • Monster kill health per level: 3 ⇒ 6
  • Monster kill mana per level: 2 ⇒ 4
  • Treat gold: 50 gold ⇒ 35 gold
  • Experience multiplier: 1/1/1.025/1.075/1.15/1.15/1.25/1.25/1.35 (Levels 1-9) ⇒ 1/1/1.025/1.075/1.2/1.2/1.3/1.3/1.45 (Levels 1-9)

Monsters

  • Gromp auto attack range: 175 ⇒ 150
  • Large Razorbeak auto attack range: 300 ⇒ 200
  • Leash range centers have been offset from camp spawn location, giving more space for champions to move and kite

Mosstomper

  • Tenacity buff duration: 3 seconds ⇒ 1.5 seconds
  • Tenacity type: Item ⇒ Champion

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