Valorant Patch 5.07: Full PBE Patch Notes, Buffs, Nerfs, and More

Valorant patch 5.07 will soon be added to the main game. However, the changes are currently being tested in the PBE.

Although the changes within the PBE may need some changes or tweaks, we can get a good understanding of what to expect.

So, let's take a look at the full PBE patch notes for Valorant patch 5.07.

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Valorant PBE patch 5.07 full patch notes

Here are the full patch notes for the changes made in the PBE for Valorant.

Valorant Agent changes

Skye

Valorant Skye
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  • Guiding Light (E) flashbang scaling paradigm changed
  • The max flash duration of Skye's Guiding Light now scales from 1.25s to 2.25s over a .75s charge up after being cast
  • Guiding Light can no longer be shot and destroyed
  • New VFX, UI, and sounds added to communicate new gameplay intent
  • [Not in PBE] Unequip Delay out of Guiding Light increased .75s >>> .85s

KAY/O

FLASH/DRIVE (Q)

  • Underhand (right-click) flashbang max duration decreased 2s>>>1.25s
  • Overhand (left-click) flashbang max duration increased 2s>>>2.25s
  • [Not in PBE] Unequip Delay out of both flashes decreased .6s >>> .85s

Reyna patch

Reyna from Valorant
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Leer

  • Wind-up of nearsight effect increased .6s >>> .4s
  • Range Restriction on Leer removed
  • Nearsight unequip delay decreased: .7 >>> .5
  • Nearsight unequip delay set to “Instant”
  • Duration decreased 2.6s >>> 2.0s

Yoru patch notes

Yoru Valorant
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  • BLINDSIDE (Q) duration increased 1.5s >>>1.75s
  • Flash Visual Updates
  • 3P visuals for flashed enemies and allies now render behind the player’s head the moment that the flash starts to fade. This should give a clearer indication if players are full flashed or if the flash has started to fade.
  • 1P visuals, when fully flashed, now shrink overtime to give a better indication of when the full flash will end and the flash fading out will begin.
  • Increased the window for awarding assists on flashes, nearsights, and concusses from one >>> three seconds after the debuff starts to fade.

Valorant Bug fixes

Valorant KAY/O
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  • Fixed issue where KAY/O’s NULL/CMD disabled Killjoy’s Turret if the turret is hit by a pulse, but Killjoy is not.
  • Fixed issue where Killjoy’s Turret fires straight forward after firing at an enemy and then losing sight of them.
  • Fixed issue where Killjoy’s Turret would fire with no target when coming online if it was disabled while firing at a target.
  • Fixed a bug where Phoenix would not automatically re-equip a weapon at the end of Run It Back.
  • Fixed Breach’s Rolling Thunder showing dead enemies hit in the combat report.
  • Fixed issue where if a player was deafened by multiple sources when the first deafen ended, it removed the deafening effect completely.
  • Reduced the size of the hologram on the body marker that shows up when dead bodies are turned off.

Progression system changes

Favorites and filters

  • Added the ability to favorite Valorant gun skins, Player cards, Sprays, Gun Buddies, and level borders (favorites persist until un-favorited)
  • Added the ability to filter your collection (filters persist until next login)
  • Gun skins: Owned/Unowned, Favorites/Non-Favorites, Tiers (Select, Deluxe, Premium, Ultra, Exclusive)
  • All others: Owned/Unowned, Favorites/Non-Favorites

Random favorites

  • In addition to being able to sort through your weapon collection and set your favorite weapons, you can now equip the Random Favorite for every Valorant weapon type. This will ensure that each game you play, you get one of your favorite weapons, along with one of the variants that you own, at random every time you enter a match.

As these are only the Valorant PBE patch notes, they are very subject to change.

However, keep an eye on this article for the updated patch 5.07 full patch notes when they are released.