Genshin Impact Genius Invokation TCG - All Cards Revealed So Far (Characters, Artifcats, Weapons & More)

Genshin Impact 3.3 is introducing a new permanent game mode called Genius Invokation.

This will be a Trading Card Game based on a popular game in Sumeru in which we will battle with characters and NPCs on the map to obtain cards and build the strongest deck.

Recent leaks have reportedly revealed all the Genius Invokation cards available in Genshin Impact 3.3 and their descriptions, so with that, let's jump right in!

All Genshin Impact Genius Invokations Cards

The deck will have Characters Cards which will be the active cards that will attack and receive DMG and other types of cards that will buff and debuff the cards in the game.

We will have a bit more than 200 cards available in Genshin Impact 3.3 and players will obtain them by winning matches.

The following information was extracted from the Beta Version and put together by SigmaZero, details may change in the final version.

Character Cards

The Genshin Impact card game will have 25 characters initially, but there are other types of cards that complete the collection:

  • “Plenilune Gaze” Ganyu
    • Normal: Liutian Archery - Deals 2 Physical Damage.
    • Skill: Trail of the Qilin - Deals 1 Cryo Damage, creates 1 Ice Lotus.
    • Burst: Deals 1 Cryo Damage, deals 1 Piercing Damage to all opposing characters on standby, summons 1 Sacred Cryo Pearl.
    • Special: Frostflake Arrow - Deals 2 Cryo Damage, deals 2 Piercing Damage to all opposing characters on standby.
    • Field: Ice Lotus - When your active character receives DMG: reduce that damage by 1.
    • Summon: End Phase: Deal 1 Cryo Damage, deals 1 Piercing Damage to all opposing characters on standby.
  • “Kätzlein Cocktail” Diona
    • Normal: Kätzlein Style - Deals 2 Physical Damage.
    • Skill: Icy Paws - Deals 2 Cryo Damage, creates 1 Icy Paws.
    • Burst: Signature Mix - Deals 1 Cryo Damage, heals this character for 2 HP, summons 1 Drunken Mist.
    • Field: Icy Paws - When your active character receives DMG: reduce that damage by 1. (Two Usenken Mist - End Phase: Deal 1 Cryo Damage. Your active character heals 2 HP.
  • “Frostwind Swordsman” Kaeya
    • Normal: Ceremonial Bladework - Deals 2 Physical Damage.
    • Skill: Frostgnaw - Deals 3 Cryo Damage.
    • Burst: Glacial Waltz - Deals 1 Cryo Damage, creates 1 Spinning Icicles.
    • Summon: Spinning Icicles - After you switch characters: Deal 2 Cryo DMG.
  • “Frozen Ardor” Chongyun
    • Normal: Demonbane - Deals 2 Physical Damage.
    • Skill: Chonghua's Layered Frost - Deals 3 Cryo Damage, creates 1 Chonghua Frost Field.
    • Burst: Cloud Partying Star - Deals 7 Cryo Damage.
    • Field: Chongua Frost Field - Physical DMG caused by your active Sword, Claymore, and Polearm characters is converted to Cryo DMG. After you switch characters: Deal 2 Cryo DMG.
  • “Frostflake Heron” Kamisato Ayaka
    • Normal: Kamisato Art: Kabuki - Deals 2 Physical Damage.
    • Skill: Kamisato Art: Hyouka - Deals 3 Cryo Damage
    • Burst: Kamisato Art: Soumetsu - Deals 4 Cryo Damage, summons 1 Frostflake Seki no To.
    • Field: Frostflake Seki no To - End Phase: Deal 2 Cryo Damage.
  • “Shining Idol” Barbara
    • Normal: Whisper of Water- Deals 1 Hydro Damage.
    • Skill: Let the Show Begin - Deals 1 Hydro Damage, summons 1 Melody Loop.
    • Burst: Shining Miracle - Heals all your characters for 4 HP.
    • Summon: Melody Loop - End Phase: Heal all your characters for 1 HP, then grant your active character Wet.
  • “Juvenile Galant” Xingqiu
    • Normal: Guhua Style - Deals 2 Physical Damage.
    • Skill: Fatal Rainscreen - Deals 2 Hydro Damage, grants this character Wet, creates 1 Rain Swords.
    • Burst: Raincutter - Deals 1 Hydro DMG, grants this character Wet, creates 1 Rain Swords and Rainbow Bladework.
    • Field: Rain Sword - When your active character receives 3 or more DMG: reduce that DMG by 1.
    • Field: Rainbow Bladework - When your active character performs a Normal Attack: Deal 2 additional Hydro DMG.
  • “Astral Reflection” Mona
    • Normal: Ripple of Fate - Deals 1 Hydro Damage.
    • Skill: Mirror Reflection of Doom - Deals 1 Hydro DMG, summons 1 Phantom of Fate.
    • Burst: Stellaris Phantasm - Deals 4 Hydro DMG, creates 1 Illusory Bubble.
    • Passive: Illusory Torrent - (Once per Round) When switched to active character, this switch is considered a Fast Action instead of a Combat Action.
    • Summon: Phantom of Fate - When your active character receives DMG: reduce that DMG by 1.
  • “Dark Side of Dawn” Diluc
    • Normal: Tempered Sword - Deals 2 Physical Damage.
    • Skill: Searing Onslaught - Deals 3 Pyro DMG. For the third use of this Skill each Round, deals +2 DMG.
    • Burst: Dawn - Deals 8 Pyro DMG. This character gains Pyro Infusion.
  • “Exquisite Delicacy” Xiangling
    • Normal: Dough-Fu - Deals 2 Physical Damage.
    • Skill: Gouba Attack - Summon One Gouba
    • Burst: Pyronado - Deals 2 Pyro DMG, creates 1 Pyronado.
    • Summon: Gouba - End Phase, Deal 2 Pyro DMG
    • Field: Pyronado - After you use a Skill: Deal 2 additional Pyro DMG.
  • “Trial by Fire” Bennett
    • Normal: Strike of Fortune - Deals 2 Physical DMG.
    • Skill: Passion Overload - Deals 3 Pyro DMG.
    • Burst: Fantastic Voyage - Deals 2 Pyro DMG, creates 1 Inspiration Field.
    • Field: Inspiration Field - When you attack, if your active character has 7 or more HP: Increase the DMG by 2.
    • After the attack, if your active character has 6 or lower HP: Heal that character for 2.After you use a Skill: Deal 2 additional Pyro DMG.
  • “Frolicking Flames” Yoimiya
    • Normal: Firework Flare-Up - Deals 2 Physical DMG.
    • Skill: Niwabi Fire-Dance - This character gains Niwabi Enshou. This Skill does not grant Energy
    • Burst: Ryuukin Saxifrage - Deals 3 Pyro DMG, creates 1 Aurous Blaze.
    • Field: Aurous Blaze - After a character other than Yoimiya uses a Skill: Deal 1 additional Pyro DMG.
    • Status: Niwabi Enshou - The attached character's Normal Attacks deal +1 DMG and any Physical DMG becomes Pyro DMG.
  • “Fischl, Prinzessin der Verurteilung!” Fischl
    • Normal: Bolts of Downfall - Deals 2 Physical DMG.
    • Skill: Nightrider - Nightrider - Deals 1 Electro DMG, summons Oz.
    • Burst: Deals 1 Electro DMG, summons Oz - Deals 3 Pyro DMG, creates 1 Aurous Blaze.
    • Field: Midnight Phantasmagoria - Deals 4 Electro DMG, deals 2 Piercing DMG to all opposing characters on standby.
    • Summon: Oz - End Phase, Deal 1 Electro DMG.
  • “Wolf Boy” Razor
    • Normal: Steel Fang - Deals 2 Physical DMG.
    • Skill: Claw and Thunder - Deals 3 Electro DMG.
    • Burst: Lightning Fang - Deals 5 Electro DMG. This character gains The Wolf Within.
    • Status: The Wolf Within - After the attached character uses a Normal Attack or Elemental Skill: Deal 2 additional Electro DMG.
  • “Driving Thunder” Keqing
    • Normal: Yunlai Swordsmanship - Deals 2 Physical DMG.
    • Skill: Stellar Restoration - Deals 3 Electro DMG, add 1 Lightning Stiletto to your hand.
    • Burst: Starward Sword - Deals 4 Electro DMG, deals 3 Piercing DMG to all opposing characters on standby.
    • Event: Lightning Stiletto - Switch Keqing to be your active character and immediately cast Stellar Restoration.
    • This cast of Stellar Restoration does not generate a Lightning Stilleto and instead grants Keqing Electro Infusion.
    • (If Keqing uses Stellar Restoration while this is in your hand, discard this and grant Keqing Electro Infusion).
  • “Judicator of Secrets” Cyno
    • Normal: Invoker Spear - Deals 2 Physical DMG.
    • Skill: Secret Rite: Chasmic Soulfarer - Deals 3 Electro DMG.
    • Burst: Secret Rite: Wolf's Swiftness - Deals Electro DMG. Pactsworn Pathclearer‘s Indwelling Level +2.
  • “Harmless Sweetie” Sucrose
    • Normal: Wind Spirit Creation - Deals 1 Anemo DMG.
    • Skill: Astable Anemohypostasis Creation 6308 - Deals 3 Anemo DMG, the target is forcibly switched to the previous character.
    • Burst: Forbidden Creation – Isomer 75 / Type II - Deals 1 Anemo DMG, summons 1 Large Wind Spirit
    • Summon: Large Wind Spirit - End Phase: Deal 2 Anemo DMG.
    • Once, after this card or your active character triggers a Swirl Reaction: Convert the DMG dealt by this card to that element.
  • “Dandelion Knight” Jean
    • Normal: Favonius Bladework - Deals 2 Physical DMG.
    • Skill: Gale Blade - Deals 3 Anemo DMG, the target is forcibly switched to the next character.
    • Burst: Dandelion Breeze - Heals all your characters for 2 HP, summons 1 Dandelion Field.
    • Summon: Dandelion Field - End Phase, Deal 2 Anemo DMG, then restore 1 HP to your active character.
  • “Eclipsing Star” Ningguang
    • Normal: Sparkling Star - Deals 1 Geo DMG.
    • Skill: Jade Screen - Deals 2 Geo DMG, creates 1 Jade Screen.
    • Burst: Starshatter - Deals 6 Geo DMG. If Jade Screen is on the field, deal +2 DMG.
    • Field: Jade Screen - After your active character recieves 2 or more DMG: reduce that DMG by 1.
  • “Chivalric Blossom” Noelle
    • Normal: Favonius Bladework Maid - Deals 2 Physical DMG.
    • Skill: Breastplate - Deals 1 Geo DMG, creates 1 Breastplate.
    • Burst: Sweeping Time - Deals 4 Geo DMG. This character gains Sweeping Time.
    • Field: Breastplate - Provides 2 Shield points for your active character. While this Shield is active, any Physical DMG recieved is halved.
    • Status: Sweeping Time - Once per Round: when the character this is attached to performs a Normal Attack, spend 1 less Geo Dice.
    • The DMG caused by this character's Normal Attacks deal +2 DMG and the Physical DMG is converted to Geo DMG.
  • “Sprout of Rebirth” Collei
    • Normal: Supplicant's Bowmanship - Deals 2 Physical DMG.
    • Skill: Floral Brush - Deals 3 Dendro DMG.
    • Burst: Trump-Card Kitty - Deals 2 Dendro DMG, summons 1 Cuilein-Anbar.
    • Summon: Cuilein-Anbar - End Phase: Deal 2 Dendro DMG.
  • “Lady of Clear Waters” Rhodeia
    • Normal: Surge - Deals 2 Hydro DMG.
    • Skill: Oceanid Mimic Summoning - Randomly summons 1 Hydro Mimic
    • Burst: Tide and Torrent - Deals 2 Hydro DMG. For each Summon on your field, deals 2 additional DMG.
    • Special: The Myriad Wilds - Randomly summons 2 Hydro Mimics (Prioritizes summoning different types).
  • “Snezhnayan Maiden” Mirror Envoy
    • Normal: Water Ball - Deals 1 Hydro DMG.
    • Skill: Influx Blast - Deals 3 Hydro DMG. The target character receives Refraction.
    • Burst: Rippled Reflection - Deals 5 Hydro DMG.
    • Special: Refraction - Incoming Hydro DMG +1
  • “Blade of Settlement” Agent
    • Normal: Thrust - Deals 2 Physical DMG.
    • Skill: Prowl - Deals 1 Physical DMG. This character gains Invisible.
    • Burst: Blade Ablaze - Deals 5 Pyro DMG.
    • Status: Invisible - Reduce any DMG received by 1, and increase any DMG dealt by 1.
  • “Ingenious Machine” Maguu Kenki
    • Normal: Ichimonji - Deals 2 Physical DMG.
    • Skill: Blustering Blade - Deals 1 DMG, summons 1 Maguu Kenki: Galloping Frost.
    • Burst: Blade Ablaze - Deals 6 Physical DMG, triggers the effect(s) of all your Shadowsword Summon(s). (Does not consume their Usages)
    • Summon: Maguu Kenki: Lone Gale - End Phase, Deal 1 Anemo DMG.
    • Special: Frosty Assault - Deals 1 DMG, summons 1 Maguu Kenki: Lone Gale.
    • Summon: Maguu Kenki: Galloping Frost - End Phase, Deal 1 Cryo DMG.
  • “Vale-Crosser” Stonehide Lawachurl
    • Normal: Plama Lawa - Deals 2 Physical DMG.
    • Skill: Mowo Lawa - Deals 3 Physical DMG.
    • Burst: Upa SHato - Deals 5 Physical DMG.
    • Special: The character card initiates with 8HP
    • Passive: Infused Stonehide - When the battle begins, this character gains extra HP.
  • “Lord of Fungi” Jadeplume Terrorshroom
    • Normal: Majestic Dance - Deals 2 Dendro DMG.
    • Skill: Volatile Spore Cloud - Deals 3 Dendro DMG.
    • Burst: Feather Spreading - Deals 5 Dendro DMG then consumes all Radical Vitality stacks. For each stack consumed, deals +1 DMG.
    • Passive: Radical Vitality: Lone Gale - (Passive) When the battle begins, this character gains Radical Vitality.

Talent Cards

Character Talent cards will provide a special buff to character cards. The player can not include the cards if they don't have the character related in the deck.

  • Ganyu: Undivided Heart
    • Combat Action: When your active character is Ganyu, equip this card.
    • After Ganyu equips this card, immediately use Frostflake Arrow once.
    • When your Ganyu, who has this card equipped, uses Frostflake Arrow: If this Skill has been used before during this match, Cryo DMG dealt by this Skill +1, and it now deals 3 Piercing DMG to all opposing characters on standby instead.
  • Diona: Shaken, Not Purred
    • Combat Action: When your active character is Diona, equip this card.
    • After Diona equips this card, immediately use Icy Paws once.
    • When your Diona, who has this card equipped, creates a Icy Paws, its Uses +1.
  • Kaeya: Cold-Blooded Strike
    • Combat Action: When your active character is Kaeya, equip this card.
    • After Kaeya equips this card, immediately use Frostgnaw once.
    • When your Kaeya, who has this card equipped, uses Frostgnaw, he heals himself for 2 HP. (Once per Round)
  • Chongyun: Steady Breathing
    • Combat Action: When your active character is Chongyun, equip this card.
    • After Chongyun equips this card, immediately use Chonghua's Layered Frost once.
    • When your Chongyun, who has this card equipped, creates a Chonghua Frost Field: its Duration +1, and its effect will cause your Sword, Claymore, and Polearm-wielding characters’ Normal Attacks to deal +1 DMG.
  • Kamisato Ayaka: Kanten Senmyo Blessing
    • For Ayaka's Talent, she doesn't require to be active on the board.
    • The Kamisato Art: Senho created by your Kamisato Ayaka, who has this card equipped, allows the character to which it is attached to deal +1 Cryo DMG.
    • When you switch to a Kamisato Ayaka who has this card equipped: Spend 1 less Elemental Dice. (Once per Round)
  • Barbara: Glorious Season
    • Combat Action: When your active character is Barbara, equip this card.
    • After Barbara equips this card, immediately use Let the Show Begin once.
    • When Melody Loop is on the field, switching characters will cost you 1 less Elemental Dice. (Once per Round)
  • Xingqiu: The Scent Remained
    • Combat Action: When your active character is Xingqiu, equip this card.
    • After Xingqiu equips this card, immediately use Fatal Rainscreen once.
    • When your Xingqiu, who has this card equipped, creates a Rain Swords, its Uses +1.
  • Mona: Prophecy of Submersion
    • Combat Action: When your active character is Mona, equip this card.
    • After Mona equips this card, immediately use Stellaris Phantasm once.
    • When your Mona, who has this card equipped, is the active character, the Hydro Elemental Reactions you trigger deal +2 additional DMG.
  • Diluc: Flowing Flame
    • Combat Action: When your active character is Diluc, equip this card.
    • After Diluc equips this card, immediately use Searing Onslaught once.
    • When your Diluc, who has this card equipped, uses Searing Onslaught for the second time in one Round, spend 1 less Pyro Dice.
  • Xiangling: Crossfire
    • Combat Action: When your active character is Xiangling, equip this card.
    • After Xiangling equips this card, immediately use Guoba Attack once.
    • When your Xiangling, who has this card equipped, uses Guoba Attack, she will also deal 1 Pyro DMG.
  • Bennett: Grand Expectation
    • Combat Action: When your active character is Bennett, equip this card.
    • After Bennett equips this card, immediately use Fantastic Voyage once.
    • When your Bennett, who has this card equipped, creates a Inspiration Field, its DMG Bonus is now always active and will no longer have an HP restriction.
  • Yoimiya: Naganohara Meteor Swarm
    • Combat Action: When your active character is Yoimiya, equip this card.
    • After Yoimiya equips this card, immediately use Niwabi Fire-Dance once.
    • After your Yoimiya, who has this card equipped, triggers Niwabi Enshou: Deal 1 additional Pyro DMG.
  • Fischl: Stellar Predator
    • Combat Action: When your active character is Fischl, equip this card.
    • After Fischl equips this card, immediately use Nightrider once.
    • When your Fischl, who has this card equipped, creates an Oz, and after Fischl uses a Normal Attack: Deal 2 Electro DMG. (Consumes Uses.)
  • Razor: Awakening
    • Combat Action: When your active character is Razor, equip this card.
    • After Razor equips this card, immediately use Claw and Thunder once.
    • After your Razor, who has this card equipped, uses Claw and Thunder: 1 of your Electro characters gains 1 Energy.
  • Keqing: Thundering Penance
    • Combat Action: When your active character is Keqing, equip this card.
    • After Keqing equips this card, immediately use Stellar Restoration once.
    • When your Keqing, who has this card equipped, creates an electro companion effect, its Electro DMG +1, and Electro DMG dealt by the character +1.
  • Cyno: Featherfall Judgment
    • Combat Action: When your active character is Cyno, equip this card.
    • After Cyno equips this card, immediately use Secret Rite: Chasmic Soulfarer once.
    • When your Cyno, who has this card equipped, uses Secret Rite: Chasmic Soulfarer with 3 or 5 levels of Pactsworn Pathclearer‘s Indwelling effect, deal +1 additional DMG.
  • Sucrose: Chaotic Entropy
    • Combat Action: When your active character is Sucrose, equip this card.
    • After Sucrose equips this card, immediately use Forbidden Creation – Isomer 75 / Type II once.
    • After the Large Wind Spirit created by your Sucrose, who had this card equipped, has converted to another Element: Deal +1 DMG of this Element.
  • Jean: Lands of Dandelion
    • Combat Action: When your active character is Jean, equip this card.
    • After Jean equips this card, immediately use Dandelion Breeze once.
    • When your Jean, who had this card equipped, creates a Dandelion Field, it will cause you to deal +1 Anemo DMG.
  • Ningguang: Strategic Reserve
    • Combat Action: When your active character is Ningguang, equip this card.
    • After Ningguang equips this card, immediately use Jade Screen once.
    • When your Ningguang, who had this card equipped, creates a Jade Screen, it will cause you to deal +1 Geo DMG.
  • Noelle: I Got Your Back
    • Combat Action: When your active character is Noelle, equip this card.
    • After Noelle equips this card, immediately use Breastplate once.
    • When your Noelle, who has this card equipped, creates a Breastplate, it will heal all your characters for 1 HP after Noelle uses a Normal Attack. (Once per Round)
  • Collei: Floral Sidewinder
    • Combat Action: When your active character is Collei, equip this card.
    • After Collei equips this card, immediately use Floral Brush once.
    • After your Collei, who has this card equipped, uses Floral Brush, during this Round, after your characters’ Skills trigger Dendro Elemental Reactions: Deal 1 Dendro DMG. (Once per Round)
  • Flowing
    • Combat Action: When your active character is Rhodeia, equip this card.
    • After Rhodeia equips this card, immediately use Tide and Torrent once.
    • When your Rhodeia, who has this card equipped, uses Tide and Torrent, all of your Summon(s) gain +1 Uses.
  • The Mirror's Secret
    • Combat Action: When your active character is Mirror Envoy, equip this card.
    • After Mirror Envoy equips this card, immediately use Influx Blast once.
    • When your Mirror Envoy, who has this card equipped, creates a Refraction, its Duration +1, and it will increase the Elemental Dice Cost of switching from the character to which this is attached to another character by 1.
  • Stealthy Extraction
    • Combat Action: When your active character is Agent, equip this card.
    • After Agent equips this card, immediately use Prowl once.
    • When your Agent, who has this card equipped, creates a Pyro Shadow, its Uses +1, and the DMG this character deals will be converted to Pyro DMG.
  • Marionette Swordmaster
    • Combat Action: When your active character is Maguu Kenki, equip this card.
    • After Maguu Kenki equips this card, immediately use Blustering Blade once.
    • After your Maguu Kenki, who has this card equipped, uses Blustering Blade, you will switch to your next character. You will switch to your previous character when your Maguu Kenki, who has this card equipped, uses Frosty Assault.
  • Forged From Rock
    • Combat Action: When your active character is Stonehide Lawachurl, equip this card.
    • After Stonehide Lawachurl equips this card, immediately use Upa Shato once.
  • Spore Dust Cloud
    • Combat Action: When your active character is Jadeploom Terrorshroom, equip this card.
    • After Jadeploom Terrorshroom equips this card, immediately use Volatile Spore Cloud once.
    • Your Jadeploom Terrorshroom, who has this card equipped, can gain 1 more stack of Radical Vitality.

Artifact Cards

Artifact cards will buff other cards or give extra effects during turns, but there are only 20 cards of this type in Genius Invokation so far. A character Card can equip a maximum of one Artifact Card.

  • Trail-Tramper: Adventurer’s Bandana
    • After this character uses a Normal Attack: Heal self for 1 HP. (Max 3 times per Round)
  • Unworried Crown: Lucky Dog’s Silver Circlet
    • After this character uses an Elemental Skill: Heal self for 2 HP. (Once per Round)
  • A Pot Hanging in the Forest: Traveling Doctor’s Handkerchief
    • After this character uses an Elemental Burst: Heal all your characters for 1 HP. (Once per Round)
  • Wager: Gambler’s Earrings
    • After this character defeats an opposing character: Create Omni ×2.
  • Pre-Prepared: Instructor’s Cap
    • After this character triggers an Elemental Reaction: Create 1 Elemental Dice that matches this Character’s Elemental Type. (Max 3 times per Round)
  • Noble Descent: Exile’s Circlet
    • After this character uses an Elemental Burst: All your characters on standby gain 1 Energy. (Once per Round)
  • Icy Song, Distant Realm: Broken Rime’s Echo
    • When a character uses a Skill or equips a Talent: Spend 1 less Cryo Dice. (Once per Round)
  • Wintry Wandering: Blizzard Strayer
    • When a character uses a Skill or equips a Talent: Spend 1 less Cryo Dice. (Once per Round)
    • Roll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Cryo Dice.
  • Sunken Dreams of Yore: Wine-Stained Tricorne
    • When a character uses a Skill or equips a Talent: Spend 1 less Hydro Dice. (Once per Round)
  • Sailboat Candide: Heart of Depth
    • When a character uses a Skill or equips a Talent: Spend 1 less Hydro Dice. (Once per Round)
    • Roll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Hydro Dice.
  • Ashen Lament: Witch’s Scorching Hat
    • When a character uses a Skill or equips a Talent: Spend 1 less Pyro Dice. (Once per Round)
  • Blazing Dissipation: Crimson Witch of Flames
    • When a character uses a Skill or equips a Talent: Spend 1 less Pyro Dice. (Once per Round)
    • Roll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Pyro Dice.
  • Lightning and Rain: Thunder Summoner’s Crown
    • When a character uses a Skill or equips a Talent: Spend 1 less Electro Dice. (Once per Round)
  • Plume of the Stormy Skies: Thundering Fury
    • When a character uses a Skill or equips a Talent: Spend 1 less Electro Dice. (Once per Round)
    • Roll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Electro Dice.
  • Verdant Winds: Viridescent Venerer’s Diadem
    • When a character uses a Skill or equips a Talent: Spend 1 less Anemo Dice. (Once per Round)
  • Dream of Broken Leaves: Viridescent Venerer
    • When a character uses a Skill or equips a Talent: Spend 1 less Anemo Dice. (Once per Round)
    • Roll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Anemo Dice.
  • Jagged Stone: Mask of Solitude Basalt
    • When a character uses a Skill or equips a Talent: Spend 1 less Geo Dice. (Once per Round)
  • Bedrock Brought Forth: Archaic Petra
    • When a character uses a Skill or equips a Talent: Spend 1 less Geo Dice. (Once per Round)
    • Roll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Geo Dice.
  • Raincaller’s Emblem: Laurel Coronet
    • When a character uses a Skill or equips a Talent: Spend 1 less Dendro Dice. (Once per Round)
  • Knowledge of the Vine: Deepwood Memories
    • When a character uses a Skill or equips a Talent: Spend 1 less Dendro Dice. (Once per Round)
    • Roll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Dendro Dice.

Weapon Cards

Weapon cards will feature in-game weapons of all types, including swords, catalysts, polearms, etc.

Only characters who use Catalysts can use the following weapons.

  • Bane of Storm and Tide: Magic Guide
    • The character deals +1 DMG.
  • Composed: Sacrificial Fragments
    • The character deals +1 DMG.
    • After the character uses an Elemental Skill: Create 1 Elemental Dice of the same Elemental Type as this character. (Once per Round)
  • Cloud Atlas: Skyward Atlas
    • The character deals +1 DMG.
    • Once per Round: This character’s Normal Attacks deal +1 additional DMG.

Only characters who use Bows can use the following weapons.

  • Bane of Flame and Water: Raven Bow
    • The character deals +1 DMG.
  • Composed: Sacrificial Bow
    • The character deals +1 DMG.
    • After the character uses an Elemental Skill: Create 1 Elemental Dice of the same Elemental Type as this character. (Once per Round)
  • Echoing Ballad: Skyward Harp
    • The character deals +1 DMG.
    • Once per Round: This character’s Normal Attacks deal +1 additional DMG.

Only characters who use Claymore can use the following weapons.

  • Mourning Silver Snow: White Iron Greatsword
    • The character deals +1 DMG.
    • Composed: Sacrificial Greatsword
  • Mountain Trail: Wolf’s Gravestone
    • The character deals +1 DMG.
    • Deal +2 additional DMG if the target’s remaining HP is equal to or less than 6.

Only characters who use Swords can use the following weapons.

  • Ardent Argent: White Tassel
    • The character deals +1 DMG.
  • Evil Shall Never Prevail: Lithic Spear
    • The character deals +1 DMG.
    • When played: For each party member from Liyue, grant 1 Shield point to the character to which this is attached. (Max 3 points)
  • Carving Black Wings: Skyward Spine
    • The character deals +1 DMG.
    • Once per Round: This character’s Normal Attacks deal +1 additional DMG.
  • Traveler’s Companion: Traveler’s Handy Sword
    • The character deals +1 DMG.
  • Composed: Sacrificial Sword
    • The character deals +1 DMG.
    • After the character uses an Elemental Skill: Create 1 Elemental Dice of the same Elemental Type as this character. (Once per Round)
  • Let the Wind Lead: Aquila Favonia
    • The character deals +1 DMG.
    • After the opposing character uses a Skill: If the character with this attached is the active character, heal this character for 1 HP. (Max twice per Round).

NPC and Support Cards

Some of the most prominent NPCs in Genshin Impact will be part of Genius Invokation, like Piamon, Katheryne, and even Timmy and his Pigeons.

This category of cards will also include landmarks, like Liyue Harbor, Jade Chamber, or the Dawn Winery.

  • Where All Ships Dock
    • End Phase: Draw 2 cards.
  • Athenaeum of the North
    • When played: Select any Elemental Dice to reroll.
    • Roll Phase: Gain another chance to reroll.
  • Stargazing Amidst Clouds
    • Roll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to match the Elemental Type of your active character.
  • Manor of Daybreak
    • When you switch characters: Spend 1 less Elemental Dice. (Once per Round)
  • Dihua Vantage Point
    • End Phase: Heal the most injured character on standby for 2 HP.
  • Gathering of the Devout
    • End Phase: Heal your active character for 2 HP.
  • Paimon, the Best Guide
    • When Action Phase begins: Create Omni ×2.
  • Katheryne, Guild Receptionist
    • When you switch characters: This switch is considered a Fast Action instead of a Combat Action. (Once per Round)
  • Timaeus, Scholar of Alchemy
    • Comes with 2 Transmutation Materials when played. End Phase: Gain 1 Transmutation Material.
    • When playing an Artifact Card: If possible, spend Transmutation Materials equal to the total cost of the Artifact and equip this Artifact for free. (Once per Round)
  • Wagner, Blacksmith
    • Comes with 2 Forging Billets when played. End Phase: Gain 1 Forging Billet.
    • When playing a Weapon Card: If possible, spend Forging Billets equal to the total cost of the Weapon and equip this Weapon for free. (Once per Round)
  • Chef Mao, Ingenious Gourmet
    • After playing a Food Event Card: Create one random Elemental Dice. (Once per Round)
  • Rain Calmer, Tubby
    • When playing a Location Support Card: Spend two less Elemental Dice. (Once per Round)
  • Pure Patience, Timmie
    • Triggers automatically once per Round: This card gains 1 Pigeon.
    • When this card gains 3 Pigeons, discard this card, then draw 1 card and create Omni ×1.
  • Marvelous Merchandise, Liben
    • After both sides deal DMG, Piercing DMG, or trigger an Elemental Reaction: This card gains 1 Inspiration.
    • When this card gains 3 Inspiration, discard this card, then draw 2 cards.
  • Chang the Ninth, Listless Literati
    • When you use a Skill that has already been used in this Round: Spend 1 less Elemental Dice. (Once per Round)
  • Knightly Dream, Ellin
    • End Phase: One of your characters without maximum Energy gains 1 Energy.
  • Where We Last Left Off, Iron Tongue Tian
    • After you switch characters: If the character you switched to does not have Energy, they will gain 1 Energy. (Once per Round)
    • Two Uses
  • Perpetual Rotation: Parametric Transformation
    • After both sides use Skills: If Elemental DMG was dealt, this card gains 1 Qualitative Progress.
    • When this card gains 3 Qualitative Progress, discard this card, then create 3 different Basic Elemental Dice.
  • Emergency Intake: Portable Dish
    • When played: Draw 1 Food Event Card from your deck.
    • When you play a Food Event Card: Draw 1 Food Event Card from your deck. (Once per Round)

Elemental Resonance and Event Cards

These cards will have effects based on the number of characters of the same element or will affect cards on the board

For Resonance cards, it is necessary to have at least two characters of the element of the card in your deck.

  • Elemental Resonance: Woven Ice
    • Create 1 Cryo Dice.
  • Elemental Resonance: Shattering Ice
    • During this Round, your current active character will deal +2 DMG for the next instance.
  • Elemental Resonance: Woven Waters
    • Create 1 Hydro Dice.
  • Elemental Resonance: Soothing Water
    • Heal your active characters for 2 HP and heals all your characters on standby for 1 HP.
  • Elemental Resonance: Woven Waters
    • Create 1 Pyro Dice.
  • Elemental Resonance: Fervent Flames
    • During this round, the next instance of Pyro Elemental Reactions, your currently active character, triggers deals +3 DMG.
  • Elemental Resonance: Woven Thunder
    • Create 1 Electro Dice.
  • Elemental Resonance: High Voltage
    • One of your characters without maximum Energy gains 1 Energy. (Active Character prioritized)
  • Elemental Resonance: Woven Winds
    • Create 1 Anemo Dice.
  • Elemental Resonance: Impetuous Winds
    • Switch to the target character and create Omni ×1.
  • Elemental Resonance: Woven Stone
    • Create 1 Geo Dice.
  • Elemental Resonance: Enduring Rock
    • During this Round, after your character deals Geo DMG next time: Should there be any Combat Status on your side that provides Shield, grant one such Status with 3 Shield points.
  • Elemental Resonance: Woven Weeds
    • Create 1 Dendro Dice.
  • Elemental Resonance: Sprawling Greenery
    • During this Round, the following Elemental Reaction, your active character triggers deals +2 DMG.
    • Your active Summons, Allies, and Locations gain +1 Use.
  • The Bestest Travel Companion
    • Convert the Elemental Dice spent to Omni ×2.
  • Changing Shifts
    • Your next character switch costs 1 less Elemental Dice.
  • Toss-Up
    • Select any Elemental Dice to reroll. Can reroll 2 times.
  • Strategize
    • Draw 2 cards.
  • I Haven’t Lost Yet!
    • Only playable if one of your characters is defeated this Round: Create Omni ×1 and your current active character gains 1 Energy.
  • Leave It To Me!
    • Your next character switch will be considered a Fast Action instead of a Combat Action.
  • When the Crane Returned
    • The next time you use a Skill: Switch your next character in to be the active character.
  • Destined Path
    • Your current Active Character gains 1 Energy.
  • Alchemical Experiment
    • Shift 1 Energy from at most 2 of your characters on standby to your active character.
  • Master of Weaponry
    • Shift 1 Weapon Equipment Card that has been equipped to one of your characters to another one of your characters of the same Weapon Type.
  • Blessing of the Divine Relic’s Installation
    • Shift 1 ❀Artifact Equipment Card that has been equipped to one of your characters to another one of your characters.
  • Patched-Up Bunny
    • Choose one Summon on your side and grant it +1 Use.
  • Send Off
    • Choose one Summon on the opposing side and destroy it.
  • Evil Is Banished
    • Destroy all Summons. (Affects both you and your opponent!)
  • Abyssal Summons
    • Summon 1 Hilichurl!
    • (You must have at least 2 Monster characters in your deck to add this card to your deck.)

Food Cards

Food cards will provide healing and increase card stats, just like food in combat.

  • Jueyun Guoba
    • During this Round, the target character’s next Normal Attack deals +1 DMG.
  • Adeptus’ Temptation
    • During this Round, the target character’s next Elemental Burst deals +3 DMG.
  • Lotus Flower Crisp
    • During this Round, the next time, the target character takes -3 DMG.
  • Northern Smoked Chicken
    • During this Round, the target character’s next Normal Attack costs 1 less Colorless.
  • Sweet Madame
    • Heal the target character for 1 HP.
  • Mondstadt Hash Brown
    • Heal the target character for 2 HP.
  • Mushroom Pizza
    • Heal the target character for 1 HP. For the next two Rounds, heal this character for 1 HP again at the End Phase.
  • Minty Meat Rolls
    • Before this Round ends, the target character’s Normal Attacks cost 1 less Colorless.

You can check the list by categories, including the picture of each card in this document.

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