Valorant 6.08 Patch Notes



Valorant patch 6.08 is finally here and will go live at the same time as Act 3. It brings with it plenty of changes, that will certainly impact the way the game is played. Be it in a casual or competitive environment.

The patch will address many bugs and UI issues. It will also implement agent changes, with some being very important. The map rotation has also changed, and one weapon model suffered visual changes.

So, without further ado, let's find out all the changes coming in the Valorant 6.08 patch.

Valorant Patch 6.08

As mentioned above, Valorant patch 6.08 brings plenty of changes. Most of these changes don't have a direct impact on gameplay. However, one agent in specific suffered some massive changes. That agent is Killjoy.

Killjoy Nanoswarm's reveal radius was increased from 350 to 525. This is a huge change, since now players can detect the Nanoswarm from a farther distance. It will also make it easier to destroy it, forcing Killjoy players to find different setups.

The Nanoswarm, Turret, and Alarmbot, all received some audio changes. The goal is to make them more distinct. Killjoy ultimate also received a visual update.

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Here are the main changes coming in Patch 6.08

Geeko also suffered some minor changes, with his Wingman plant and defuse audio receiving an update. His in-game portrait was also updated, to provide players with better gameplay readability.

Several Shorty models receive upgraded models, to get them up to pair with the remaining weapons. These are just art upgrades, and won't have any gameplay impact. The Default, Wunderkind, Sidekick, Prism II, Karabasan, and Doodle Buds Shorty models, were the ones that received this visual update.

The last big change of this patch was the reintroduction of the newly updated Bind into the competitive map poll. For Bind to enter the active map pool, one map needed to leave, with Icebox being the chosen one.

All Valorant 6.08 Patch Notes


  • Wingman
  • Audio improvements to Wingman’s (Q) plant and defuse audio.
  • The audio cues for Wingman's spike and defuse sound were unclear during hectic combat situations. This should help make those audio cues standout.
  • We’ve updated Gekko’s in-game portrait for better gameplay readability and quality consistency.


  • Nanoswarm (C)
  • Nanoswarm reveal radius increased 350 >> 525
  • Nanoswarm audio has been updated.
  • Audio loop now also turns off when disabled as a result of Killjoy being killed or suppressed.
  • Improved feedback for the enemy when they destroy Nanoswarm.
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  • Nanoswarm is now revealed when it is disabled.
  • Other Abilities
  • Updated visuals for Killjoy’s ultimate Lockdown (X) being destroyed.
  • Removed the yellow warning UI Indicator for enemies Killjoy’s Lockdown (X).
  • Updated deactivate sounds for Killjoy’s Turret (E) and Alarmbot (Q) to make them more distinct.


  • Brimstone's Sky Smoke (E), Orbital Strike (X), and Omen's From the Shadows (X) ability have updated targeting visuals to help players with precision placement on the map.


  • Players who own any of the following will notice an updated Shorty:
  • Default Shorty
  • Wunderkind Shorty
  • Sidekick Shorty
  • Karabasan Shorty
  • Prism II Shorty
  • Doodle Buds Shorty

Map Rotations

  • The newly updated Bind rotates into Competitive and Unrated queues.
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  • Icebox rotates out of Competitive and Unrated queues.

Gameplay Systems

  • Fixed an issue where “Kick ally off” displays while defusing the Spike.
  • Fixed a visual bug where the Spike progress bar for planting or defusing would speed up or reset while defusing.
  • Fixed an issue where Yoru couldn’t drop his weapon while using Dimensional Drift (X).


  • (Fixed in Patch 6.07) Fixed a bug where the add/remove friend button wasn't available when right clicking a party member who had "Hide my name outside my party" setting turned on.
  • (Fixed in Patch 6.07) Fixed a bug where banned players would not get removed from your party.
  • Fixed a bug where party invites that were no longer valid were sometimes still showing as active for players.
  • Fixed a bug where Team and All chat logs would be wiped after a match. Thank you to our Redditors for alerting us to this one.
  • Fixed a bug where punctuation marks were not correctly displayed when in-game language is Thai.

Know Issues

  • We are aware of an issue modifying locale within the client. Locale updates will need to be performed through Riot Client (Riot Client settings).
  • We're aware of an issue where, in rare instances, audio cues are not playing for various sound effects. We are investigating at this time and will share as soon as we know more.
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