FIFA 22 has been live for nearly a month, and the second update is now available for the game.
Whereas the first addressed the issue of overpowered goalkeepers - its defenders who take centre stage this time.
Latest news - Update #2 available on ALL platforms
Title Update #2 is now available on all consoles as of Tuesday, 26 October, which includes the next-gen consoles PS5 and Xbox Series X|S.
The new update is around 1.4GB, so is far from the biggest patch we have seen in a FIFA game.
Title Update 2 Release Date
Title Update 2 went live on PC and Stadia on Wednesday, 20 October, with the console version following the next week.
Title Update 2 Patch Notes
The following patch notes are taken from the official FIFA forums:
FIFA Ultimate Team
Made the following changes:
- Penalty Shootout kick order will now be decided by the Penalties Attribute
- When players share the same Penalties Attribute, the Shot Power and Finishing Attributes will be used to determine the order
- After completing FUT Champions Finals competition and qualifying for another while the existing competition is still active, the FUT Champions Finals UI will now inform players that they cannot re-qualify for the existing competition
- When qualifying for FUT Champions Finals, a new post-match screen will display to notify players of the qualification
Addressed the following issues:
- The win streak UI indicator did not appear after winning two Division Rivals matches in a row. This was a visual issue only
- On rare occasions, a Division Rivals match could incorrectly start with an inactivity pop up message appearing and staying on the screen.
- Some kits could clash with the Referee’s kit during matches
- The FUT Champions Finals progress window did not display a checkmark beside the Rank I indicator after reaching it. This was a visual issue only.
- When reaching a new Stage in Division Rivals, the post-match screens did not highlight the new Stage. This was a visual issue only.
- In Squad Battles, the Opponent Select screen displayed a blank space beside the selected opponent’s Rating and Chemistry
- When achieving a new Rank in Squad Battles, the post-match screen did not display the updated visual indicator for the Rank. This was a visual issue only.
- When claiming FUT Champions Finals rewards, a pop-up message saying the event has ended would appear over the rewards animation
- [Stadia only] Matches against the CPU AI did not count towards Stadia’s Games Played counter
- Background Tifos did not always display correctly
- Some placeholder visuals were present on the FUT Friendlies screen
Gameplay
Made the following changes:
- Reduced the effectiveness of AI-controlled players blocking Lobbed Passes and crosses
- Specifically, AI-controlled players were previously able to stretch too far when attempting to block Lobbed Passes and crosses
- CPU AI teams are now more likely to commit fouls during matches played on Semi-Pro difficulty and above
- This change does not apply to matches played with Competitor Mode set to on
Addressed the following issues:
- [PC only] Addressed some instances of visual stuttering occurring after performing Skill Moves during matches
- When requesting a Finesse Shot, the ball carrier could sometimes go out of their way to take it with their dominant foot
- The Outside Foot Shot Trait did not function correctly
- When two players make contact with the ball at the same time, the ball could sometimes fly unintentionally high into the air
- When attempting to Shield the ball when taking a touch, the ball carrier could sometimes move erratically
- In a rare situation, a player could disappear from the pitch during a match
- On rare occasions, the referee could incorrectly call for a free kick inside of the penalty box instead of a penalty kick
- The Automatic Player Switching setting did not always function correctly
- In Pro Clubs and Player Career matches, the Set Piece Specialist perk did not function during Free Kicks and Penalty Kicks
- Goalkeepers could have unintentionally performed a goal kick across the entire pitch
- When making a tackle inside of the penalty box, the ball could sometimes unintentionally travel towards the defender’s goal
- When calling a player short on a corner, the called player could sometimes perform unnecessary player humanization gestures
- When attempting to turn while Sprinting, the ball carrier could sometimes miss a touch on the ball
Career Mode
Made the following changes:
- Added News scenes for UEFA Europa League and UEFA Champions League draws
- Adjusted Player Career Player Objective selection logic to account for the difficulty of some Objectives
- Moved the unavailable player(s) pop up message so that it can appear during the pre-match flow instead of the Career Mode Hub
Addressed the following issues:
- Youth Academy players could disappear at the start of the second season
- Sometimes, a player’s Match Form could incorrectly decrease after completing a match that they were subbed in for
- In a rare situation when coming on as a sub in Player Career, both teams could be positioned in the same half during a kick-off
- A Youth Player’s potential could incorrectly decrease if they were signed to the senior squad towards the end of a season, with no remaining matches to be played
- In Player Career, Match Objectives that were too similar could unintentionally appear
- In Player Career, OVRs could incorrectly display multiple values across different menus
- Post Match Interview audio could become corrupted when the Disable All Music for Streaming Purposes setting was enabled
- Training Drill names could display in incorrect places on the UI
- The Squad Hub could remain scrollable even when a pop-up message appeared on screen
- When attempting to retire a player in the Squad Hub, the affected player was the one shown in the preview panel instead of the highlighted player
- Some international matches did not display on the Calendar
- The Player Performance screen did not always display 2D headshots
- In Player Career, the created Pro was unintentionally not being selected for some national team matches
- A placeholder menu was incorrectly visible when entering Game Settings during a match
- When Quick Simming a match, yellow and red cards could appear green on the UI
VOLTA FOOTBALL
Made the following changes:
- When searching for a match in VOLTA SQUADS, the Objectives widget is now present on the right-hand side instead of an Avatar’s information.
- Lengthened the duration of the up and down arrows on the VOLTA ARCADE results screen and moved them to the left, in order to improve clarity.
- When browsing the Store or customizing an Avatar, the Avatar's entire outfit will be on display instead of the camera zooming in on a specific item of clothing.
- When completing a VOLTA ARCADE tournament and levelling up the Avatar, the post-tournament screen will now separately display the amount of VOLTA COINS earned through the levelling and the tournament, respectively.
- As a result, players can now browse through that UI element but will no longer be able to highlight individual Avatars.
Addressed the following issues:
- The VOLTA ARCADE timer sometimes displayed an inaccurate amount of time. This was a visual issue only
- The entire lobby could unintentionally disband when the Captain cancelled matchmaking.
- During matches, controller vibration could unintentionally persist
- When attempting to matchmake while matchmaking was disabled, players could see an incorrect pop-up message
- A green arrow indicator could display in an incorrect location on a post-match screen
- In VOLTA ARCADE, an incorrect badge could be displayed beside the Avatar’s name.
- Menu narration did not always function correctly
- The Welcome To VOLTA ARCADE screen could take a longer than intended amount of time to display
- The Select Signature Ability screen did not display a headline and general summary
- The Avatar widget could overlap with other UI elements
- The Players List pause menu option was missing a visual indicator
- Store tiles could take longer than intended to appear
- AI players on both teams had white Player Indicators
- During goal celebrations, Avatars could incorrectly move through walls
Pro Clubs
Made the following change:
- Added the option to toggle the appearance of the Player Performance in-game UI
- This option can be found in the Visual tab of Game Settings when paused during a match
- Added the option to adjust the Perk activation audio level
- This option can be found in the Audio tab of Game Settings when paused during a match
Addressed the following issues:
- Sometimes, menus could run at a slower speed than intended
- Some players could have seen kits different from the ones selected by the Captain in the pre-match flow
- The threat indicator could incorrectly move across the pitch
- The Player Of The Match overlay incorrectly displayed as blank
- Player names were not aligned correctly on the Club Tactics screen
General, Audio and Visual
Made the following changes:
- Updated some kits, celebrations, broadcast packages, stadia, 2D player images, pre-match scenes, UI text formatting, UI elements, ad boards, commentary lines, transitions, crowd chants, and anthems
- Added the ability to perform JUL’s celebration to additional players
Addressed the following issues:
- Addressed instances of overlapping, incorrect, visually unclear, and placeholder text appearing in some menus
- Addressed instances of blurry UI elements
- Addressed a rare stability issue which could occur during matches
- When attempting to view a main menu EATV video in full screen, the transition effect displayed incorrectly
- Addressed further instances of player models not being correctly sized when appearing in some parts of the UI
- EATV videos could automatically play even when the EA SPORTS News Auto-Play option was set to off
- Some beard options did not display when customizing Avatars, Virtual Pros, and Managers
- Elements of the main menu background could sometimes appear corrupted
- Updated the Composure visual indicator found in modes with Skill Trees