Now that World of Warcraft: Dragonflight Season 1 has been live for a week, the developers over at Blizzard Entertainment have released a set of class adjustments.
These include a wide array of changes including buffs to Fire Mages, across-the-board nerfs to Rogues and Enhancement Shaman, and much, much more.
Here are the WoW Dragonflight Season 1 Patch Notes for December 20.
WoW Dragonflight Season 1 Class Tuning Patch Notes (Dec 20)
Classes
Druid
- Restoration
- All healing increased by 5%. This change does not apply to PvP combat.
- Embrace of the Dream healing increased by 25%.
- Luxuriant Soil now has a 1.5/3% (was 1/2%) chance to spread Rejuvenation.
- The tooltip will not reflect this change, but it will be corrected in a future update.
Death Knight
- Soul Reaper damage increased by 10%.
- Icy Talons duration increased to 10 seconds (was 6 seconds).
- Unholy
- Apocalypse ghoul duration increased to 20 seconds (was 15 seconds).
- Death Coil damage increased by 10%.
- Clawing Shadows damage increased by 6%.
- Scourge Strike damage increased by 6%.
- Plaguebringer duration increased to 10 seconds (was 5 seconds).
- Reaping now increases the damage of Soul Reaper, Scourge Strike, Festering Strike, and Death Coil by 25% damage to enemies below 35% health (was 20% increased damage).
Evoker
- Disintegrate damage increased by 15%.
Hunter
- Marksmanship
- All ability damage reduced by 3%.
Mage
- Fire
- Pyroblast damage increased by 12%.
- Ignite damage increased by 5%.
- Fire Blast damage increased by 12%.
- Fireball damage increased by 12%.
- Scorch damage increased by 12%.
- Frost
- Ice Lance damage increased by 12%.
- Flurry damage increased by 15%.
- Frostbolt damage increased by 15%.
- Glacial Spike damage increased 15%.
- Splitting Ice now causes Icicles and Ice Lance to hit another nearby target for 80% (was 65%).
- The tooltip will not reflect this change, but it will be corrected in a future update.
Monk
- Windwalker
- All ability damage reduced by 3%.
Priest
- Increased the mana cost of Power Word: Shield to 5% of base Mana (was 4%).
- Shadow
- Vampiric Touch damage increased by 10%.
- Shadow Word: Pain damage increased by 10% for Shadow only.
- Shadowy Apparition Damage increased by 10%.
- Devouring Plague damage increased by 10%.
- Void Bolt damage increased by 20%.
- Mind Blast damage increased by 20% for Shadow only.
- Mind Spike damage increased by 20%.
- Mind Flay damage increased by 20%.
- Idol of Y’shaarj increases damage done by 5% when Mindbender is summoned on a feared target (was 15%).
Rogue
- Resounding Clarity now causes Echoing Reprimand to Animacharge 2 additional combo points (was 3).
- Assassination
- All ability damage reduced by 3%.
- Fatal Concoction’s damage bonus for weapon poisons reduced to 10% (was 15%).
- Outlaw
- All ability damage reduced by 3%.
- Subtlety
- All ability damage reduced by 3%.
Shaman
- Enhancement
- All ability damage reduced by 3%.
Warlock
- Affliction
- Malefic Rapture damage increased 15%.
- Drain Soul damage increased 20%.
- Shadow Bolt damage increased 20%.
- Pandemic Invocation damage increased 500%.
- Destruction
- Chaos Bolt damage increased by 5%.
Warrior
- Arms
- All ability damage increased by 3%.
- Mortal Strike damage increased by 5%.
- Execute damage increased by 10%.
- Fury
- (2) Set Bonus: Execute critical hit chance bonus increased to 25% (was 10%).
Player versus Player
Based on data we’ve observed so far in Season 1, we’re making some PvP-specific adjustments. One of the broader changes we’re making is to target mana regeneration for different healers to better balance their longevity in relationship to throughput in PvP.
Druid
- Restoration
- Lifebloom healing reduced by 10% in PvP combat.
- Lifebloom (Bloom) healing reduced by 10% in PvP combat.
- Balance
- Starsurge damage increased by 20% in PvP.
- Wrath damage increased by 20% in PvP.
- Starfire damage increased by 20% in PvP.
- Feral
- Leader of the Pack now heals for 3% of maximum health (was 5%).
Paladin
- Holy
- Mana regeneration now reduced by 35% (was 40%) in PvP combat.
Priest
- Discipline
- Mana regeneration now reduced by 5% (was 15%) in PvP combat.
- Shadow
- Reduced the duration of Void Volley: Horrify to 2 seconds (was 3 seconds).
- Reduced the damage of Void Volley by 30%.
- Reduced the absorption value of Power Word: Shield by 20% in PvP Combat for Shadow only.
- Reduced the healing transfer of Vampiric Embrace by 20% in PvP Combat.
- Shadow Word: Death damage reduced by 20% in PvP Combat for Shadow only
Monk
- Blackout Kick damage increased by 15% in PvP combat.
- Tiger Palm damage increased by 15% in PvP combat.
- Mistweaver
- Mana regeneration now reduced by 15% (was 5%) in PvP combat.
- Windwalker
- Strike of the Windlord damage reduced by 30% in PvP combat.
Rogue
- Numbing Poison’s attack and cast speed debuff effectiveness reduced by 33% in PvP combat.
- Assassination
- Deathmark’s damage dealt by duplicated poisons and bleeds reduced by 30% in PvP combat.
- The tooltip will not reflect this change, but it will be corrected in a future update.
- Deathmark’s damage dealt by duplicated poisons and bleeds reduced by 30% in PvP combat.
- Subtlety
- Secret Technique damage reduced by 30% in PvP combat.
Shaman
- Healing Stream Totem healing increased by 15% in PvP combat.
- Enhancement
- Reduced the damage of Elemental Blast by 15% in PvP combat.
- Primordial Wave causes your next Lightning Bolt to hit all targets with Flame Shock for 75% of normal damage for Enhancement only in PvP Combat (was 150%).
- Restoration
- Riptide healing increased by 15% in PvP Combat.
- Elemental
- Reduced the damage of Elemental Blast by 15% in PvP combat.
Warlock
- Demonic Embrace no longer gains 10% additional stamina in PvP.
- Developers’ note: Warlocks continued to be more survivable than we’d like so we are making further targeted adjustments.
- Affliction
- Soulburn Port duration reduced to 6 seconds in PvP.
- Soulburn Drain Life no longer grants an absorb when healing at full health in PvP.
- Soulburn Healthstone healing is reduced to 20% (was 30%) in PvP combat.
- Demonology
- The cooldown of Call Felhunter is now 60 seconds (was 30 seconds).
- Destruction
- Chaos Bolt damage increased by 15% in PvP Combat.
- Shadowburn damage increased by 30% in PvP Combat.
- Incinerate damage increased by 30% in PvP Combat.
Warrior
- Fury
- Warpaint now reduces damage taken by 5% (was 10%) while enraged in PvP combat.
- Protection
- Shield Slam damage reduced by 20% in PvP combat.
- Rend damage reduced by 20% in PvP combat (Protection Warrior only).