With Season 14 just a few days away, League of Legends players prepare to bid farewell to familiar items while welcoming a wave of new contenders to the Rift.
This sweeping item overhaul was spearheaded by Riot Games' aim to demystify the item system and shift power from items back to the champions themselves, granting players greater flexibility in their build paths.
Without further ado, here's a comprehensive list of all items to be removed and added to the shop in Season 14 of League of Legends.
LoL Season 14 items
Mythic items have been a point of contention in the League of Legends community, with many saying that they kill build diversity and only benefit certain groups of champions.
The Mythic system would heavily benefit some champions or classes, such as Bruisers, while negatively impacting all the others. This would almost force players to play certain champions if they wanted to have success, simply because their Mythic item was too strong.
As mentioned above, the Mythic system killed building flexibility and it also drastically reduced the pick rate of many champions. Because of all of that, in Season 13, the League of Legends community was heavily advocating for its removal.
In line with these concerns, Riot devs confirmed the removal of the Mythic item system in their "2024 Gameplay Preview" dev post. The blog post also unveiled a comprehensive list of all removed and new items, which you can find below.
Please note that the numbers included are subject to change as Riot Games continues to refine the items through testing in the coming months.
LoL Season 14 Support item changes
As part of the 2024 gameplay changes, all support items and quests have been combined into a single starter item, “World Atlas”. Once your support quests have been completed, there will be five upgrades to choose from.
New items
- [NEW] World Atlas
- Item Cost: 40 gold
- 30 Health
- 25% Mana Regeneration
- 25% Health Regeneration
- 3 gold per 10 seconds
- Support Quest: Earn 500 gold from this item to transform it into Runic Compass and gain the ability to hold wards.
- Gold Generation: Gain a charge every 18 seconds, up to 3 charges. While nearby an ally champion, consume a charge to earn gold via the following methods:
- Damaging abilities and attacks against champions or structures grant 30 (melee) / 28 (ranged) gold
- Killing a minion by any means grants you 20 gold and the nearest allied champion the same amount of gold they would have received had they killed the minion.
- [NEW] Runic Compass
- Item Cost: Upgraded from World Atlas at 500 gold.
- 100 Health
- 50% Mana Regeneration
- 50% Health Regeneration
- 5 gold per 10 seconds
- [NEW] Bounty of Worlds
- Bounty of Worlds is an in-between state that allows the item to upgrade into any of the five support item upgrades!
- Item Cost: Upgraded from Runic Compass at 1000 gold
- 100 Health
- 50% Mana Regeneration
- 50% Health Regeneration
- 5 gold per 10 seconds
- [NEW] All Upgraded Items
- As a note, all upgraded items will share the same stats with the differentiator being the upgrades mentioned below:
- 200 Health
- 75% Mana Regeneration
- 75% Health Regeneration
- 5 gold per 10 seconds
- [NEW] Celestial Opposition
- Passive - Blessing of the Mountain: Become Blessed to reduce incoming champion damage by 40% (melee) / 25% (ranged), lingering for 2 seconds after taking damage from a champion. When the reduction wears off, unleash a shockwave around you that slows nearby enemies by 50% for 1.5 seconds. Effect refreshes after leaving combat for 15 seconds.
- [NEW] Solstice Sleigh
- Passive: Slowing or Immobilizing an enemy champion grants you and a nearby ally with the lowest amount of health 120 bonus health and 90 movement speed for 4 seconds. 20 second cooldown.
- [NEW] Bloodsong
- Passive - Spellblade: After using an ability, your next attack is enhanced with an additional 75 physical damage on-hit (1.5 second cooldown). If the target is a champion, apply Expose Weakness, increasing the damage they take by 12% (melee) / 8% (ranged) for 6 seconds.
- [NEW] Dream Maker
- Passive - Dream Maker: Gain a Blue Dream Bubble and a Purple Dream Bubble every 8 seconds. Healing and Shielding another ally blows both Dream Bubbles to them and empowers them for 3 seconds. Blue Bubble reduces 140 incoming damage on the next hit and Purple Bubble grants 90 bonus magic damage on the next hit.
- [NEW] Zaz’Zak’s Realmspike
- Passive - Void Explosion: Dealing ability damage to a champion causes an explosion at their current location that damages the target and nearby enemies, dealing 50 (+3% maximum health) magic damage, capped at 300 against monsters. 3 second cooldown.
- [NEW Tank Support tem] Trailblazer
- Total Cost: 2400 gold
- Item Recipe: Winged Moonplate + Chain Vest + 800 gold
- 250 Health
- 40 Armor
- 5% Movement Speed
- Passive - Make the Path: While moving, build up to 20 bonus Movement Speed. At maximum stacks, leave a trail that raises allied champions’ Movement Speed by 15% of yours. Your next attack discharges build up Move Speed; for Melee champions at top speed, this attack also Slows the target by 50% for 1 second.
LoL Season 14 Mage item changes
A lot of mage items were removed, but the ones that were added or reworked are really good. Generally, AP items are way stronger this season, and mages will benefit from that.
Stormsurge is an incredibly strong item for mages, as is the new Rabadon's Deathcap. However, mages will have a harder time killing Tanks, as the items that previously helped them do that got slightly nerfed.
Removed items
- Crown of the Shattered Queen,
- Everfrost, Leeching Leer,
- Demonic Embrace,
- Night Harvester,
- Luden’s Tempest,
- Stopwatch (and the Perfect Timing rune)
New items
[NEW] Malignance
- Total Cost: 3000 gold
- Item Recipe: Lost Chapter + Fiendish Codex + 900 gold
- 80 Ability Power
- 20 Ability Haste
- 600 Mana
- Ultimate Power: Gain 15 Ability Haste for your Ultimate.
- Ultimate Flames: Whenever you damage an enemy champion with your Ultimate, burn the ground beneath them for 3 seconds, dealing 60 (+6% AP) magic damage every second and reducing their Magic Resistance by (6-12 [level scaling]) for as long as they are on the burning ground.
- [NEW] Caster’s Companion
- Total Cost: 3000 gold
- Item Recipe: Lost Chapter + Hextech Alternator + 700 gold
- 90 Ability Power
- 20 Ability Haste
- 600 Mana
- Load: Gain a Shot Charge every 3 seconds, up to a maximum of 6.
- Fire: Damaging abilities consume all Shot charges to deal an additional 40 (+ 8% AP) magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining Shot, repeat the damage on the primary target dealing 35% of the damage.
- [NEW] Stormsurge
- Total Cost: 2900 gold
- Item Recipe: Hextech Alternator + Aether Wisp + 950 gold
- 90 Ability Power
- 10 Magic Penetration
- 5% Movement Speed
- Passive - Stormraider: Dealing 35% of a champion's maximum health within 3 seconds applies Stormsurge to them and grants the user 25% movement speed for 2 seconds. 20 second cooldown.
- Passive - Stormsurge: After 2 seconds, Stormsurge strikes the target with lightning, dealing 100-200 (based on level) (+ 50% AP) magic damage to them. If they die to the lightning or before the lightning strikes, it detonates immediately in a large area around them and you gain 30 gold.
- [NEW] Haunting Guise
- Total Cost: 1300 gold
- Item Recipe: Amplifying Tome + Ruby Crystal + 500 gold
- 35 Ability Power
- 200 Health
- Passive - Madness: For each second in combat with enemy champions, deal 2% bonus damage (maximum of 6%).
- [NEW] Cryptbloom
- Total Cost: 2850 gold
- Item Recipe: Blighting Jewel + Fiendish Codex + 850 gold
- 70 Ability Power
- 15 Ability Haste
- 30% Magic Penetration
- Passive - Life From Death: Whenever you get a takedown on an enemy champion within 3 seconds of damaging them, create a healing nova on their location that heals allies for 50 (+50% AP). 60 second cooldown.
Changed items
- [Changed] Riftmaker
- Total Cost: 3000 gold
- Item Recipe: Haunting Guise + Fiendish Codex + 800 gold
- 70 Ability Power
- 15 Ability Haste
- 300 Health
- Void Corruption: For every second in combat with enemy champions, you’ll deal 2% bonus damage, max 10%. You’ll gain 10% melee and 6% ranged Omnivamp at maximum strength.
- Void Infusion: You’ll gain 2% of your bonus health as ability power.
- [Changed] Liandry’s Torment
- Total Cost: 3300 gold
- Item Recipe: Haunting Guise + Blasting Wand + 850 gold
- 90 Ability Power
- 300 Health
- Passive - Torment: Void Corruption: Dealing damage with abilities will cause enemies to burn for two percent of their maximum health as magic damage per second for three seconds.
- Passive - Suffering: For every second in combat with enemy champions, you’ll gain 2% percent bonus damage, max of 6% bonus damage.
- [Changed] Horizon Focus
- Total Cost: 2700 gold
- Item Recipe: Hextech Alternator + Fiendish Codex + 700 gold
- 90 Ability Power
- 20 ability haste
- Passive - Hypershot: When dealing damage with your abilities to champions at 700 or more range, you’ll reveal them for six seconds. You’ll deal 10% increased damage to enemies revealed by Hypershot.
- Passive - Focus: When revealing an enemy with Hypershot, you’ll reveal all other enemy champions within 1,200 range of them for two seconds. There’s a second cooldown.
- [Changed] Seeker’s Armguard
- Total Cost: 1600 gold
- Item Recipe: Amplifying Tome + Amplifying Tome + Cloth Armor + 500 gold
- 40 Ability Power
- 35 armor
- Active - Stasis: For one time only, you can become Invulnerable and Untargetable for 2.5 seconds. The user can’t take any other actions during this time (and it will transform into Broken Armguard on use).
- [Changed] Shadowflame
- Total Cost: 3200 gold
- Item Recipe: Needlessly Large Rod + Hextech Alternator + 850 gold
- 120 Ability Power
- 12 Magic Penetration
- Passive - Cinderbloom: Magic damage and true damage critically strikes enemies below 35% health, dealing 20% increased damage (reduced to 30% increased damage for damage over time and pet effects)
- [Changed] Cosmic Drive
- Total Cost: 3000 gold
- Item Recipe: Kindlegem + Aether Wisp + Fiendish Codex + 450 gold
- 80 Ability Power
- 250 Health
- 25 Ability Haste
- 5% Movement Speed
- Passive - Spelldance: Damaging an enemy champion with an ability grants bonus movement speed for 2 seconds.
- [Changed] Amplifying Tome
- Total Cost: 400 gold
- 20 Ability Power
- [Changed] Rod of Ages
- Total Cost: 2700 gold
- Item Recipe: Blasting Wand + Catalyst + 550 gold
- 50 Ability Power
- 300 Health
- 300 Mana
- This item gains 20 Health, 20 Mana, and 4 Ability Power every 60 seconds up to 10 times, for a maximum of 200 Health, 200 Mana, and 40 Ability Power. Upon reaching maximum stacks, gain a level.
- Passive - Eternity: Restore Mana equal to 7% of premitigation damage taken from champions, and Health equal to 25% of Mana spent, up to 20 Health per cast, per second
- Removed: For every 200 healing or mana restored with Eternity, gain 35% bonus movement speed that decays over 3 seconds.
LoL Season 14 Assassin item changes
Season 14 will bring a plethora of new lethality items, which are great for assassins. This will give assassins plenty of different build options, as well as make them more enjoyable to play. However, don't expect assassins to become meta straight out of the gate.
Removed items
- Duskblade of Draktharr,
- Prowler’s Claw
New items
[NEW] Voltaic Cyclosword
- Total Cost: 2900 gold
- Item Recipe: The Brutalizer + Kircheis Shard + 863 gold
- 55 Attack Damage
- 18 Lethality
- 15 Ability Haste
- Passive - Energized: Moving and Attacking will generate an Energized Attack. Dashes and Stealth stack Energized 75% faster.
- Passive - Firmament: Your Energized Attack applies 100 bonus physical damage and Slows enemies for 99% for 0.75 seconds. Slow is a melee only.
- [NEW] Profane Hydra
- Total Cost: 3400 gold
- Item Recipe: Tiamat + The Brutalizer + 863 gold
- 60 Attack Damage
- 18 Lethality
- 20 Ability Haste
- Active - Heretical Slash: Deal 65% total Attack Damage physical damage to nearby enemies. This damage increases to 97.5% total Attack Damage physical damage to enemies below 30% health.
- Passive - Cleave: Attacks deal 40% AD (melee) / 20% AD (ranged) damage to other units within 450 units of the target hit.
- [NEW] Hubris
- Total Cost: 3000 gold
- Item Recipe: Serrated Dirk + Caulfield's Warhammer + 900 gold
- 60 Attack Damage
- 18 Lethality
- 15 Ability Haste
- Passive - Ego: When you kill an enemy champion you are granted a statue of yourself.
- Passive - Eminence: When a champion that you have damaged within the last 3 seconds dies, gain 10 (+1 per Statue) Attack Damage for 60 seconds.
- [NEW] Opportunity
- Total Cost: 2700 gold
- Item Recipe: Serrated Dirk + Nether Shard + 800 gold
- 55 Attack Damage
- 18 Lethality
- 6% Movement Speed
- Passive - Murder: After being out of combat with Champions for 8 seconds gains bonus Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.
- Passive - Murderspeed: If a champion dies within 3 seconds of damaging them, gain 150 decaying movement speed for 1.5 seconds.
- [NEW] Rectrix
- Total Cost: 900 gold
- Item Recipe: Long Sword + 550 gold
- 20 Attack Damage
- 4% Movement Speed
- [NEW] The Brutalizer
- Total Cost: 1337 gold
- Item Recipe: Glowing Mote + Pickaxe + 212 gold
- 25 Attack Damage
- 10 Ability Haste
- 8 Lethality
Changed items
- [Changed] Serylda’s Grudge
- Total Cost: 3200 gold
- Item Recipe: Brutalizer + Last Whisper + 413 gold
- 45 Attack Damage
- 15 Lethality
- 15 Ability Haste
- Passive - Rancor: Gain 22 (+12%) Lethality Armor Penetration
- Passive - Bitter Cold: Damaging abilities slow enemies below 50% Health by 30% for 1 second
LoL Season 14 Tank item changes
Even with some key Tanks items removed, such as Gargoyle’s Stoneplate and Radiant Virtue, the League of Tanks will continue.
Some of the new tank items that will be introduced in Season 14 are quite strong, especially Hollow Radiance. This item allows champions to "magic damage per second to all nearby enemies", making it perfect for AP Tank champions such as Cho'Gat.
Removed items
- Turbo Chemtank,
- Radiant Virtue,
- Evenshroud,
- Gargoyle’s Stoneplate,
- Aegis of the Legion,
- Lifewell Pendant
New items
[NEW] Hollow Radiance
- Total Cost: 2800 gold
- Item Recipe: Bami's Cinder + Spectre's Cowl + 550 gold
- 600 Health
- 40 Magic Resistance
- 100% Base Health Regeneration
- Passive - Immolate: Taking or dealing damage causes you to begin dealing magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Taking or dealing damage refreshes the duration of this effect.
- Passive - Moonburn: Killing an enemy (non-ward, non-structure) deals 30 (+3.5% bonus HP) magic damage in an area around them.
- [NEW] Unending Despair
- Total Cost: 2800 gold
- Item Recipe: Chain Vest + Kindlegem + Ruby Crystal + 800 gold
- 400 Health
- 55 Armor
- 10 Ability Haste
- Passive: While in combat with champions, every 7 seconds, deal magic damage to nearby enemy champions, healing for 175% of the damage dealt.
- [NEW] Kaenic Rookern
- Total Cost: 3000 gold
- Item Recipe: Spectre's Cowl + Negatron Cloak + 850 gold
- 350 Health
- 80 Magic Resistance
- 100% Base Health Regeneration
- Passive - Magebane: After not taking damage from champions for 15 seconds, gain a magic shield for 18% of your maximum health.
Changed items
- [Changed] Jak’Sho the Protean
- Total Cost: 3200 gold
- Item Recipe: Chain Vest + Negatron Cloak + Ruby Crystal + 1100 gold
- 200 Health
- 50 Armor
- 50 Magic Resistance
- Passive - Voidborn Resilience: For each second in champion combat gain a stack, up to a maximum of 5 stacks. At maximum stacks become empowered, increasing your bonus resists by 25% until end of combat.
- [Changed] Dead Man’s Plate
- Total Cost: 3100 gold
- Item Recipe: Winged Moonplate + Chain Vest + Ruby Crystal + 1100 gold
- 300 Health
- 45 Armor
- 5% Movement Speed
- Passive - Shipwrecker: While moving, build up to 40 bonus Move Speed. Your next Attack discharges built up Move Speed to deal up to 40 (+100% base AD) bonus physical damage.
- Passive - Unsinkable: The strength of movement slowing effects is reduced by 25%.
- [Changed] Force of Nature
- Total Cost: 2800 gold
- Item Recipe: Negatron Cloak + Winged Moonplate + Ruby Crystal + 700 gold
- 400 Health
- 50 Magic Resistance
- 5% Movement Speed
- Passive - Absorb: Taking magic damage from enemy Champions grants a stack of Steadfast (up to a maximum of 8) for 7 seconds. Enemy Immobilizing effects grant an additional 2 stacks. One spell can add a new stack of Steadfast every 1 second.
- Dissipate: While at 8 stacks of Steadfast, gain 60 Magic Resist and 10% increased Movement Speed.
LoL Season 14 Enchanter item changes
These item changes won't impact enchanters negatively, as both items removed weren't that strong or cost-efficient. On the other hand, the items added, especially Dawncore, can give a little boost to the enchanters class.
Removed items
- Chemtech Putrifier,
- Chalice of Harmony
New items
[NEW] Glowing Mote
- Cost: 250 gold
- 5 Ability Haste
- [NEW] Dawncore
- Total Cost: 2700 gold
- Item Recipe: Bandleglass Mirror + Bandleglass Mirror + 700 gold
- 40 Ability Power
- 20 Ability Haste
- 150% Mana Regeneration
- Passive - Dawncore: Gain 3% Heal and Shield Power and 5 Ability Power per 100% Base Mana Regeneration.
- Passive - Summoner Spell Haste: Gain 18 Summoner Spell Haste.
Changed items
- [Changed] Echoes of Helia
- Total Cost: 2200 gold
- Item Recipe: Kindlegem + Bandleglass Mirror + 400 gold
- 200 Health
- 40 ability power
- 20 ability haste
- 125% mana regen
- 5% Movement Speed
- Passive - Soul Siphon: By damaging a champion, you’ll get a Soul Shard, which stacks up to three. Healing or Shielding an ally will consume all Soul Shards, restore 20 health, and deal 55 magic damage for every Shard to the nearest enemy champion.
- [Changed] Staff of Flowing Water
- Total Cost: 2300 gold
- Item Recipe: Fiendish Codex + Forbidden Idol + 600 gold
- 40 ability power
- 15 ability haste
- 125% mana regen
- 8% Heal and Shield Power
- Passive - Rapids: Healing or Shielding allied champions (excluding the user) grants the user 40 Ability Power and 10% bonus Movement Speed over 3 seconds.
LoL Season 14 Bruiser/Fighter item changes
Goredrinker and Divine Sunderer were two of the best items in the game and were perfect for Bruisers. With both of them out of the game, Bruiser champions got significantly weaker.
That doesn't mean they are done and dusted, but the new Bruiser items are nowhere near as strong as the ones removed. These changes aimed to make the Bruiser class balanced, and they just might have managed that.
Removed items
- Goredrinker,
- Divine Sunderer,
- Silvermere Dawn,
- Ironspike Whip
New items
[NEW] Sundered Sky
- Total Cost: 3100 gold
- Item Recipe: Tunneler + Caulfield’s Warhammer + 900 gold
- 55 Attack Damage
- 15 Ability Haste
- 300 Health
- Passive - Lightshield Strike: The first attack against a champion will critically strike for 150% damage and heals for 110% base AD +8% of missing health.
- [New] Nitro Hexaegis
- Total Cost: 3000 gold
- Item Recipe: Tunneler + Noonquiver + 600 gold
- 55 Attack Damage
- 20% Attack Speed
- 300 Health
- Passive: Gain 30 ultimate ability haste.
- Passive: After casting your ultimate, gain 35% attack speed and 15% bonus movement speed for 7 seconds.
- [New] Tunneler
- Total Cost: 1100 gold
- Item Recipe: Long Sword + Ruby Crystal + 350 gold
- 15 Attack Damage
- 250 Health
Changed items
- [Changed] Tiamat (Regained Active)
- Total Cost: 1200 gold
- Item Recipe: Long Sword + Long Sword + 500 gold
- 20 Attack Damage
- Passive - Cleave: Attacks deal 40% AD (melee) / 20% AD (ranged) damage to other units within 450 units of the target hit.
- Active - Crescent: Deal 60% physical damage to enemies around you. 10 second cooldown.
- [Changed] Ravenous Hydra (Regained Active)
- Total Cost: 3300 gold
- Item Recipe: Tiamat + Caulfield’s Warhammer + Vampiric Scepter + 100 gold
- 70 Attack Damage
- 20 Ability Haste
- 10 Lifesteal
- Active - Ravenous Crescent: Deal 80% total Attack Damage physical damage to nearby enemies. This damage applies Lifesteal. 10 second cooldown.
- Passive - Cleave: Attacks deal 40% AD (melee) / 20% AD (ranged) damage to other units within 450 units of the target hit.
- [Changed] Titanic Hydra
- Total Cost: 3300 gold
- Item Recipe: Tiamat + Tunneler + Ruby Crystal + 600 gold
- 55 Attack Damage
- 550 Health
- Passive - Cleave: Attacks deal additional physical damage on-hit and deal physical damage to enemies behind the target.
- Active - Titanic Crescent: On your next attack, Cleave will instead deal more physical damage in a larger area.
- [Changed] Hullbreaker
- Total Cost: 3000 gold
- Item Recipe: Tunneler + Nether Shard + Pickaxe + 125 gold
- 65 Attack Damage
- 350 Health
- 5% Movement Speed
- Passive - Skipper: Basic attacks grant a stack (up to a maximum of 5 stacks). Attacking an enemy champion or epic monster while at max stacks consumers all stacks to deal 150% base AD bonus physical damage, increased to 400% against structures.
- Passive - Boarding Part: Nearby allied Siege and Super Minions gain 15-90 bonus armor and magic resistance (based on level).
- [Changed] Stridebreaker
- Total Cost: 3000 gold
- Item Recipe: Phage + Pickaxe + Dagger + 725 gold
- 50 Attack Damage
- 20% Attack Speed
- 400 Health
- Active - Halting Slash: Slow enemies in a radius centered around you by 25% and gain 25% bonus movement speed per champion hit that decays over 2 seconds. Can move while casting. 15 second cooldown.
- Passive - Heroic Gait: Dealing physical damage grants you 20 bonus movement speed for 2 seconds.
- [Changed] Wit’s End
- Total Cost: 2900 gold
- Item Recipe: Recurve Bow + Negatron Cloak + Dagger + 1000 gold
- 50% Attack Speed
- 50 Magic Resist
- 20% Tenacity
- Passive - Fray: Attacks apply 15 magic damage on-hit.
- [Changed] Spear of Shojin
- Total Cost: 3100 gold
- Item Recipe: Kindlegem + Caulfield’s Warhammer + Pickaxe + 325 gold
- Passive - Dragonforce: Your non-ultimate spells gain 15 Ability Haste
- Passive - Focused Will: Spell hits grant stacks, up to 3. Your spells deal 3% increased damage for each stack (up to 9%).
- Item performance will differ for melee and ranged users.
- [Changed] Phage
- Total Cost: 1100 gold
- Item Recipe: Ruby Crystal + Long Sword + 350 gold
- Passive - Rage: Attacking a unit grants 20 movement speed for 2 seconds.
- [Changed] Steel Sigil
- Total Cost: 1200 gold
- Item Recipe: Long Sword + Cloth Armor + 550 gold
- 15 Attack Damage
- 30 Armor
LoL Season 14 ADC/Marksmen items change
ADC is probably the least affected role by the new items changes. The role didn't get weaker or stronger, it pretty much stayed the same.
Removed Items
- Rageknife
- Galeforce
New items
- [NEW] Terminus
- Total Cost: 3200
- Item Recipe: Recurve Bow + Last Whisper + Dagger + 750 gold
- 40 Attack Damage
- 30% Attack Speed
- Passive - Shadow: Attacks apply 30 magic damage on-hit.
- Passive - Juxtaposition: Alternate between Light and Dark on-hits each attack. Light attacks grant 3-5 armor and magic resist (up to 15-25) for 5 seconds. Dark attacks grant 6% armor penetration and magic penetration (up to 30%) for 5 seconds.
Changed items
- [Changed] Guardian Angel
- Total Cost: 3000 gold
- Item Recipe: B.F. Sword + Steel Sigil + 950 gold (Note: Stopwatch has been removed)
- 55 Attack Damage
- 45 Armor
- Passive - Rebirth: Upon taking lethal damage, restores 50% of base health and 100% of maximum mana after 4 seconds of stasis. 300 second cooldown.
- [Changed] Phantom Dancer
- Total Cost: 2800
- Item Recipe: Hearthbound Axe + Cloak of Agility + 1000 gold
- 20 Attack Damage
- 30% Attack Spee
- 20% Critical Strike Chance
- 10% Movement Speed
- Passive - Spectral Waltz: On-attack, basic attacks grant ghosting and a stack of 7% bonus attack speed up to 5 stacks (maximum 35% bonus attack speed).
That was everything you need to know about the item changes coming to League of Legends Season 14! Again, it's important to note that the numbers included are subject to change as Riot Games continues to refine the items through testing in the coming months.
Interested in learning more about LoL Preseason 2024? We've got you covered. Check out our comprehensive LoL Preseason 2024 guide here, which includes its release date and details on the upcoming sweeping changes! We have also compiled all possible map changes to arrive in Season 14.
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