Konami has released Update File Version 1.1.4 for eFootball, with changes coming to mobile and console versions of the game.
Release Date
The latest update file for eFootball is now available, going live on Thursday, 21 July.
A new "Friend Match" mode has been introduced on mobile, allowing you to challenge your mates with your best teams.
Changes have also been made on all consoles and for mobile too, so make sure you know what's new.
Friend Match
The latest update brings "Friend Match" mode to mobile, which allows you to play matches with your friends using your Dream Team.
Simply create a Match Room, then tell your friends the Match Room number to have them search for the Room and join in the fun.
You can also set a password for your Match Room, as well as configure match settings and match duration to your exact liking.
Console Patch Notes
General Fixes Applied to Mitigate or Eliminate the Bugs Shown Below
・ The application may crash due to an error
・ In Game Plan of Dream Team, "In-Match Roles" are not carried over to the next best-suited player after substituting a starting player with appointed roles with a player from the bench
・ In Game Plan of Dream Team, the names of players appointed under [In-Match Roles] > [Players to Join Attack] are not refreshed even if the concerned players have been subbed off
・ By performing certain controls, a goalkeeper could be appointed to join in on attack under [In-Match Roles] > [Players to Join Attack]
・ Players' "Duration of Contract" is erroneously displayed after matching with an opponent via [Dream Team] > [Online Quick Match]
・ For unskippable goal celebrations, the "Skip" option may be erroneously displayed
・ For some goal celebrations, some parts of the players' bodies may unnaturally sink into the ground
・ When viewing Player Cards under [eFootball™ World] > [My Team] while possessing a number of distinct players with different card designs, the shimmering card effects may not be displayed
・ When playing an eFootball™ League match as a Phase concludes, the post-match screen transitions may freeze for a prolonged amount of time
・ In Premium Objectives, the phrase that indicates the Objective period is erroneously expressed as "Competition Schedule" in certain languages
・ When accessing a menu, sound effects may be played in unintended timings
・ Under certain conditions in Free Training, when an AI-controlled player attempts to recover possession, the processing load becomes too high which results in slow screen playbacks
・ When editing Dream Team name in Edit Team Name, changing upper case letters to lower case and vice versa will not see the changes being reflected if the spelling remains the same
Global Improvements
・ Reduced processing load during matches (PS4 and Xbox One only)
・ Display Radar option is now available under [Settings] > [Match Screen] even if the in-match camera is set to "Blimp"
・ A variety of minor adjustments have been made to each mode and to matches, with the aim of improving the overall gaming experience
Mobile Controls and Gameplay Adjustments
The v1.1.4 update has changes to the defending controls for both [Control Type: Classic] and [Control Type: Touch & Flick].
Control Type: Classic
- In order to provide an enhanced defending experience, we introduced the "Standard" Defending Control Type.
As this will serve as the default Defending Control Type, all users that are using the "Classic" Control Type will see their Defending Control Type changed to "Standard".
Control Type: Touch & Flick
- We have made changes to the controls and now you can now perform a Dash while defending by only sliding fully on the left side of the screen.
On another note, flicking the left side of the screen while holding the right side will still allow you to perform a Dash and apply pressure to the opposition.
Apart from the above, we also made a variety of adjustments and changes. These include player response enhancements and AI adjustments.
Mobile Patch Notes
General Fixes Applied to Mitigate or Eliminate the Bugs Shown Below
・ The application may crash due to an error
・ Alert messages regarding earned rewards may be unintentionally displayed multiple times
・ When Control Type is set to "Classic", the buttons are displayed in a delayed timing during kick-off
・ When Directional Stick Type is set to "Off", the Movement Input Range settings are not reflected correctly
・ By performing certain controls, a goalkeeper could be appointed to join in on attack under [In-Match Roles] > [Players to Join Attack]
・ A network disconnection during an online match may result in a black screen under certain conditions, rendering the game inoperable
・ When the ball is out of play in an online match, the opponent may be able to resume the play before the pause menu could be displayed
・ The player ratings displayed in "Captain" and "Players to Join Attack" under [Game Plan] > [In-Match Roles] are incorrect
・ When substituting players in Game Plan on certain devices, the scroll speed becomes too quick after a player icon from the Starting Lineup overlaps with the Reserves player list
・ After changing Player Roles in Game Plan, the formation display is not refreshed until re-entering Game Plan
・ For certain devices, quickly dragging and dropping the player icons of the Starting Lineup in Game Plan will see the icons disappear
・ In Game Plan, substituting a Reserve player onto the Starting Lineup would result in the Reserves player list being scrolled back to the top
・ On some devices, players from Substitutes and Reserves cannot be switched
・ Cursor changes may not occur automatically even if Cursor Change is set to "Assisted"
・ For some goal celebrations, some parts of the players' bodies may unnaturally sink into the ground
・ After scoring, the automatic replay and highlights may instead capture the goal on the opposite side of the pitch
・ Commentary may not be played in-match even after downloading commentary data
・ Players' "Duration of Contract" is erroneously displayed after matching with an opponent via [Dream Team] > [Online Quick Match]
・ After renewing the contract of a player whose Duration of Contract has expired, the "Level Training" and "Player Progression" menu options would become temporarily unavailable
・ After Locking or Unlocking a player with the "Trending" Card Type in the Player List under My Team, the menu texts displayed are not refreshed correctly
・ When viewing Player Cards under [eFootball™ World] > [My Team] while possessing a number of distinct players with different card designs, the shimmering card effects may not be displayed
・ In Premium Objectives, the phrase that indicates the Objective period is erroneously expressed as "Competition Schedule" in certain languages
・ Sound effects of certain menus are not triggered as intended
・ In some languages, the end of sentences may be displayed erroneously in certain screens
・ When tapping the screen during the tutorial video under [Extras] > [Training] > [Commands Tutorial], the "Skip" button is not displayed in the bottom right hand corner
・ When attempting to link KONAMI ID with an account that has already been linked to a different KONAMI ID, an incorrect alert message is displayed subsequently
・ Even if all settings are set to the minimum in [Game Settings] > [Audio], sound effects during the boot-up motion logo and the title screen are still played
Global Improvements
・ Easier-to-use Player Progression UI
・ A variety of minor adjustments have been made to each mode and to matches, with the aim of improving the overall gaming experience
Additional Features
・ Added "Friend Match" mode where users can play Dream Team matches with friends
・ Added Home button for easier access to the Top Menu
・ Added "Standard" Defending Control Type for "Classic" Control Type. Users who prefer the original Defending Control Type can select "Pressure Style"
・ For "Touch & Flick" Control Type, Dash can now be performed by flicking the left-hand side of the screen when defending
・ Graphics settings can now be configured under [Extras] > [Game Settings] > [Graphics]
Gameplay Fixes and Adjustments
・ Reevaluated the balance between attack and defence, and adjusted the primary defending positions of DF and MF players
・ Implemented adjustments so that possession will be recovered adequately when performing a press towards the opposition ballholder from an adequate position
・ Implemented adjustments so that when performing a Match-up, the player will no longer turn his back towards the opposition dribbler
・ Fixed the issue where players cannot block horizontal passes even when in a position where a block can be performed
・ To prevent erroneous triggering of Call for Pressure, the slide input range that triggers a Call for Pressure command has been increased by 1.5x
・ Implemented adjustments so that when performing Call for Pressure, it is now more difficult for opposition attacking players to shake off the defenders' marking in the last line of defence
・ Implemented adjustments so that teammates of the cursored player will close in on the opposition ballholder adequately when near
・ Decreased inertia of players for in-movement stops and turns, including mid-Dash
・ Fixed the issue where the ball may be kicked too strongly when dribbling or trapping
・ Improved response for kick commands performed during a mid-dribble turn
・ Improved response for turns and kick commands, especially for low-speed dribbles
・ Fixed the issue where players may not control oncoming balls in an adequate fashion
・ Fixed the issue where players may trap the ball forward even though a command has not been performed, as well as where players may come to a full stop before trapping the ball even if a directional movement was inputted prior
・ Fixed the issue where the player may unintentionally dash or overly decelerate when trapping
・ Fixed the issue where inputting a feint command whilst receiving an oncoming ball may result in the player failing to trap the ball
・ Fixed the issue where first-time shots cannot be performed when receiving crosses
・ Increased accuracy for first-time shot attempts from pacy passes
・ Fixed the issue for "Touch & Flick" Control Type where a Dash Dribble may be erroneously triggered when performing a passing or shooting command
・ Fixed the issue for "Touch & Flick" Control Type where inputting a pass command after double tapping the left side of the screen may erroneously trigger a Stunning Pass
・ Fixed the issue where the Player Skill "Sombrero" does not trigger properly
・ Fixed the issue where performing a throw-in with a maximum pass gauge input may result in a direct throw to the opposition as the targeted player is positioned too far
・ Other movement-related response enhancements
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