LoL 11.10 has now arrived in League of Legends. An early set of patch notes was released a week or so ago, but we now know exactly what's included.
It's headlined by some huge jungle changes, so let's dive right into the LoL 11.10 patch notes, and what we know about the update so far.
Latest - Full 11.10 Patch Notes Released
As we said, the full patch notes for LoL's 11.10 update were released this morning.
We have included them all down below for you to read through.
Release Date
LoL 11.10 will go live on Wednesday, May 12th.
We expect LoL 11.10 will take servers down from 6am EST to 9am EST before players can try out the new changes in-game!
Patch Notes
Gameplay Director Mark Yetter released a set of early LoL 11.10 patch notes a week or so ago, but the full patch notes have now been released.
So let's dive right in to all the confirmed changes.
Bug Fixes and QOL Changes
- Updated the width of Pyke's E - Phantom Undertow's VFX to better match the hitbox
- Fixed a bug where Prowler's Claw's Sandswipe would only work on champions, not other targets like minions
- Fixed a bug where Sanguine Blade's "healing from physical vamp against champions" counter so that it accurately displays the amount of healing the user receives
- Aurelion Sol's Q - Starsurge's stun and R - Voice of Light's knock-up are no longer delayed by up to 0.25 seconds
- The Rift Herald will no longer spawn the wrong way
- Fixed a bug where Fizz was unable to gain Tear of the Goddess stacks when killing minions with W - Seastone Trident
- When a player completes Cull's Reap's minion kill requirement via their ally's Relic Shield's Spoils of War, the player now properly gains the 350 gold from Cull
- Yone's Q - Mortal Steel no longer only activates Navori Quickblade at point-blank range
- Navori Quickblade now properly triggers when Yasuo uses his E - Sweeping Blade and Q - Steel Tempest combo
- If a player's inventory is full and they sell their Trinket, attempting to purchase a Wardstone will no longer subtract its gold cost given that the player's inventory is full
- Fixed a bug where melee champions would gain 54% bonus attack range from Rapid Firecannon instead of the expected 35%
- Death's Dance no longer extends Aspect of the Dragon's burn damage longer than intended (3 seconds)
- Fixed a bug where Fiddlesticks' Passive - A Harmless Scarecrow effigies would not be usable for the rest of the game if the user sold their Poro Snax at the shop in ARAM
- Fixed a bug where Akali would deal double E - Shuriken Flip damage if her target was very close to a wall
- Vladimir no longer becomes targetable when his W - Sanguine Pool ends after using Zhonya's Hourglass' Stasis during the ability
Champion Buffs
5 Champions have received buffs in LoL 11.10, with Irelia buffs pushed forward to LoL 11.11.
- Kayle
- Aflame (Passive - Level 11)
- Damage Ratio increased from +20% AP to +25% AP
- Transcendent (Passive - Level 16)
- Additional Range increased from 50 to 100
- Muramana Bugfix - Kayle's fire waves now properly apply Muramana's Shock
- Aflame (Passive - Level 11)
- Kennen
- Electrical Surge (W)
- 4th Attack Magic Damage increased from 10/20/30/40/50 (+20% AP) to 20/30/40/50/60 (+25% AP)
- Electrical Surge (W)
- Lux
- Lucent Singularity (E)
- Damage increased from 60/105/150/195/240 (+60% AP) to 60/110/160/210/260 (+70% AP)
- Lucent Singularity (E)
- Yuumi
- Prowling Projectile (Q)
- Base Damage increased from 40-190 to 50-200
- Base Empowered Damage increased from 45-245 to 60-260
- You and Me! (W)
- Yuumi's ally's level icon now properly reverts back to normal when Yuumi detaches from said ally
- Prowling Projectile (Q)
- Zyra
- Garden of Thorns (Passive)
- Vine Lasher Slow increased from 25% to 30%
- Rampant Growth (W)
- Cooldown decreased from 20/18/16/14/12 to 18/16/14/12/10
- Garden of Thorns (Passive)
READ MORE: LoL Update 11.9 Full Patch Notes
Champion Nerfs
7 Champions have received nerfs in the LoL 11.10 update.
- Bard
- Traveler's Call (Passive)
- Damage decreased from 40 (+12 per 5 chimes collected) to 30 (+12 per 5 chimes collected)
- Traveler's Call (Passive)
- Darius
- Apprehend (E)
- Cooldown increased from 24-12 to 26-18
- Apprehend (E)
- Galio
- Shield of Durand (W)
- Cooldown increased from 18-16 to 18
- Magic Damage shield decreased from 8-20% max health to 8-15%
- Shield of Durand (W)
- Jinx
- Super Mega Death Rocket! (R)
- Execute damage against Epic Monsters capped at 1000 (AoE damage capped at 800)
- Stats
- Base armor decreased from 28 to 26
- Super Mega Death Rocket! (R)
- Katarina
- Stats
- Movement Speed decreased from 340 to 335
- Stats
- Talon
- Noxian Diplomacy
- Bonus Attack Damage ratio decreased from 110% to 100%
- Noxian Diplomacy
- Thresh
- Stats
- Base Health decreased from 561 to 530
- HP Per Level increased from 93 to 95
- Stats
Other Champion Updates
- Sejuani
- E Targeting Updated
- Prioritizes champions within 50 of cursor, then non-champions within 50 of cursor, then champions within 350 of cursor, then closest unit to cursor within 2500 (this only applies if there is no target directly under your cursor)
- E Targeting Updated
Item Buffs
4 Items received big changes in LoL 11.10.
- Abyssal Mask
- Health increased from 350 to 400
- Damage amp potency from 10% to 15%
- Damage amp duration increased from 4 seconds to 5 seconds
- Goredrinker
- Health increased from 400 to 450
- AD based on missing helath from 0-15% to 0-10%
- Healing increased from 25% AD + 8% of missing health to 15% AD + 10% of missing health
- Guinsoo's Rageblade
- Combine cost decreased from 1100g to 900g
- Riftmaker
- Stacks on damage to enemy champs
- Dealing or Taking Damage to enemy champs
- Damage amp per stack increased from 2% to 3%
- Max damage amp decreased from 10% to 9%
READ MORE: LoL Gwen Top Lane Guide
Runes
- Phase Rush
- Cooldown
- 30-10 seconds (based on level)
- Bonus Movement Speed
- 30%-60% for melee and 15-40% for ranged
- Cooldown
Jungle Changes
The jungle is getting some massive changes in LoL 11.10, spanning plenty of different areas.
Comeback Experience
- Large Monsters (and above) will grant 50 XP per level below the average level of the game minus 1
Jungle Monster Camps
- Jungle Monster Base Attack Damage
- Big Krugs
- 80-303 (levels 1-18) to 78-234 (levels 1-18)
- Blue Sentinel
- 82-303 (levels 1-18) to 78-234 (levels 1-18)
- Crimson Raptor
- 20-74 (levels 1-18) to 20-60 (levels 1-18)
- Gromp
- 80-253 (levels 1-18) to 78-234 (levels 1-18)
- Medium Krugs
- 25-93 (levels 1-18) to 20-60 (levels 1-18)
- Mini Krugs
- 17-63 (levels 1-18) to 13-39 (levels 1-18)
- Murkwolf
- 42-156 (levels 1-18) to 35-105 (levels 1-18)
- Raptors
- 13-49 (levels 1-18) to 10-30 (levels 1-18)
- Red Brambleback
- 82-303 (levels 1-18) to 78-234 (levels 1-18)
- Big Krugs
- Jungle Health
- Blue Sentinel
- 1800-3150 (levels 1-18) to 1850-3238 (levels 1-18)
- Red Brambleback
- 1800-3150 (levels 1-18) to 1850-3238 (levels 1-18)
- Rift Scuttler
- 1800-3150 (levels 1-18) to 1850-3238 (levels 1-18)
- Blue Sentinel
- Gold Changes
- Crimson Raptor
- 35 gold to 45 gold
- Gromp
- 85 gold to 90 gold
- Mini Krug
- 12 gold to 13 gold
- Murkwolf
- 55 gold to 65 gold
- Crimson Raptor
Jungle Timers
- Camp Respawn Timer
- 2 minutes to 2 minutes 15 seconds
- Camp warning timer (bright)
- 15 seconds to 10 seconds
Smite
- Damage to Monsters
- 390-1000 (based on level) to 450 base, 900 after smite quest completion
- Summoner Spellbook smite damage increases after swapping summoners twice
- Scuttle Crab
- Smite now breaks the Scuttle Crab shield before applying damage
Survivability Flattening
- Omnivamp
- Omnivamp on jungle items decreased from 10% to 8%
- Smite
- Smite Max Health % Healing increased from 10% to 15%
VFX Updates
- Kog'Maw
- Passive - Icathian Surprise - Reduced noise and improved clarity with regards to the size of the explosion
- Basic Attack - New missiles and hit effects
- Caustic Spittle (Q) - New hit effects and a new missile to better represent its actual hitbox
- Bio-Arcane Barrage is (W) - New effects to make Kog'Maw more representative of the Void
- Void Ooze (E) - New hit effects and a new missile to better represent its actual hitbox
- Living Artillery (R) - New effects that better represent the hitbox
- Kog'Maw Skins
- Base Kog'Maw - Updated character texture
- Reindeer Kog'Maw - Added new recolors to all VFX
- Deep Sea Kog'Maw - Added new recolors to all VFX
- Jurassic Kog'Maw - Added new recolors to all VFX
- Lion Dance Kog'Maw - New unique VFX on E; updated R and Q VFX
- Pug'Maw - All VFX updated
- All Other Kog'Maw Skins - R updated to show hitbox more clearly