With Patch 14.9 now live and the best pro teams battling for the trophy at this year's first international tournament, the Mid-Season Invitational (MSI 2024), exciting new content is on the horizon for LoL!
Patch 14.9 is set to be a big one, bringing nearly 30 changes for champions and items, a long-awaited ASU for a beloved champion, and the third iteration of the popular Arena game mode. This time, Arena will be sticking around for the entire Split, which could lead to it becoming permanent!
LoL Patch 14.9 Expected Release Date
According to the LoL official patch schedule, LoL Patch 14.9 is expected to hit live servers on May 1, 2024. It should first arrive on Oceanic servers at 10 AM AEST and gradually roll out to other regions throughout the day.
Here are the key release times for different regions:
- 3 AM PT (NA)
- 5 AM BST (EUW)
- 3 AM CEST (EUNE)
- 8 AM KST (Korea)
LoL Patch 14.9 Highlights
Lee Sin ASU
A popular pick in both casual and competitive play for his high skill expression, Lee Sin (released way back in 2011!) is getting a visual upgrade with Patch 14.9. This ASU tackles Lee Sin's outdated visuals, modernizing his models, animations, VFX, and more, without changing his gameplay.
Maintaining Lee Sin's gameplay feel for his dedicated players was a crucial target for the design team. His previous attacks appear floaty, and his martial arts lacked grounding. The ASU aims to transform him into a “polished warrior monk”. Expect revamped attacks that communicate more impact and satisfaction. Lee Sin's punches will soon feel like they truly pack weight.
Players can also look forward to a vast improvement in Lee Sin’s posture and overall anatomy, along with improved outfits, cooler hairstyles, and new glammed-up textures that are on par with LoL’s newer champions and skins in quality. This goes hand-in-hand with new, fluid animations and improved sound effects for a complete refresh!
Arena round three
A fan-favorite from the Summer 2023 Soul Fighter event, Arena makes a triumphant return in Patch 14.9 with exciting new twists. Previously, it pitted four duos against each other. This update ups the ante with an eight-pair format (2v2v2v2v2v2v2v2)!
Additionally, there will be a new class of items: Prismatics, which will completely alter how Arena plays. Prismatic items won’t be outright purchasable, instead, they’ll be presented to you in specific rounds. You won’t be able to reliably make the same build every game, so you'll need to make the most of what you're offered.
These changes aim to address concerns about repetitive gameplay, ensuring every Arena match feels fresh and exciting.
LoL 14.9 Patch Notes
While Patch 14.8 was more buff-heavy, Patch 14.9 veers to the opposite, aiming to “pull power out of the champions” who have been dominating in Season 14.
Here’s a rundown of all the champion and item changes coming to League of Legends with the 14.9 patch update:
Champion changes
Champion buffs
- Amumu
- Base AD increased from 53 to 57
Base Armor increased from 30 to 33
- Base AD increased from 53 to 57
- Karma
- Q Slow increased from 35% to 40%
- R+E AoE Shielding on Secondary Targets increased from 90% of Primary Target's extra shield to 100% of Primary Target's extra shield
- R+E AoE Haste increased from 12% to 15%
- Kennen
- R has a new animation
- R can now be cast while moving
- E has a range indicator on hover
- Malzahar
- Q Mana adjusted from 80 to 60-80
- E Cooldown decreased from 15-7 to 11-7
- Sejuani
- P Resists increased from 10+50% bonus to 10+75% bonus
- W damage adjusted from 30-210 + 8% max HP to 10-130 + 12% max HP
- Seraphine
- Q AP Ratio increased from 50% to 60%
Champion nerfs
- Ahri
- W damage decreased by 5
- R cooldown increased from 130/105/80 to 130/115/100
- Aurelion Sol
- E AP Ratio decreased from 100% to 80%
- Blitzcrank
- P Shield duration decreased from 10 seconds to 4 seconds
- W movement speed decreased from 70-90% (decaying) to 60-80% (decaying)
- Evelynn
- W Slow decreased from 65% to 45%
- R AP Ratio decreased from 75% to 65%
- Jinx
- R cooldown increased from 70/55/40 to 85/65/45
- Kassadin
- E AP Ratio decreased from 80% -> 70%
- Master Yi
- E Damage decreased by 10
- Olaf
- Q Damage decreased by 5
- Q Bonus Monster Damage decreased from 5/15/25/35/45 to 5/10/15/20/25
- R Passive Resists adjusted from 10/20/30 to 10/15/20
- Pyke
- W Mana Cost increased from 50 to 65
- W cooldown increased by 2
- Skarner
- Mana Regen Growth increased from 0.6 to 0.75
- Q Damage decreased from 10-70 to 10-50
- W Slow adjusted from 20-40% to 20%
- W Shield decreased from 9% max HP to 8% max HP
- Taliyah
- Q Mana Cost increased by 10
- Q Bonus Monster Damage decreased from 25 + 10% AP to 25+ 5% AP
- Twitch
- HP decreased adjusted from 682 + 100 per level to 630 + 104 per level
- W Slow decreased from 30/35/40/45/50 (+6% per 100 AP) to 30/35/40/45/50 (+5% per 100 AP)
- Urgot
- Armor Growth decreased from 5.45 per level to 5 per level
Champion adjustments
- Akshan
- Q Movement Speed decreased from 20/25/30/35/40% to 20%
- Q Non-Champion Damage decreased from 40/52.5/65/77.5/90% to 40/50/60/70/80%
- R Minimum Damage increased from 20/25/30 (+10% Total AD) to 25/35/45 (15% Total AD)
- R Maximum Damage increased from 80/100/120 (+40% Total AD) to 75/105/135 (+45% Total AD)
- Bel'Veth
- Passive Attack Speed adjusted from 0.28 - 1% (Level 1-13) to 0.28 - 1% (Level 1-17)
- Janna
- W Damage decreased from 55/90/125/160/195 (+60% AP) (+30% Bonus Movement Speed) to 55/85/115/145/175 (+50% AP) (+30% Bonus Movement Speed)
- E Shield increased from 80/115/150/185/220 (+55% AP) to 80/120/160/200/240 (+55% AP)
- Nilah
- Q Active Damage decreased from 5/10/15/20/25 (+90/97.5/105/112.5/120% AD) * 1+120% Crit Chance) to 5/10/15/20/25 (+90/95/100/105/110% AD) * 1+100% Crit Chance)
- Q Active Attack Speed increased from 10-50% based on level to 10-60% based on level
Item changes
Item buffs
- Death's Dance
- Attack Damage increased from 55 to 60
- Heal on Kill increased from 50% Bonus AD to 75% Bonus AD
- Recipe adjusted from Steel Sigil + Caulfield's Warhammer + 1000 gold to Steel Sigil + Caulfield's Warhammer + Pickaxe + 125 gold
Item nerfs
- Eclipse
- Melee Max HP Damage decreased from 8% to 6%
- Sundered Sky
- Cooldown increased from 6 seconds to 8 seconds
- Base AD Heal Scaling decreased from 140% Base AD (+6% Missing HP) to 120% Base AD (+6% Missing HP)
- Sterak's Gage
- Gold Cost increased from 3000 to 3200
- Lifeline Cooldown increased from 60 seconds to 90 seconds
Item adjustments
- Hexdrinker
- Recipe adjusted from Long Sword + Null-Magic Mangtle + 500 gold to Long Sword + Null-Magic Mangtle + Long Sword + 150 gold
- Magic Resistance decreased from 35 to 30
- Maw of Malmortius
- Gold Cost increased from 2800 to 3100
- Ability Haste increased from 0 to 15
- Magic Resistance decreased from 50 to 40
- Attack Damage increased from 65 to 70
- Lifeline Buff changed from 12% Life Steal to 10% Omnivamp
- Lifeline Shield Duration increased from 2.5 seconds ⇒ 3 seconds
Alongside all the new content is the arrival of six new skins to the Empyrean skinline, featuring Akali, Brand, Nocturne, Kayle, Malzahar, and Varus, with Kayle getting a Prestige version and Varus receiving a Legendary skin.
That's everything we know about the upcoming LoL 14.9 patch update. We'll update this page once more details are released, so stay tuned!
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